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Not sure why you didn't get aylin for the final fight, I'm assuming you resolved her beef with the guy in the tower at the same time you found gale his book.
Available allies to call in caps out at some point. It's very possible to enlist more allies than you can call upon - at which point you just don't get some of them. But that cap is something like 8 allies, so aylin should have been present going by what you said.
As for what happened to inspector valeria.... I could use a bit more specificity: you did rescue them, right?
Valeria will show up for the final battle, provided you saved them, & provided you haven't enlisted so many allies that you go over the cap.
Now when it comes to actual summons from GYA ... Spoiler warning? I kinda think Zlorb, the shapeshifting Strange Ox ... is probably the best as he can assume multiple forms. (He's not one you can normally acquire without doing a little work for it.)
Ascended Astarion can summon a ghast, a werewolf, and a shadow mastiff. Is it worth it? You decide. (For me, no.) (Also, he can't summon these creatures until he reaches the endgame, through the "GYA" interface.) The bombs that Yurgir can thow are real nice, but I find he just spends a lot of time going invisible and stabbing people with his infernal dagger once he's not your enemy. (Same thing if he allies with you in HoH.)
If you save Valeria, you can summon some City Watch fighters. Eh, nothing to write home about, and they often end up getting dominated by the mindflayers and turned against you. This is true of a lot of the more mundane "GYA" forces, including if you agree to make those fleeing Watch guys help you instead. They have really crappy saves against being dominated.
So ... more spoilers? ... yes, it's not OBVIOUS, but while Aylin pledges to help you in the final battle, you won't get her ACTUAL help UNLESS you save her from Lorroakan. Isobel will also help you if you rescue Aylin (they leave camp after this happens but pledge to help you in the final battle, and will) but only in the form of a remote healing spell she can cast on you, (It is a nice heal - Balm of the Moonmaiden will heal 14d6 damage on you and up to 6 nearby allies, PC or NPC.)
(BTW, the Legends of Faerun mod allow you to summon both Isobel and Aylin as controllable NPC allies; Isobel will do more than just cast 1 healing spell, and Aylin has a more full suite of paladin abilities and is controllable, but has her usual "protection from dying" ability. I prefer to use those "versions" in the endgame instead of their "GYA" versions. Legends also lets me summon Mizora, who will pledge to help you in the final battle as a "GYA" even if you break Wyll's pact ... but in fact, will NOT do this if you break Wyll's pact... I kind of view doing this as making her not lie to me.)
Also, if you recruited Halsin and Jaheria, each gives you and your party a benefit in the High Hall, and the usual short urge to victory speech most of the others do, whether they are in your final active party for the endgame or not. Halsin gives you the Spirit of the Land buff, Jaheira provides Harper archers you can summon as part of "GYA". (They aren't any better than the Harper archers that may have helped you besiege Moonrise towers, and again, tend to get dominated by the mindflayers.)
But it's not like I feel I am missing anything by her not showing up. For what she is suppose to be, I find her underwhelming.
The Legends of Faerun version is a lot better. Has full suite of lvl12 paladin powers, and is a fully controllable NPC, and seems to have more appropriate stats (therefore missing her smites a lot less and making her saves more often). Just figured I'd say that again. LOL.
The Cleric DIVA summons are much better than she is. They can fly, hit hard ( smites, daze ) and also can rez a fallen companion. I am doing a all Cleric group play run now. Having 4 of them up is amazing.
They also can take a good amount of punishment. This is on Honor Mode Rule set. I was really surprised how well they can stand up to Raphael's attacks.
(and BTW, the LoF version of Aylin can heal and rez, too - as IMHO she SHOULD be able to.)
Erm, and by 'rescue them' what does that mean? I'm guessing the targets on the Bhaal cultist list. No, I didn't manage to do this but did save Valeria from being sacrificed by Sarevok. That was probably sufficient.
The allies I received (can't remember now if I actually chose them!) were the City Watch (mostly useless), a group allied to Jaheira (we're okay ranged until the charmed dragon cooked them) and the Gur (reasonably tanky against the three abominations but still fell with one breath from the dragon).
Addition: just reading that Valeria allows for the City Watch so that explains one group. Seems Valeria doesn't actually get involved personally.
If you rescued Valeria from Sarevok, he should be flying and flapping around like Dumbo in the High Hall and pledge to help you. In practice, this means you can summon a bunch of City Watch during the final fight. Yeah, it's how that is supposed to work. C'mon, Valeria himself tells you he's a coward, and it's people like you who do the real fighting, you shouldn't expect the dumb drunk hollyphant to help you personally.
But, if you really did help Aylin kill Lorroakan, you should see both her AND Isobel in the High Hall before the final fight, and both will pledge to help you. It's normal that they leave your camp before the final moments. In practice, this means you can summon Aylin as an ally, but Isobel will just (from that interface) cast a healing spell on your group called Balm of the Moonmaiden, she won't appear personally.
And if that didn't happen, you got hit by some type of bug.
P.S. there is a guide for everything you can get from "Gather Your Allies" and how to obtain it here.
https://bg3.wiki/wiki/Gather_Your_Allies_(quest)
Sometimes you get to summon the ally itself. Once and only once. (Of course, there's technically only two fights, and a semi-fight where you try and scramble past enemies while a Nautiloid is busy trying to strafe you on the way.)
Sometimes it is forces they control. Nine Fingers Keene won't pop in to help you herself, but she pledges some of her rogues to help you. And if Jaheira's in your active party, grand, but otherwise all she offers after the High Hall are some Harper archers to help you.
Sometimes you receive a buff (like from Mol or Arabella or Volo). Mol and Arabella's buff gives you new active abilities.
Sometimes what they grant you, like Rolan if he takes control of Ramazith, or Voss, is just an active ability/spell you can cast ... once and only once.
As you'll notice, some of these options are obviously exclusive to how you resolved various quests. Viconia won't send Sharrans to help you in the final fight if you, well, killed her dead, and didn't encourage SH to replace her.