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Yes it'll Crit on a 17+
There is no 22 on a 20-sided die.
The attack crits if the die lands on 17, 18, 19 or 20.
You crit when 20 shows up on the dice. That is to say, a "natural", unadjusted 20. 5% chance.
If you have an adjusted 20 (say you are +10 to hit and you roll a 10) that is not a crit.
Reduced crit means now you crit when you roll a "natural" 19 or a 20. Or in your case, a 17, 18, 19, or 20. If you roll any of those four numbers, it's an automatic hit (and double damage). Otherwise, you do the usual thing of taking your roll, adding your modifiers, and comparing it to the number you needed to hit (usually the target's AC).
The 22 isn't a typo. I assume it that as I hit 16, then have a +5 (via other equipments) to my roll to make it as 22. I asked because I was in the impression of raising my attack rolls to consistently crit, but now I know thats not how it works.
So based on what you said, that 22 wont hit a crit. I will only hit a crit if my natural dice (without plus) roll a 17 - 20.
Correct. By default, only a natural roll of 20 will crit, and 1 will critically miss, regardless of any other modifiers. This is true for checks too, if you are lockpicking a DC 10 door with a +12 to your roll, you still have a 5% chance to fail because you can roll a natural 1. Conversely, you can still pick a DC 30 lock with only +5 to your roll because you can roll a 20 and auto succeed.
5th edition of course fixed it by breaking it. Now you have crappy weapons that only crit on a 20 and will never do much damage, like daggers. The only way a dagger can be good is itemization, never via some build. This is not the only place where 5e changed character performance to be all about your gear and zero impact from your build... if you got mugged and all your stuff was gone, your level 12 guy can't do much better than a level 5 guy -- only difference is like +1 (or is it 2?) to hit die from levels and for one or two classes one more attack, but in general, its all about the gear.
Wait, are you sure about that? That doesn't sound right. I was under the impression that any crit roll will automatically hit in BG3, not just the nat 20 crit.
The only exception is when the target is immune to crits. (Like a player character with the Grymforge helmet, for example.) If a target is immune to crits that means no automatic hit and no doubled damage, but if the roll is still good enough to hit, it's still a hit.
Like, say, you have AC18 and are immune to crits. The opponent rolls a 20. That is still a hit, and it does damage, but it is not a critical hit and does not do double damage.