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If you kill the "paldin of Tyr" for Karlach, he drops a greatsword that casts shield of faith at will, tons of Staffs for wizards, the only thing I would say is very scarce are bows, but the game drops a lot of special arrows so it kind of offsets that issue.
Yeah I have that everburn sword it's awesome. But generally speaking most of the gear I find doesn't actually have any stats on it. It's just like decoration gear?
Be meticulous.
Orrrrrr use the wiki.
bg3.wiki
Just because BG3 uses the 4th version of the DOS engine (aka the DOS4 Engine) does not mean it follows the same rules of Larians' personal IP
at most you will see +3 weapons with maybe 2 other things going on ... vs the level 16 gold stuff with 5 things going on of DOS2 and they will number few and fixed. All the +1/+2 normal things are just that... +1 hit +1 Damage +weapon template, unless specifically a named item.
It takes some serious effort; but at most... you are dealing 1k damage without cheesing unlimited action points. But honestly? Expect sub-100 damage on an average turn. This game is drastically smaller numbers when compared to DOS2 - by design. Not worse off for it, either.
All I can say is that while the numbers seem small, they are a lot more meaningful than they might first seem.
Gear taps into a small portion of that and if you get early on lathanders legendary mace to do the shadow parts, then you will see how its the same combo of radiant damage or skills that you would get later in the game, or through skill specific attacks.
It's Definitely another approach then baldurs gate 2 where upgrading gear was important. But you now have more time on your hands in the real game, and lose less by crafting gear combo.
lets see, before that, and ignoring the +1 junk vendors in town, you get..
the spear in wither's area
the short sword in the blighted village
heavy axe if you kill the owner
+1 dagger, roll to take it
anti spider spear, assemble, requires killing neutral, not quite friendly thing
and a number of almost complete rubbish items like dead amulet, color spray ring, boots of lightning charges, etc. The guidance amulet is powerful. Dancing lights isn't bad esp if you can't see in dark.
And stuff you bought is going to be very good, some of it for the whole game like ring of fling never goes out of style, nor do the free blade ward & bless when you throw a potion on the group (ok, that actually fades into not necessary by act 2).
By the time you clean out the goblin city/temple thing, you will have tons more good stuff, it really snowballs after you cross the broken bridge.
any weapon with +1d4 element/etc damage is worth having. Any item that adds damage, the same. Even small amounts... after a while you have 4d4 damage from your neck/gloves/weapon/etc and that doubles down per hit so your 3+ hits per turn are suddenly punching 12d4 and more damage... that is how it works. You don't get big 2d20 weapons here, you stack little stuff deep.
DOS isnt a fair comparison. Partly because you can designate 1 character to eat some of their skill points in *creating* epic loot in otherwise empty containers. You then fill your bags with high end items just poking barrels around towns.
In D&D 5e, gear is "flattened" compared to DOS2. All longswords from the start of the game to the end of it do exactly the same base damage. It is the characters who level up, not the gear.
So what will happen is that over the course of the game magic items will either drop or be found or be for sale from vendors. You decide which ones you want to use for which buffs fit your character.
I usually find myself replacing my gear about 3-4 times in the game. Typically +1 stuff becomes available in Act 1, +2 stuff may start being available in Act 2, and +3 stuff (legendary) is mostly only available in Act 3.
;)
So in reality, BG3 gear drops are plenty and ower the top of what real D&D would give. It may be less than what DOS2 does. But that is different game with different power balance.