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How so.
As for the more immediate questions, here goes:
When you are choosing your target for an action, there will be a percentage indicating the chance it will hit when you hover over them. That will be your on-the-fly indicator of your general chance of success.
Building your character to effectively do the actions they're designed to do is half the game. Using items/attempting actions you have low stats in will lead to a lower success chance. As a side note, make sure you are proficient in all the gear you are wearing- various penalties are imposed when you try to use something your character isn't proficient in.
Critical hits are also built in. For most cases, any time you roll a 20, you get a crit. This means you will automatically succeed and, in the case of an attack, roll damage dice twice. There are items and abilities that can increase your chances of crits, either by reducing the roll required to crit or by granting Advantage, a mechanic that allows you to roll the die twice and take the higher result, effectively doubling your chance of a crit.
Hopefully that gets you started! BG3 is not a game I typically recommend to people that have never played D&D simply because of the mechanics learning curve, but consider playing a low difficulty campaign so you aren't punished harshly while learning the mechanics. I personally adore the mechanics of combat, but I'm something of an odd duck sometimes, and can see how it might not be everybody's cup of tea.
Even if they prove to not be your forte, I do feel the game is still enjoyable story-wise, and the lower difficulties allow you to really focus in on that aspect without becoming too overwhelmed with combat.
No surprise there as they're not based on anything tabletop-related.
None of those are based on a tabletop game...
A good start is to check the combat log. Any "hidden" dice rolls can be read by hovering over the hyperlinked text within.
Last epoch etc are all top down view with rpg stats.
No.
You would do well to educate yourself instead of asking all these questions.
And I don't mean it as an attack, but you clearly are new to the genre and you've already been provided with a source you can read up on and you just said "It makes no sense."
It absolutely makes sense, you're just not getting it. And if you don't get that you simply need to spend more time reading and you'll notice that you can transfer all your ideas of "hit%" and "crit%" from dice to numbers and from numbers to dice.
'Last Epoch' and 'Diablo' are ARPGs with an isometric view.
It's a completely different genre with a completely different focus on things.
'Pillars Of Eternity' is the same genre but uses it's own system, which by the way, you can also translate into dice if you wanted to, because all these things are nothing but rng/chance-rolls. It's math.
I understand that bg3 is turned based, but diablo is a table top and I didn't have issues understand that. That link just throws terminology that's alien to me. Which is why it makes no sense.