Baldur's Gate 3

Baldur's Gate 3

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Stuck at Moonrise Tower
I'm stuck at the first battle in Moonrise Tower in BG3, and it highlights a problem with the game: when you've cleared the level, and there's nothing left to do but the final fight, and you realize you're party's not up to the fight, there's nowhere to go from there. You're stuck. You can't go back and work other missions to advance more levels and acquire more prowess for the fight to come, because there's nothing left in the level to do. You've dead-ended right there. And you'll never get past it.

How is that game design in 20##?

There's literally nothing you can suggest that I haven't tried: changing party mix; crowd control; environment control; alternative tactics; etc.

Please don't suggest I adjust the difficulty level, that seems to be everyone's go-to solution. I will NEVER! EVER! lower the difficulty level of a game to get through it. If I can't get through a game on normal difficulty then either the game was badly designed or I have no business playing it.

The only strategy I have left is to go into the fight expecting the party to die, having given each character in the party enough gold to resurrect the others, so that even if one character can escape by the skin of their teeth and go back to camp so they can pay that guy to resurrect the party, just to then go back again and finish.

But how is that a strategy in an RPG? To expect to die and just use resurrection to get past the level? How is this a way to feel good about yourself? How is this a way to feel like you've beaten the level and achieved some great victory or something? In my tabletop games, resurrection is a last resort, a once, maybe twice in a CAMPAIGN sort of thing. Not a tool to use to mince past a level! What kind of Mickey Mouse bull is that!?

(If you want to discuss in good faith, have at it. But if you're here to ridicule and bully and that whole, childish "git gud" BS, I will report you to the moderators. They have made it clear this is a place for respectful dialog and discussion, not for little egos to stroke themselves.)
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Showing 1-15 of 26 comments
You do not list anything you have tried. You don't even say what level the party is, or what classes you are playing.

You are just whinging and wining.

More details are needed, or this is just a rant by a person that needs help 'getting gud.'

Give some details and people will help you, or you should probably lower the difficulty level and move on with your life.
Last edited by Popsicles; Jan 1 @ 12:28pm
jonnin Jan 1 @ 7:05am 
just in case...
- did you go through your bags? Often, the scrolls and bombs and single use items there, elixirs, etc can help. Eg if you had 4 potions of speed or a couple of summon elemental scrolls or whatever. Magic arrows, poisons... I won a fight in a similar situation by drow sleep poison on a 4 shot archer by taking out several people per round -- sleep is kinda a double CC in that allies burn their action to wake the sleeper, and that takes 2 out for a turn.

also, what is the problem? When you are being cut down, something is usually doing it... if its archers, you can try pulling the fight and making them run to you rather than try to charge the guns. If its magic, you can try targeting the spell caster at all costs. If its one amped up melee guy, incapacitation ... something has to be the kingpin to why you are struggling.

the only time this sort of thing really becomes unpossible is if you skipped too much and didn't level up hardly at all. There isn't a lot of winning if you are like 3+ levels behind.
It's a good thing you have auto saves
If your party isn't ready for the fight, you cannot blame the game, but yourself.
I cleared it multiple times in normal mode, no issues.
Take advantage of the surroundings, have decent builds (you don't even need broken overpowered builds, just be sure your party synergyses well) and you do it.
Sleet storm ftw...preferably multiple...also alert feat for the caster so you are guaranteed to go first...Tends to trivialize the encounter....whatever survives 2-3 sleet storms most likely will spend its next turns prone on the ground and is easy pickings...^^
Raz Jan 1 @ 9:12am 
You do know you don't have to enter the fight from the front door...? There is like two side doors. You can straight up surprise attack them and murder them. You have many options to you.
Last edited by Raz; Jan 1 @ 9:13am
I'm pretty sure there is a strategy that can be working for you, but we would need more informations on what is blocking you. I understand you're in balanced difficulty, what level are you? Do you have potions/scrolls you can use? What allies do you have at this point (Harpers, Aylin...). What's your group combo?
Not managing to deal with the final fight of act 2 in the first attempt of the first run is not a shame, it's rather the norm i guess.

Just in case it can be helpfull : attacking a stronghold from the main door is a non-sense strategically (though it's ok for RP), you can sneak in from lateral doors or from the prison to give you a way better initial position. Send an archer on the beams.
Increasing your group size by summoning anything available is helpfull too.

Now if you think you're definitvely not prepared for the fight and you tried every strategy (i honestly doubt it) the two options left are
- reloading from before you enter the shadowdell and reduce the number of ennemies before they become all hostile at once
- detonating Gale (but better if you can pass the first fights of the finale)
Last edited by Favonius; Jan 1 @ 9:19am
@jonnin

Yeah, I had a problem with the group in the temple, because one of the enemies uses "rage". I took that guy out first, and ended up winning the battle! :steamhappy:

(idk why steam won't let me quote your post, so this is the next best thing lol)
Zekk Zel Jan 1 @ 10:49am 
Start over and get better. The underground fight at moonrise is 100x harder, if you're stuck before it it wont matter.
Last edited by Zekk Zel; Jan 1 @ 10:49am
If you killed Aylin you are screwed.
Originally posted by Bronze Dragon:
when you've cleared the level, and there's nothing left to do but the final fight, and you realize you're party's not up to the fight, there's nowhere to go from there.

I promise you, if your characters were strong enough to clear the ground level, they are strong enough to beat base form Ketheric on top of the tower. You don't even need to fight his full HP because he will eventually retreat.

Once you beat him, you'll have a break from the action to go to camp and recollect yourself before descending down. There are also long rest pods in the Colony, if you need them.

Anything more and I'd need to know your party composition before I could make a recommendation.
What level are you?

I get to the "end of act 2" at like level 9 or 8
Originally posted by Draknalor:
What level are you?

I get to the "end of act 2" at like level 9 or 8
That sounds about right: level 9, I think.
Originally posted by @%thesock10150alpha49:
Originally posted by Bronze Dragon:
when you've cleared the level, and there's nothing left to do but the final fight, and you realize you're party's not up to the fight, there's nowhere to go from there.

I promise you, if your characters were strong enough to clear the ground level, they are strong enough to beat base form Ketheric on top of the tower. You don't even need to fight his full HP because he will eventually retreat.

Once you beat him, you'll have a break from the action to go to camp and recollect yourself before descending down. There are also long rest pods in the Colony, if you need them.

Anything more and I'd need to know your party composition before I could make a recommendation.
It's the ground floor I'm struggling with.

I snuck in the side entrance and actually took on the enemies in the second chamber first. So It's the guys in the first chamber I'm facing now. I am doing the frontal assault, which someone earlier mentioned was a mistake.

All of the bards are dead - apparently they took my attack on the second chamber as a signal to attack the front chamber solo, so by the time I returned back around to the front chamber they were all corpses. All but the chick who sells you potions just before you go in, and I've just about cleaned her out. So...

As for level about 9. Party: I have all companions available at this point int he game, so I can mix and match at will. So far I've tried just about every combination possible, I think, or enough of them anyway.
At level 9, you should be able to enter the front without any issue:
-Kill the caster asap or at least silence so she cannot cast that shadow cloud on you.
-AOE with Gale archers in right corner.
-Keep harpers in front of your squishy characters
-Send Astarion up in the rafters to take out archers, then rain hell down upon people on first floor.
-Evards black tentacles cast in front of stairwell. Slows down pallys and bugbear.
-Ice storm, fireball, Silence.
-Create water and lighting works wonders as well. AOE makes the fight quite easy.
-Same with second wave when warden shows. Kill the casters then worry about the warden. He will continually fall on icy surfaces (ice storm, arrow of ice).
-Respec Astarion into Level 5 Gloomstalker and Level 4 Assassin. Get the Sharpshooter feat and it's game over.
Last edited by Popsicles; Jan 1 @ 12:34pm
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Date Posted: Jan 1 @ 6:58am
Posts: 26