Baldur's Gate 3

Baldur's Gate 3

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TBdog Apr 7 @ 10:14pm
4
Dice roll mechanic is an odd choice
I wish the game had no dice rolls. It just seems like a weird design choice. I am trying to get my head around attack rolls and saving throws, and everything is dice based. I wonder why they decided on this. Anyway, I wish the game had a hit chance percentage and a guarantee damage hp on hit, perhaps add a critical chance in there. Obviously they won't change it now, it is no longer in EA, but is there a guide on how dice works in this game, in particular why I sometimes miss or do little damage?
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Showing 1-15 of 103 comments
Angel Apr 7 @ 10:15pm 
the game does have a hit percentage, it does have crits, and you CAN get sources of guaranteed damage
Hobocop Apr 7 @ 10:31pm 
The game already has all of these things.
TBdog Apr 7 @ 10:31pm 
Originally posted by Sentient_Toaster:
https://bg3.wiki/wiki/Gameplay_mechanics
It doesn't make sense, mate.
TBdog Apr 7 @ 10:32pm 
Originally posted by Hobocop:
The game already has all of these things.

How so.
The dice rolls are there because it's a game that's a near 1-to-1 recreation of D&D. Dice rolls are practically synonymous with D&D. It's not a design choice so much as a core mechanic that was never going to be anything different considering the source material.

As for the more immediate questions, here goes:

When you are choosing your target for an action, there will be a percentage indicating the chance it will hit when you hover over them. That will be your on-the-fly indicator of your general chance of success.

Building your character to effectively do the actions they're designed to do is half the game. Using items/attempting actions you have low stats in will lead to a lower success chance. As a side note, make sure you are proficient in all the gear you are wearing- various penalties are imposed when you try to use something your character isn't proficient in.

Critical hits are also built in. For most cases, any time you roll a 20, you get a crit. This means you will automatically succeed and, in the case of an attack, roll damage dice twice. There are items and abilities that can increase your chances of crits, either by reducing the roll required to crit or by granting Advantage, a mechanic that allows you to roll the die twice and take the higher result, effectively doubling your chance of a crit.

Hopefully that gets you started! BG3 is not a game I typically recommend to people that have never played D&D simply because of the mechanics learning curve, but consider playing a low difficulty campaign so you aren't punished harshly while learning the mechanics. I personally adore the mechanics of combat, but I'm something of an odd duck sometimes, and can see how it might not be everybody's cup of tea.

Even if they prove to not be your forte, I do feel the game is still enjoyable story-wise, and the lower difficulties allow you to really focus in on that aspect without becoming too overwhelmed with combat.
BigJ Apr 8 @ 12:16am 
Welcome to tabletop games.
TBdog Apr 8 @ 12:19am 
Originally posted by BigJ:
Welcome to tabletop games.
I've played pillars, diablo and last epoch. I don't have these issues like here.
Originally posted by TBdog:
Originally posted by BigJ:
Welcome to tabletop games.
I've played pillars, diablo and last epoch. I don't have these issues like here.

No surprise there as they're not based on anything tabletop-related.
Originally posted by TBdog:
I wish the game had no dice rolls. It just seems like a weird design choice.
Originally posted by TBdog:
I wonder why they decided on this.
It's a DnD game...

Originally posted by TBdog:
I've played pillars, diablo and last epoch. I don't have these issues like here.
None of those are based on a tabletop game...

Originally posted by TBdog:
is there a guide on how dice works in this game, in particular why I sometimes miss or do little damage?
A good start is to check the combat log. Any "hidden" dice rolls can be read by hovering over the hyperlinked text within.
TBdog Apr 8 @ 1:24am 
Originally posted by Razorblade:
Originally posted by TBdog:
I wish the game had no dice rolls. It just seems like a weird design choice.
Originally posted by TBdog:
I wonder why they decided on this.
It's a DnD game...

Originally posted by TBdog:
I've played pillars, diablo and last epoch. I don't have these issues like here.
None of those are based on a tabletop game...

Originally posted by TBdog:
is there a guide on how dice works in this game, in particular why I sometimes miss or do little damage?
A good start is to check the combat log. Any "hidden" dice rolls can be read by hovering over the hyperlinked text within.

Last epoch etc are all top down view with rpg stats.
Originally posted by TBdog:
Last epoch etc are all top down view with rpg stats.
And your point is? What does those games having an isometric camera angle have to do with anything I said?
Lurker Apr 8 @ 1:45am 
Originally posted by TBdog:
Originally posted by Razorblade:

It's a DnD game...


None of those are based on a tabletop game...


A good start is to check the combat log. Any "hidden" dice rolls can be read by hovering over the hyperlinked text within.

Last epoch etc are all top down view with rpg stats.

No.

You would do well to educate yourself instead of asking all these questions.

And I don't mean it as an attack, but you clearly are new to the genre and you've already been provided with a source you can read up on and you just said "It makes no sense."
It absolutely makes sense, you're just not getting it. And if you don't get that you simply need to spend more time reading and you'll notice that you can transfer all your ideas of "hit%" and "crit%" from dice to numbers and from numbers to dice.

'Last Epoch' and 'Diablo' are ARPGs with an isometric view.
It's a completely different genre with a completely different focus on things.

'Pillars Of Eternity' is the same genre but uses it's own system, which by the way, you can also translate into dice if you wanted to, because all these things are nothing but rng/chance-rolls. It's math.
TBdog Apr 8 @ 1:59am 
Originally posted by Lurker:
Originally posted by TBdog:

Last epoch etc are all top down view with rpg stats.

No.

You would do well to educate yourself instead of asking all these questions.

And I don't mean it as an attack, but you clearly are new to the genre and you've already been provided with a source you can read up on and you just said "It makes no sense."
It absolutely makes sense, you're just not getting it. And if you don't get that you simply need to spend more time reading and you'll notice that you can transfer all your ideas of "hit%" and "crit%" from dice to numbers and from numbers to dice.

'Last Epoch' and 'Diablo' are ARPGs with an isometric view.
It's a completely different genre with a completely different focus on things.

'Pillars Of Eternity' is the same genre but uses it's own system, which by the way, you can also translate into dice if you wanted to, because all these things are nothing but rng/chance-rolls. It's math.

I understand that bg3 is turned based, but diablo is a table top and I didn't have issues understand that. That link just throws terminology that's alien to me. Which is why it makes no sense.
TBdog Apr 8 @ 2:00am 
Originally posted by Razorblade:
Originally posted by TBdog:
Last epoch etc are all top down view with rpg stats.
And your point is? What does those games having an isometric camera angle have to do with anything I said?
You said they are not table top?
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