Baldur's Gate 3

Baldur's Gate 3

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DeafMeat Dec 30, 2024 @ 8:18pm
Fun proc gear, like Reverberation?
I've just finished a run where my Warlock had a few Reverberation pieces which procced off Eldritch Blast. It may not be the most efficient build, but is there anything else like this for my next run as a melee character?
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Showing 1-10 of 10 comments
Bumc Dec 30, 2024 @ 8:32pm 
Cold is an obvious one, encrusted with frost stacks quickly and freezes folks that don't just trip over ice in the first place.
DeafMeat Dec 30, 2024 @ 9:18pm 
For melee? Aren't I going to fall over the ice patches too?
angelsenvy228 Dec 30, 2024 @ 10:56pm 
If you do an eldrich knight and bond your weapon, you can do some really goofy throwing your weapon and it returns to you, use the gloves of unlimited kushigo i think that adds throw damage, another 2 items or so also add to throw damage like ring of flinging and you are chucking a boomerang claymore at people's heads. To your point about falling on ice, disintigrating night walker shoes from true soul nere prevent you from falling on ice etc.
Last edited by angelsenvy228; Dec 30, 2024 @ 11:02pm
jonnin Dec 30, 2024 @ 11:59pm 
lightning charges are just that +1 to hit for a while, but specifically for a monk, you can get a shirt that grants you +1 ac and gloves that grant advantage on anyone in metal armor or made of metal (very, very powerful in some areas). Dunno if its the best stuff, but its there.

the heat stuff is just a mess. even a tiefling does not resist the fire damage, and it just feels like a bad option.

Cold is nice. But by the time something is frozen, its probably so close to death to make that less effective than it should have been.

there are a LOT of radiant items that also could play with a monk's level 6 ability. This would probably be far better than the lightning charges.

necrotic might make a nice try too... the aoe necro mace comes to mind.
Last edited by jonnin; Dec 31, 2024 @ 12:00am
Mike Garrison Dec 31, 2024 @ 12:22am 
I am not a fan of all of Larian's elemental homebrew, but I use it because the game uses it. I generally don't build for it, though.

It feels a lot like they had this stuff in the engine already, so they just decided to add it to the game.
Raz Dec 31, 2024 @ 12:40am 
Originally posted by DeafMeat:
For melee? Aren't I going to fall over the ice patches too?

There are boots to keep you from falling on your arse.
Kernest Dec 31, 2024 @ 1:41am 
The most obvious one for melee is The Sparkle Hands on a monk, you get 2 Lightning Charges per unarmed attack.

Also advantage against anyone in metal armour or made of metal while you have Lightning Charges, which is most of the time. Combo your nearly eternal advantage with some crit chance increasing stuff and you become a crit factory.
Wuorg Dec 31, 2024 @ 2:17am 
Reverberation is so fun. I especially enjoyed doing a Reverb build with a Punch-Drunk Bastard build.
Bumc Dec 31, 2024 @ 3:02am 
Originally posted by DeafMeat:
For melee? Aren't I going to fall over the ice patches too?

Sorry I meant in general. Boots of not-fall-on-your-ass are must-have for a main melee though.
Raz Dec 31, 2024 @ 3:03am 
There is the Heat build but Larian got rid of one of the pieces that would make it more feasible to use (and its DC check is arse anyways).

There is the Radiant build that turns any Cleric into a tanky annoying (for the enemy) light show, and god forbid its a Light Domain Cleric that really can abuse the Radiant Shockwave gear.

Multiple builds revolve around Reverberation. There is a Wildheart Barbarian build that keeps enemies permanently knocked Prone through Reverberation.

You can get some stupid crowd control setups by using a Longbow + Arrow of Many Targets on any of your Spellcasters after re-specializing them to have 16 Dex as a part of their build. Folks normally pair this with a Bard because of the Scoundrel Ring you get in Act 3 that allows you to cast Illusion or Enchantment Spells as Bonus action which pairs well with Acuity.

Hat of Fire Acuity, same deal as the Helm but when you deal fire damage. You get it from the Strange Ox in Act 2 or 3 if you kill it. There is a way to get it without killing the Ox though.
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Date Posted: Dec 30, 2024 @ 8:18pm
Posts: 10