Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also having my melee character use Fog Cloud on top of Myrkul and sitting next to him so he'd just use his melee attack and miss lol.
Throwing a potion of Necrotic Resistance on my party also helped.
You have to stay ahead of the Apostle. If you get into a battle of attrition, you will lose because it just keeps spawning necromites, and they can sacrifice themselves to heal the Apostle.
Preventing it from healing itself is extremely important. Either by killing the necromites or by giving it a condition like bone chill that prevents it from healing. You also need to get past its damage resistance.
The main tactic most people use is darkness of some sort, to blind it. Since it can't move, it can't escape from darkness, hunger of hadar, fog cloud, whatever.
Ultimately remember that the necromites all die when the Apostle does, so you can actually ignore them as annoyances and just go after the big guy. They only deal necrotic damage, so sucking down some necrotic resistance elixirs helps a lot.
Even in honour mode, I've had the most luck bursting him down while (mostly) ignoring the adds. Besides that, necrotic resistance potions have high value in this fight, as well as anything that can help you get advantage so you can hit him more easily. Arrows of ilmater or bone chill can be use to block healing.
The reason why I said "mostly" ignore the adds is because you can AoE them along with the boss, or if you need a clear a wave to keep a character alive. Just keep hammering away at his health. If you focus all of your resources on killing the adds, you lose valuable damage and momentum which you could've spent damaging him.
If you don't have the damage output to kill the boss in a few turns max, you might need to look at how you've built your team.
You can summon everything pre-fight without losing spell slots and in combat use summons to kill cocoons (except zombies cannot attack items for some reason).
I have did him 3 times now in the last few weeks, on Honor Mode rule set. I go in with a lot of summons ( 8+ ), which take care of his summons. The Ice Imps work well on the summons. I try to have 6 - 8 of those in my group.
I also found out, he takes a lot of damage from Fireball. And the Air Elemental range spell, does decent damage to him also.
Positioning is important. There are other tactics that can work of course. But this is the one I have used successfully on the hardest setting. And like most boss fights, the make up of your group and the class is important. So the tactics can be different depending on that.
The last time, just a couple days ago, I had 4 clerics in my group. One War Domain, one Light Domain and 2 Tempest Domain.
Also snuck shart to the necromites with her spirit guardians to take care of that. Us, and Scratch bee lined to Aylin to unchain her (scratch can.) It also helped to hit a max level aid on the party and summons, then use the spell amulet to get the spell slot back. That huge hp max gain helps a lot, and really helps your summons, and their survivablity.
Basically 3 hit? So what was it? 3 or more? I seriously don't think that is possible. Legit that is. But then again, I may be wrong, I did not notice bludgeon attacks doing more damage to him.
The Earth Elementals, do bludgeon damage and they don't do much damage to him, but can help to get his attention.
Do you have Myrkul Avatar, confused with Grym Boss?
I don't remember if it was two, or three, but Minthy went last of my party, so Myrkul did take damage before her turn. I killed him on her turn, before Aylin could even get to the platform. The bludgeoning damage, and max level smites did some gnarly damage to him. Didn't mean to imply she went first, and two hit him. Like I said, she went after my other 3, and they did do some damage to him as well as an earth elemental. Just meant that when it was her turn, she kicked the ♥♥♥♥ out of him. I don't remember what percent of hp he had on her turn, but I remember being surprised how quick she took him down.
Ahh. That makes more sense. He has a lot of health on Honor Mode. So it shows he takes more damage from Bludgeon attacks?
And yes, I did him a while back on Honor Mode with a group made up of 4 Paladins. Ayll, I found is basically useless for that fight. Even tho one of them died to his attack, I got it done.
No, he is not Vulnerable to Bludgeoning. He is just not Resistant to it.
The Doombringer Maul is his Achilles heel anyways. Myrkul is an undead. The maul places Bone Chill on unread preventing them from healing and imposing disadvantage on their attacks. It works on Kethric and Myrkul.