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If you want a larger party for multiplayer, you HAVE to use Party Limit Begone (Nexus).
For larger parties in single player, personally I use Party Limit Adjuster (mod.io), and I would say it works perfectly fine. It's the one I prefer, I'm not doing much MP these days.
If you are patient enough to wait for hirelings to customize or just want to play with more companions than the other mod is all you need.
It works very well and incorporates safeguards to avoid bugs during long rests, for example.
It has buttons for quick changes.
This mod is great.
The only regret is that it's not translated into French, so I made myself a simple reminder.
Just make sure you also add a mod or two for increasing difficulty... And play on highest possible difficulty settings or else you'll die of boredom, so dead easy the game will become... :P
Also, Adjustable Part Limit actively keeps you from doing game-breaking stuff related to too many party members.
However, the fights become quite trivial if you have more than 6 correctly designed characters so if it's your case it's better to use other Mods to make encounters harder if you don't want to play in "story mode" !
I don't know if it's a Osiris scripting limitation, but it would be cool if either:
a) TE let one of those configuration options be the # of enemies you face (it mostly just scales up existing enemies)
or
b) More enemies in basic encounters was configurable (it's just a constant 25% addition) so that you could choose what % of enemies to add to encounters - from 25% to 50% or 75% of 100%.
If somebody ever does THAT mod ... configurable enemy #'s (without doubling the freaking bosses) ... me want.