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Oh damn, okay. Good to know thanks!
Also back in the day, like the name suggests, Backstabs (the predecessor of Sneak Attack) HAD to be done with daggers from behind your opponent in stealth. (Now, it doesn't even require stealth or positioning, just flanking or advantage, etc.)
Said this many times. What kind of silly Swashbuckler can't disarm, trip, flourish, or stagger their opponents with swordplay? Well, 5E RAW Swashbuckler can't, but I'm hoping Larian homebrews a bit (as they often do) on their version.
I finally found the Swashbuckler I really wanted, and while it used to be the Pirate, now it's another homebrew called the Dual Wielder.
5e rules correction: Pick Pockets would fall under Sleight of Hand, yes. Open Locks falls under the Thieves Tools tool proficiency, and Find Traps is under perception or investigation, depending on the specific circumstances required to locate a trap (IE: Perception to not step on that pressure plate, investigation to deliberately check a chest). Disarm Traps is also, usually, under the Thieves Tools tool proficiency, though it could, potentially, depending on the trap, be a Sleight of Hand check.
And sometimes, when the traps are magical, most of the above no longer matters and it's all arcana checks and Dispel Magic.
https://bg3.wiki/wiki/Sleight_of_Hand
Uses
Picking locks (requires Thieves' Tools).
Disarming Traps (requires Trap Disarm Toolkit).
Pickpocketing from NPCs.
Stealing items without being noticed (see also Stealth).
[snip][end]
Though you are correct, I believe you need Perception checks to SPOT traps, it requires Sleight of Hand checks to disarm them. Dungeon Delver feat helps you FIND and spot them.
That ^ is actually one major complaint a lot of us older players have with how monsters and player races are handled anymore both in table top and in game.
Dark vision used to be fairly uncommon.
Higher level monsters would often have it.
Playable races rarely did and paid by not having many other things.
Low light vision was more common though not common overall.
It made things feel more risky when you actually had to either invest in magic gear or risk turning yourself into a beacon by using light/a torch.
Now so many things have darkvision on top of other useful stuff that its kind of a joke.