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Seems like that would make you happier than endlessly, uselessly ♥♥♥♥♥♥♥♥ about one you don't.
Just a thought.
Didn't need to share.
Nobody needed to read.
also i have family members who only play on console so its finally good to play on pc with them
Over 100k players one steam alone are playing again, nobody cares about your opinion...
it's literally an option bruh. whine just to whine. YIKES
- fully voiced, partially re-wrote and rebalanced (even redesigned to a degree) the entire game, adding a whole new endgame section, as well as implemented the classic / tactician / honour difficulties (D:OS1);
- partially redesigned the final act, as well as added new encounters and kept pumping out free gift pack DLCs one of which included several quests dedicated to armor set collection (D:OS2);
- added mostly cutscenes and token pixel-humper appeasement in form of, egads, kissing animations, finally churning out a whole new 12 already modded subclasses while the game still has noticeable barebones companion questlines, lumps of dialogues and story iterations awkwardly jumbled together, and bugs that have been there from the start (the star probably being Minthara's "bugged" dialogues - because sure, a "bug" is how a character gets shipped cut to hell and back) getting barely fixed while introducing new ones (BG3).
The first two games also had complete modding support with custom campaign creation without resorting to a "hacked" modkit, and are overall better in terms of writing, design (especially encounter design), and pacing, but got overlooked in favour of this mediocre overhyped product of bad childbirth. No fairness in this universe indeed, none at all.
I don't like how the modding toolkit of this game was nerfed artificially. Neverwinter Nights 1 and 2 were designed with custom campaigns in mind, with fully built in map editing and other similar things.