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Zgłoś problem z tłumaczeniem
WOTC might have thought that it'd make dexterity even more of a god stat than it already is. Allowing a Rogue to pick expertise in Athletics and use Dexterity for opponent-manipulation (shoving prone) would make them be nearly as good at this as, say, a raging barbarian.
It's not implemented in the game (but it is in the "UA6" 2024 PHB update) ...
https://www.nexusmods.com/baldursgate3/mods/507
So you can forego some damage in order to trip, poison, disarm, or just withdraw from the opponent (without an opportunity attack). I use that. Personally, I think it'd also be cool for options to sap/stun, bleed, or garrote, but for that last thing, it seems you have to be a Bhaalist.
Did you know there is a way you can garrote & strangle people you surprise attack? Well ... only with one pair of Bhaalist gloves.
https://bg3.wiki/wiki/Garrotte
Which you can only get if you pledge service to Bhaal & the Murder Tribunal.
Thing is in older editions all martial classes could do those things.
Some of the checks worked off of athletics and strength instead of dex.
It gave martials something to do other then bonk people and was quite good.
Other systems that spawned off of older editions (pathfinder 1-2, OSR etc...) kept those things in.
Wizards wasn't really thinking about balance when they took it out either.
They said they wanted martials to be "less complicated".
Problem is they never gave them anything to compensate for losing it.