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Now, there are mods all over the place to add hideous faces.
Can find some narly faces to use.
It is not that kind of game. Plus the narration kinda has to work with a preset of motions
I honestly don't care about what my male Tavs look like. One of my male Tav is a Djinni. (custom race mod). He looks like a vaguely humanoid body on top of a plume of smoke and has no feet. Ros didn't offer many customization options, and that's fine, I couldn't care. I just find it really funny he seems to sleep standing (or floating) upright, but whatevs.
I spend a lot of time looking at my own character, so I put a bit more effort in designing the females. Since one of my recent characters was a Aasimar, I spent some time getting her wings to look right. Yeah, BTW, Cosmo rarely has tips for the ladies and how to properly do their wings. LOL. Anyway, JMHO: anybody who says Larian somehow designed their character creator to "deliberately" make the ladies look ugly is full of crap. I should know, I spent some minimal effort in making the lady Tavs I'm making myself look at, or watch kissing other ladies (LOL), look somewhat good.
There is a metric crapton of visual customization mods. But me, I mostly mess with the gameplay, the UI, the story, classes, spells, difficulty mods, now that they exist, stuff that adds content like Spelljammer, that kind of thing. About the only visual appearance mods I've ever used was a face swap for Minthara, and one that cancelled out the "half illithid" ugly look from using the Astral Tadpole. I don't even need the 2nd one at this point, there's ways to get the powers without using it at this point.
Different strokes for different folks. There wouldn't be 8000 mods offering new hairstyles and faces for your Tavs if people weren't using them, I'm just not one of them.
This one gets the job done, but as the OP said, it is just a wee bit short on details. Seems to be a trend... I just got diablo4 and its just barely more than pick a head and haircut & you good to go... I cant recall the last game I played with a full set of nose/eyes/ears/chins/cheeks/jaws/necks/..... 2 hours later .... controls. Its probably cheating to call out neverwinter online as its a copy of star trek's code with updaded models but I can't recall anything since that one with a full set. Speaking of NWO though, awful as it ended up, mostly 1 for 1 the same races and all as here since its D&D and in the same universe.
Not to mention BG3 animations are quite barebones, even in cutscenes. A lot of the time it's just talking, or passing an invisible object.
tbh the editor is passable, above average even. Some options have a good degree of freedom (eye color, hairstyle in general). But why the technology of customizing facial feature is suddenly lost on us, I have no idea.
I mean, F3 and F:NV's lipsynch is pretty basic compared to BG3's full facial capture, which is probably a big reason why there is even said limitations to begin with. Makes everything a lot more difficult on everyone involved if you need to account for massively distorted faces from sliders and whatnot. They already had to fudge dragonborn lipsynch for example which is probably why they were done much later in development.
The devs went for what is important obviously.
Facial features are so 2018...
Can I make any of those 11 different races look like toucan sam?
Didnt think so.
Dont understimate the modding community
You can put an actual character creator into games with multiple distinct racial head styles. Character creators morph a base model. You simply make 11 base models...which is less work than making 10-15 heads for every race and size variation of those races, lol
Reviewers are always like '' WOAAaaah Looook At how inDDEEEPTh it iissss ''.