Baldur's Gate 3

Baldur's Gate 3

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Party limit bug?
Ran into a problem with my game and I can't quite figure it out. I thought it was a mod issue, but the mod I expected to be the problem, isn't the problem.

1) Asked Minthara to join the party. She said, "good" because she's tired of sitting in camp. But then she didn't actually join the party.
2) Thinking "Party Limit Begone" had stopped working, I told a hireling to stay put.
3) Repeat #1.
4) Now I have a 3-member party and I can't get anybody to join.
5) Verified game files.
6) Removed PLB.
7) Still can't add to my party.
8) Try a different party limit mod.
9) Still can't add to the party.
10) Meanwhile, my wife's save has a 5-member team. But the fifth member can't interact with the party. She follows the party, Tav can talk to her, but when #5 casts a group buff, it only effects her. And when someone else in the party casts a group buff, it doesn't effect #5. She also doesn't get pulled into combat when a fight starts. It's bizarre.

Does anybody know of a mod or bug that stops you from adding party members even if you're below the default 4-member limit?
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Showing 1-15 of 17 comments
seeker1 Mar 21 @ 6:20am 
Dunno, I only use mod.io Party Limit Adjuster (PLA), but I don't use it in multiplayer. You may want to contact the mod author, or ask for help on its forums.
wtiger27 Mar 21 @ 6:36am 
Mod issue would be my guess. Never had that issue and not read anyone who has, who does not use mods and never have.
Moonbane Mar 21 @ 7:12am 
Mod issue clearly, unmodded game doesnt do this.
Worlord Mar 21 @ 7:38am 
I use Adjustable Party Limit. It has safeguards against (known) bugs that can happen when you have more than four party members. The worst bugs that happen are when you sleep with more than four party members. (Why does that sound so funny?)

Whatever bug happened is probably now baked into your save.
I mean, it's definitely a mod issue. You're gonna have to comb through every mod you have until you find the one (or two or three or four or more) that conflict.

The odds of anyone having your specific PC setup combined with your specific mod loadout, in conjunction with your specific game choices, is an unfathomably small chance that you'd have better luck becoming the president of Zimbabwe.
Last edited by Chaosolous; Mar 21 @ 8:32am
dlaverdu Mar 21 @ 3:35pm 
Use the nexus mod,party be gone.It works perfectly.
Originally posted by Chaosolous:
I mean, it's definitely a mod issue. You're gonna have to comb through every mod you have until you find the one (or two or three or four or more) that conflict.

The odds of anyone having your specific PC setup combined with your specific mod loadout, in conjunction with your specific game choices, is an unfathomably small chance that you'd have better luck becoming the president of Zimbabwe.
Jokes on you, because I *am* the President of Zimbabwe. Mike Garrison is just an alias that I use for gaming.
Originally posted by dlaverdu:
Use the nexus mod,party be gone.It works perfectly.
That's the mod I was using.



Originally posted by Chaosolous:
I mean, it's definitely a mod issue. You're gonna have to comb through every mod you have until you find the one (or two or three or four or more) that conflict.

The odds of anyone having your specific PC setup combined with your specific mod loadout, in conjunction with your specific game choices, is an unfathomably small chance that you'd have better luck becoming the president of Zimbabwe.
Not sure how to comb through the mods. If I try a 50/50 search (like you do with mods in Sims 4) I break the save. Even pulling a single mod can stop the save from loading. Putting the mod back doesn't always fix the save either. My wife and I both lost campaigns that way.

Wasn't really looking for someone with the exact same rig config. Just kinda hoping it was something someone had seen. What makes it bizarre is that it just started. I hadn't changed anything. It literally broke while I was playing. So it could be something that happened in-game (like the infamous Grymforge boat bug). Or it could be a cosmic ray hit my rig at the wrong angle.



Originally posted by Worlord:
I use Adjustable Party Limit. It has safeguards against (known) bugs that can happen when you have more than four party members. The worst bugs that happen are when you sleep with more than four party members. (Why does that sound so funny?)

Whatever bug happened is probably now baked into your save.
I'll give ALP a try. Definitely worried that the save is borked. Even more worried that the problem may arise in my HM run.
Originally posted by Sasquatch:
Originally posted by dlaverdu:
Use the nexus mod,party be gone.It works perfectly.
That's the mod I was using.



Originally posted by Chaosolous:
I mean, it's definitely a mod issue. You're gonna have to comb through every mod you have until you find the one (or two or three or four or more) that conflict.

The odds of anyone having your specific PC setup combined with your specific mod loadout, in conjunction with your specific game choices, is an unfathomably small chance that you'd have better luck becoming the president of Zimbabwe.
Not sure how to comb through the mods. If I try a 50/50 search (like you do with mods in Sims 4) I break the save. Even pulling a single mod can stop the save from loading. Putting the mod back doesn't always fix the save either. My wife and I both lost campaigns that way.

Wasn't really looking for someone with the exact same rig config. Just kinda hoping it was something someone had seen. What makes it bizarre is that it just started. I hadn't changed anything. It literally broke while I was playing. So it could be something that happened in-game (like the infamous Grymforge boat bug). Or it could be a cosmic ray hit my rig at the wrong angle.



Originally posted by Worlord:
I use Adjustable Party Limit. It has safeguards against (known) bugs that can happen when you have more than four party members. The worst bugs that happen are when you sleep with more than four party members. (Why does that sound so funny?)

Whatever bug happened is probably now baked into your save.
I'll give ALP a try. Definitely worried that the save is borked. Even more worried that the problem may arise in my HM run.

Didn't the game update yesterday? Not Patch 8, but a smaller update? 🤔🤔
dlaverdu Mar 23 @ 12:04am 
Try uninstalling Party be gone,start the game/save it. Exit the game then reinstall Party be gone and enable it,it might clean the save up.
Last edited by dlaverdu; Mar 23 @ 12:08am
Originally posted by dlaverdu:
Try uninstalling Party be gone,start the game/save it. Exit the game then reinstall Party be gone and enable it,it might clean the save up.
I did try that. Didn't change anything. Tried the same process with another mod that might have been the problem, borked the save entirely. Wife's save was working with something other than PBG (she doesn't run all the same mods). But then the game randomly crashed. Crashed so hard It sent us back to default, had to go through the entire process of setting up the graphics and changing keybindings like it was a fresh install. I don't think that's related to the initial problem.
seeker1 Mar 23 @ 4:28am 
Again, the mod.io one is called Party Limit Adjuster (PLA), and while I used to have issues with Nexus Party Limit Begone (PLB), PLA has worked flawlessly for me without a single bug. Probably because it "forces" you to shrink party size to 4 when bugs could occur.

Also, the companion mod called Tactician Enhanced, well, it's weirdly named, but by the same author, anyway, the bottom line is it scales up enemies by stats to match party size. I really wish it would up # of enemies by party size, but anyway, what it does do, so far, I've found, works flawlessly.

The small number of times I've used multiplayer, I didn't have PLA yet, so I can't vouch for how well it works in multiplayer. IIRC, you may not even be able to use the multiplayer capacity on Macs - never tried.
Originally posted by seeker1:
Again, the mod.io one is called Party Limit Adjuster (PLA), and while I used to have issues with Nexus Party Limit Begone (PLB), PLA has worked flawlessly for me without a single bug. Probably because it "forces" you to shrink party size to 4 when bugs could occur.

Also, the companion mod called Tactician Enhanced, well, it's weirdly named, but by the same author, anyway, the bottom line is it scales up enemies by stats to match party size. I really wish it would up # of enemies by party size, but anyway, what it does do, so far, I've found, works flawlessly.

The small number of times I've used multiplayer, I didn't have PLA yet, so I can't vouch for how well it works in multiplayer. IIRC, you may not even be able to use the multiplayer capacity on Macs - never tried.
I haven't spent much time on mod.io. I need to correct that. Nexus kind of makes me itch. I'll head over there as soon as I finish this post. Thanks for the tip.

I currently have "Configurable Party Limit" installed. Can't vouch for it, haven't gotten to the point of needing it yet. But it's nice being able to change the ceiling in MCM if I choose. I clearly have other issues going on. Lost all our campaigns due to the crash. And I haven't figured out how to test mods in BG3 since pulling a mod out very often stops the save from launching. So the crash has me baffled. No guarantee it even was a mod issue. She had played all day Friday with no trouble. Just walking around the city Saturday morning, boom! Straight to the desktop. No error message from either Windows or Radeon, so it wasn't a system problem. Losing an HM run to a crash is annoying though.

I never play multiplayer, so that shouldn't be an issue. Mac? I'd do G4P before I owned a Mac. My brother, on the other hand, has the Mac logo on the screen door of his house. No, I'm not kidding.
seeker1 Mar 23 @ 5:03am 
Lots of people hate on mod.io - and I will agree it's annoying in some respects, like for example, unlike Nexus, does not separate bug reports and general user feedback on forums for mods on the site - and the threading can be ... well, crappy.

Personally, while something annoys me about it that isn't inherent - the way it delays mod approval for any platform but Windows ... every time there is even a minor update - well, again, it is what it is -- it's nice that at least on approved mods updates are now quick and easy from the in-game mod manager.

I'm still using plenty of Nexus mods - the ones I can use, but alas, I can't use script extender. Trust me, I'd LOVE to be using MCM if I could - but SE doesn't work on Macs. Mac players offered to pay Norbyte to port it - he refused. (It was around $300 IIRC, maybe if they had made a better offer....)

What I personally like about mod,io is 99% of the mods on there work for me (on Mac), unless they are a) poorly written or b) use something funky in the meshes for the character model, seems to make Macs bug out or c) are affected by Tookit bugs or conflicts with other mods. Even 99% of the mods mod.io claims haven't been "approved" for Mac - well I never give a flying ♥♥♥♥ about that - the unapproved Windows mods always work just fine. Alas, I just gotta install those through my external mod manager.
Worlord Mar 23 @ 5:15am 
I view mod.io as being the home of "safe" mods. If you want next-to-zero chance of mods breaking your game, this is the place to get them. That being said, the mods are necessarily fairly generic because that's how you keep them from breaking the game.

If you want exciting mods (and the thrill of it maybe breaking your game is certainly exciting) you go elsewhere.
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Date Posted: Mar 21 @ 6:14am
Posts: 17