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You are just whinging and wining.
More details are needed, or this is just a rant by a person that needs help 'getting gud.'
Give some details and people will help you, or you should probably lower the difficulty level and move on with your life.
- did you go through your bags? Often, the scrolls and bombs and single use items there, elixirs, etc can help. Eg if you had 4 potions of speed or a couple of summon elemental scrolls or whatever. Magic arrows, poisons... I won a fight in a similar situation by drow sleep poison on a 4 shot archer by taking out several people per round -- sleep is kinda a double CC in that allies burn their action to wake the sleeper, and that takes 2 out for a turn.
also, what is the problem? When you are being cut down, something is usually doing it... if its archers, you can try pulling the fight and making them run to you rather than try to charge the guns. If its magic, you can try targeting the spell caster at all costs. If its one amped up melee guy, incapacitation ... something has to be the kingpin to why you are struggling.
the only time this sort of thing really becomes unpossible is if you skipped too much and didn't level up hardly at all. There isn't a lot of winning if you are like 3+ levels behind.
I cleared it multiple times in normal mode, no issues.
Take advantage of the surroundings, have decent builds (you don't even need broken overpowered builds, just be sure your party synergyses well) and you do it.
Not managing to deal with the final fight of act 2 in the first attempt of the first run is not a shame, it's rather the norm i guess.
Just in case it can be helpfull : attacking a stronghold from the main door is a non-sense strategically (though it's ok for RP), you can sneak in from lateral doors or from the prison to give you a way better initial position. Send an archer on the beams.
Increasing your group size by summoning anything available is helpfull too.
Now if you think you're definitvely not prepared for the fight and you tried every strategy (i honestly doubt it) the two options left are
- reloading from before you enter the shadowdell and reduce the number of ennemies before they become all hostile at once
- detonating Gale (but better if you can pass the first fights of the finale)
Yeah, I had a problem with the group in the temple, because one of the enemies uses "rage". I took that guy out first, and ended up winning the battle!
(idk why steam won't let me quote your post, so this is the next best thing lol)
I promise you, if your characters were strong enough to clear the ground level, they are strong enough to beat base form Ketheric on top of the tower. You don't even need to fight his full HP because he will eventually retreat.
Once you beat him, you'll have a break from the action to go to camp and recollect yourself before descending down. There are also long rest pods in the Colony, if you need them.
Anything more and I'd need to know your party composition before I could make a recommendation.
I get to the "end of act 2" at like level 9 or 8
I snuck in the side entrance and actually took on the enemies in the second chamber first. So It's the guys in the first chamber I'm facing now. I am doing the frontal assault, which someone earlier mentioned was a mistake.
All of the bards are dead - apparently they took my attack on the second chamber as a signal to attack the front chamber solo, so by the time I returned back around to the front chamber they were all corpses. All but the chick who sells you potions just before you go in, and I've just about cleaned her out. So...
As for level about 9. Party: I have all companions available at this point int he game, so I can mix and match at will. So far I've tried just about every combination possible, I think, or enough of them anyway.
-Kill the caster asap or at least silence so she cannot cast that shadow cloud on you.
-AOE with Gale archers in right corner.
-Keep harpers in front of your squishy characters
-Send Astarion up in the rafters to take out archers, then rain hell down upon people on first floor.
-Evards black tentacles cast in front of stairwell. Slows down pallys and bugbear.
-Ice storm, fireball, Silence.
-Create water and lighting works wonders as well. AOE makes the fight quite easy.
-Same with second wave when warden shows. Kill the casters then worry about the warden. He will continually fall on icy surfaces (ice storm, arrow of ice).
-Respec Astarion into Level 5 Gloomstalker and Level 4 Assassin. Get the Sharpshooter feat and it's game over.