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Then an Eldritch Knight should have four attacks at Lv11. Neat.
I didn't know this, thanks for the info
So you have to multi-class into several classes, and have certain items, and use a bunch of consumable items and resources, all for a one-turn gimmick.
Or, just take one cantrip that you can use for free on every single attack without doing any of that other stuff.
The one is an exotic one-turn gimmick build. The other is a single cantrip that doubles or triples your damage output infinitely and at no real cost.
Also it's not just a single turn, some of the stuff lasts longer than a turn (like that elixir that is until long rest or haste that lasts several turns), so you still can fire about 9 Eldritch Blast rays on turn 2.
Plus when you dish out 18 buffed Rays there might not be much left for the second turn if anything...
Further you might be able to trigger several Fear Procs for some CC on top of that.
And even if you would be able to cast a single Cantrip after round 1, Eldritch Blast would be the best choice...
So no clue what you are talking about...
The only part of that is a "one turn gimmick" is Action Surge. All subsequent turns you can still do 15 attacks so long as you meet the condition for Bloodlust. Spamming Quickened Spell isn't an issue when you can generate infinite Sorcery Points, which anyone doing this dumb build tends to do. Terazul merchant shop reset, buy more. And I just realized the person forgot to throw Haste/Potion of Speed in the mix for more shots as that stacks with Terazul.
I was definitely planning on exploiting the same gear with Booming Blade cantrip spam since of course, Booming Blade adds yet another instance of Reverberation triggering damage (thunder). I'm still likely to do that with my planned Durge Hexblade party copying my Goolock playthrough, but with Hexblades. :p
As a side note, the gear and setup also worked well with a Half-Drow, EB/Sorrow Glaive using blaster, Archfey Warlock/Sorc/Bard skill/utility monkey Tav I played around with.
Anyways, I dug up an old post of mine on the mechanics and gear of it all here (long and very TLDR):
https://steamcommunity.com/app/1086940/discussions/0/4289188948009501945/?ctp=3#c6361972497307811130
Here's the quote of the post in question from the above link, highly edited from the original for grammar, typo fixes and further clarification. As much as I can waking up about 5-10 minutes ago lol:
Anyways regardless of anyone reading the quote lol, It would have been fun (actually insane) to have all that gear working together on tons of Booming Blade attacks, minus the Spineshudder Amulet that only works with ranged spell attacks. Plus any multi classing and buff cheese. :D
The game is already rarely difficult, even on honor mode, if you are just making use of consumables and playing the classes normally. If you do barrelmancy or eldritch blast cannon or abusing infinite sorcery point stuff then that difficulty disappears. But that stuff feels gamey, and can require a bunch of set up that you wouldn't do as a player if you were playing organically. Booming blade is simple to get and use, and was resulting in a giant power spike. Hopefully it is more reasonable for the investment to get it now.
As for strength elixir ... well, if you don't like it, don't drink it. I pretty much never drink it, myself.