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My worst abuses are camp casters and pickpocketing. The whole party is always buffed to the gills and has every magic resource that traders can provide.
Going to dial these down next play through for leaner feel.
Ever tried blue cheese? That is very strong.
Otherwise try the Doomstalker.
Some stuff..
- barrels and explosives are plentiful and potent. You can combine with distractions like bard music to attract everyone into range then boom...
- fall to death. Any area labeled chasm or with obvious bad mojo (like lava) will kill instantly or near enough if shoved into it. Gravity damage also kills in some areas, or trivializes fights like the big spider in act 1. Also warlock can make its cantrip knock stuff around, you can shove, throw, other spells like the level 1 thunderwave or whatever all knock stuff around.
- some spells don't have any save against all or part of their damage. you can throw / knock into them and grease the floor or something to keep them dying from the effect.
- tavern brawler feat is pretty much pure cheese in and of itself. It lets you make never miss throwing (ranged) or melee (monk) builds that are extremely strong because they don't miss more than the damage dealt.
- cold and electric damage double for wet targets. Any number of ways to make this powerful.
- a variety of spells can make opponents drop weapons, attack each other, die slowly trying to get to you, disable opponents (some make them take crit damage every hit), or other effects that can wipe a powerful group in moments.
- shoot and move kite tactics work.
- ambushing (attack from unseen/unaware) gets you 2 turns and can win the fight before it starts.
you really don't need a lot of this. DOS was pretty intense combat from the exit of the intro prison area forward it just kept scaling up fast. Bg3 is much less brutal and easier.
Some bosses can be cheesed abusing their own arenas (final boss of Grymforge for example).
Arrow of Darkness and arrow of roaring thunder can be a very strong option to “accidentally” break line of sights (hence ambush) or sending people in the abyss (respectively).
Gravity is still a mean mother.
Not as mozzarella, but anything that induces “wet” on an enemy plus lightning damage does enough to one shot many enemies even on tactician.
Edit: Globe of Invulnerability comes to mind too.
It turns a lot of the fights into a joke in act 3.
Sudden attack => free round unless boss has Alert feat which prevents him to skip 1st round.
Barrels - not that broken like a telekinesis in DOS2, but still, quite broken.
Sorcerer class after 5th level with average gear can CC 95% of enemies which is huge, same with ice surface just like in DOS2, but enemies here can have a blink/huge jump to overcome it.
Pause button.
Free movement if you are not in the combat for your allies/you.
Monks are supposed to be dex based traditionally, but with this single feat (TB) + high strength it turns monk into an absolute killing machine.
As someone who normally dislikes the monk class in most games, it's probably my favorite class or close in BG3 (with TB feat of course).
I see that a lot, that monks 'used to be dex' and I keep remembering my half orc dragon disciple (1 level of sorcerer, several levels of DD, rest monk) with nearly a 30 str in NWN2. (DD adds +4 str from class, half orc adds 2 more, items add more,..). And another one, forget which game, the sacred fist (monk/cleric prestige class). I can't recall ever trying to run it as dex .. all you got from dex was AC, and back then, magical armor spells and other buffs lasted for hours, including stuff like cleric's cats grace and so on for some dex ac without the focus on the stat. You had to have a feat that took a while to get to add dex bonus to damage, but str added naturally. That was a very nice change, to add dex damage to dex weapons....
Did they patch Camp Cleric Gale yet? If they haven't, him casting Warding bond. He heals in camp after taking damage, so the bond will (almost) never kill him and stay up indefinitely.
Pass Without Trace + Greater Invis = Skyrim level stealth archer
Arcane Acuity is so strong that it's definitely at least Cheese flavored.
Smokepowder bombs can be stolen from vendors ad nauseam via a glitch. Drop them all at once and then throw the stack to kill nearly anything.
Sorcerers can use a shield to gain infinite sorcery points (and thusly Spellslots) and completely bugger the action economy.
Gravity is a thing.
There's lots of cheese. Each flavor tailored to the situation you're in.
but it does the job.
Meaning that you can use this method to carry and re-position people that aren't hostile before fights. A lot of people cheese Gortash this way, using a waypoint to huck him off of a cliff. I recommend you look it up.
You can even use it mid combat since if you don't finish the animation, it won't use an action. So you can carry people to ledges and then shove them off, keeping your regular action intact.