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That said, I don't think it's a big deal, as much as I'd love higher quality.
But I don't agree that it looks terrible. To what are you comparing it then exactly would be the question: 99% of RPG's out there look far more flat or lifeless than BG3 if they have a similar close-up.
Just look at Starfield and compare that to this game.
There are a few examples, notably Cyberpunk, that look much better than BG3.
But the budget of Cyberpunk (436 million) and BG3 (around 100 million) is incomparable, with this game also having a ton more permutations than Cyberpunk, which doesn't really branch much.
It could always be better yes. They clearly did an enormous amount of mocap, which you can see in their dev diaries. I don't think making it even better would be such an easy fix though.
I look at any game overall. They all have some flaws, but it is how good is the game overall that is important. And BG3 is just a awesome video game. I don't waste any time nick picking it.
That's the thing, though- I think stilted hand-made animations look better than janky motion capture. It's the uncanny valley. A video game looking video gamey is fine, it's expected. A fluid real world movement stunted down into a motion captured body stuck in one spot is very weird.
Oblivion's dialogue animations are awful by modern standards, though the mouth movements were pretty good for the time. And I genuinely think I'd prefer something closer to that than what BG3 does! You either have to go big with motion capture or not do it IMO.
It just brings into focus how stilted the scenes are in general, with each character told "stand on this X on the ground and don't you DARE move an inch from it" but then told to do acting like normal. So you get things like Astarion trying to do these fancy pretty boy sweeping body gestures with his sarcastic body language while he derides you for caring about the wellbeing of a sad orphan...but he does it all with his feet glued to the ground, so he's doing these bizarre in-place half-bowing motions to swing his arm across the screen.
Compare to the much more remedial motion capture of a game like Final Fantasy X! It looks significantly better despite being much goofier.
https://youtu.be/QmLKMYMIOrI
I guess at the end of the day the issue is that dialogue scene are all a cookie cutter format with the same exact camera angles every single time.
It also helps to keep in mind the limitations and issues a dialogue system like the one BG3 uses has. New Frame Plus has a great take on the subject in his video about Mass Effect Andromeda: https://www.youtube.com/watch?v=NmLPpcVQFJM
The mo-cap itself isn't even that awful (the animations can be rather well done), but the modelling and rigging make it look quite bad. All the close-ups reveal a hell of a lot of things going wrong with clipping, breasts on women collapsing onto themselves at certain model bend angles and in general defying (and lacking) physics, facial animations being either too stilted, or, indeed, to over-the-top.
While I can appreciate the effort of trying to make as many bespoke animations for things as possible, the syncing issues and the troubleshooting required also grow proportionately (and, knowing Larian's... finesse - exponentially, perhaps) - so having somewhat standardized but well-flowing and occassionally surprisingly refined animation work instead (ME1 and 2, DA:O and DA2 come to mind, meanwhile ME3 is a jankfest and Inquisition suffers from the same issues as BG3 in that department) seems like a better option. And all the high-budget JRPGs out there are simply on another level, and comparing this to them feels like pitting a caveman against a tank or something.
The camerawork is probably the worst offender, actually - you can tell they have no real experience with perspectives and shots. Especially the supposedly dynamic scenes all manage to look very... static, ironically, because the direction just isn't there.
And I'd rather not get started on the romance scenes. They're downright embarrassingly poorly done for all the focus they've allegedly gotten. One cannot possibly look at, say, Haarlep's scene and think it's either visually or directionally well-made, or at least decently made. It's the epitome of "two dolls humping".
At the end of the day, it's all visual fluff anyway - all the more reason to be baffled by the sheer degree of wrongness if they chose to pursue that direction in the first place instead of keeping the visuals tastefully simple (like in their previous games).
also if this whole thing had bespoke animations in place of the ridiculous number of unique mocap dialogs and actions with the same quality, along with maintaining the quality of the rest of the game, it would probably would've taken a team this size 20-30 years to make
I don't find it to be a big deal, but then I've never really cared much about that sort of thing. I didn't find Horizon Zero Dawn's dialogue animations to be as distracting as many people apparently found them either.