Baldur's Gate 3

Baldur's Gate 3

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What happened to Apostle of Myrkul?
I've recently started another playthrough on tactician and I've never had problems with difficulty in this game, but this time I just can't beat Apostle of Myrkul. He spawns 4 incubators every turn and necromites have Armor of Agathys, I don't have enough hands to kill incubators and also damage Myrkul. I don't remember how it was so easy before, what changed?
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Showing 1-15 of 21 comments
DeMasked Dec 23, 2024 @ 2:51pm 
It was a hard fight until I had Shadowheart run around with a high level Spirit Guardians bursting all the pimples she came across like some fetish youtube content creator.

Also having my melee character use Fog Cloud on top of Myrkul and sitting next to him so he'd just use his melee attack and miss lol.

Throwing a potion of Necrotic Resistance on my party also helped.
Mike Garrison Dec 23, 2024 @ 3:04pm 
As with many fights in this game, when you are ahead and get good rolls, the fight seems easy. But if things turn bad for you it can snowball, and all of a sudden you get wiped faster than you can figure out how it happened.

You have to stay ahead of the Apostle. If you get into a battle of attrition, you will lose because it just keeps spawning necromites, and they can sacrifice themselves to heal the Apostle.

Preventing it from healing itself is extremely important. Either by killing the necromites or by giving it a condition like bone chill that prevents it from healing. You also need to get past its damage resistance.

The main tactic most people use is darkness of some sort, to blind it. Since it can't move, it can't escape from darkness, hunger of hadar, fog cloud, whatever.

Ultimately remember that the necromites all die when the Apostle does, so you can actually ignore them as annoyances and just go after the big guy. They only deal necrotic damage, so sucking down some necrotic resistance elixirs helps a lot.
chipofsalt Dec 23, 2024 @ 3:08pm 
I'm not sure when your last playthrough was, but they've buffed the apostle of myrkul.

Even in honour mode, I've had the most luck bursting him down while (mostly) ignoring the adds. Besides that, necrotic resistance potions have high value in this fight, as well as anything that can help you get advantage so you can hit him more easily. Arrows of ilmater or bone chill can be use to block healing.

The reason why I said "mostly" ignore the adds is because you can AoE them along with the boss, or if you need a clear a wave to keep a character alive. Just keep hammering away at his health. If you focus all of your resources on killing the adds, you lose valuable damage and momentum which you could've spent damaging him.

If you don't have the damage output to kill the boss in a few turns max, you might need to look at how you've built your team.
Last edited by chipofsalt; Dec 23, 2024 @ 3:08pm
Bumc Dec 23, 2024 @ 3:11pm 
You have a full heal thingy right before the fight.
You can summon everything pre-fight without losing spell slots and in combat use summons to kill cocoons (except zombies cannot attack items for some reason).
Originally posted by chipofsalt:
I'm not sure when your last playthrough was, but they've buffed the apostle of myrkul.

Even in honour mode, I've had the most luck bursting him down while (mostly) ignoring the adds. Besides that, necrotic resistance potions have high value in this fight, as well as anything that can help you get advantage so you can hit him more easily. Arrows of ilmater or bone chill can be use to block healing.

The reason why I said "mostly" ignore the adds is because you can AoE them along with the boss, or if you need a clear a wave to keep a character alive. Just keep hammering away at his health. If you focus all of your resources on killing the adds, you lose valuable damage and momentum which you could've spent damaging him.

If you don't have the damage output to kill the boss in a few turns max, you might need to look at how you've built your team.
I have a very scuffed setup cause I'm trying to roleplay more than anything, so in the fight I'm playing an oathbreaker paladin with a rapier, astarion, gale and a hireling warlock, we're lvl 8. Barely pulled off the fight with save scamming, haste potions, fireballs and lightning bolts
Last edited by FlutterFeet Fetish; Dec 23, 2024 @ 4:01pm
Raz Dec 23, 2024 @ 5:27pm 
When was your last run? Myrkul has had these abilities since a year ago on Tactician/Honour.
Originally posted by Raz:
When was your last run? Myrkul has had these abilities since a year ago on Tactician/Honour.
June approximately, it was honor mode and it didn't feel nearly as hard, I don't know what I did different
Last edited by FlutterFeet Fetish; Dec 23, 2024 @ 6:04pm
Raz Dec 23, 2024 @ 6:20pm 
Yeah, dunno what to tell you. Myrkul has had these abilities since they introduced Legendary Actions and they weren't bugged neither; they always worked.
wtiger27 Dec 23, 2024 @ 6:28pm 
Originally posted by FlutterFeet Fetish:
Originally posted by Raz:
When was your last run? Myrkul has had these abilities since a year ago on Tactician/Honour.
June approximately, it was honor mode and it didn't feel nearly as hard, I don't know what I did different

I have did him 3 times now in the last few weeks, on Honor Mode rule set. I go in with a lot of summons ( 8+ ), which take care of his summons. The Ice Imps work well on the summons. I try to have 6 - 8 of those in my group.

I also found out, he takes a lot of damage from Fireball. And the Air Elemental range spell, does decent damage to him also.

Positioning is important. There are other tactics that can work of course. But this is the one I have used successfully on the hardest setting. And like most boss fights, the make up of your group and the class is important. So the tactics can be different depending on that.

The last time, just a couple days ago, I had 4 clerics in my group. One War Domain, one Light Domain and 2 Tempest Domain.
hornsounder97 Dec 23, 2024 @ 6:33pm 
I had Minthara basically three hit Myrkul on honor mode with the doombringer 2h mace, and her smites. Bludgeoning weapons do more dmg to him.

Also snuck shart to the necromites with her spirit guardians to take care of that. Us, and Scratch bee lined to Aylin to unchain her (scratch can.) It also helped to hit a max level aid on the party and summons, then use the spell amulet to get the spell slot back. That huge hp max gain helps a lot, and really helps your summons, and their survivablity.
Last edited by hornsounder97; Dec 23, 2024 @ 6:36pm
Originally posted by hornsounder97:
I had Minthara basically three hit Myrkul on honor mode with the doombringer 2h mace, and her smites. Bludgeoning weapons do more dmg to him.

Also snuck shart to the necromites with her spirit guardians to take care of that. Us, and Scratch bee lined to Aylin to unchain her (scratch can.) It also helped to hit a max level aid on the party and summons, then use the spell amulet to get the spell slot back. That huge hp max gain helps a lot, and really helps your summons, and their survivablity.
Yeah, I've had no bludgeon weapons and no summons in the party
wtiger27 Dec 23, 2024 @ 6:41pm 
Originally posted by hornsounder97:
I had Minthara basically three hit Myrkul on honor mode with the doombringer 2h mace, and her smites. Bludgeoning weapons do more dmg to him.

Also snuck shart to the necromites with her spirit guardians to take care of that. Us, and Scratch bee lined to Aylin to unchain her (scratch can.) It also helped to hit a max level aid on the party and summons, then use the spell amulet to get the spell slot back. That huge hp max gain helps a lot, and really helps your summons, and their survivablity.

Basically 3 hit? So what was it? 3 or more? I seriously don't think that is possible. Legit that is. But then again, I may be wrong, I did not notice bludgeon attacks doing more damage to him.

The Earth Elementals, do bludgeon damage and they don't do much damage to him, but can help to get his attention.

Do you have Myrkul Avatar, confused with Grym Boss?
hornsounder97 Dec 23, 2024 @ 6:48pm 
Originally posted by wtiger27:
Originally posted by hornsounder97:
I had Minthara basically three hit Myrkul on honor mode with the doombringer 2h mace, and her smites. Bludgeoning weapons do more dmg to him.

Also snuck shart to the necromites with her spirit guardians to take care of that. Us, and Scratch bee lined to Aylin to unchain her (scratch can.) It also helped to hit a max level aid on the party and summons, then use the spell amulet to get the spell slot back. That huge hp max gain helps a lot, and really helps your summons, and their survivablity.

Basically 3 hit? So what was it? 3 or more? I seriously don't think that is possible. Legit that is. But then again, I may be wrong, I did not notice bludgeon attacks doing more damage to him.

The Earth Elementals, do bludgeon damage and they don't do much damage to him, but can help to get his attention.

Do you have Myrkul Avatar, confused with Grym Boss?

I don't remember if it was two, or three, but Minthy went last of my party, so Myrkul did take damage before her turn. I killed him on her turn, before Aylin could even get to the platform. The bludgeoning damage, and max level smites did some gnarly damage to him. Didn't mean to imply she went first, and two hit him. Like I said, she went after my other 3, and they did do some damage to him as well as an earth elemental. Just meant that when it was her turn, she kicked the ♥♥♥♥ out of him. I don't remember what percent of hp he had on her turn, but I remember being surprised how quick she took him down.
wtiger27 Dec 23, 2024 @ 6:54pm 
Originally posted by hornsounder97:
Originally posted by wtiger27:

Basically 3 hit? So what was it? 3 or more? I seriously don't think that is possible. Legit that is. But then again, I may be wrong, I did not notice bludgeon attacks doing more damage to him.

The Earth Elementals, do bludgeon damage and they don't do much damage to him, but can help to get his attention.

Do you have Myrkul Avatar, confused with Grym Boss?

I don't remember if it was two, or three, but Minthy went last of my party, so Myrkul did take damage before her turn. I killed him on her turn, before Aylin could even get to the platform. The bludgeoning damage, and max level smites did some gnarly damage to him. Didn't mean to imply she went first, and two hit him. Like I said, she went after my other 3, and they did do some damage to him as well as an earth elemental. Just meant that when it was her turn, she kicked the ♥♥♥♥ out of him. I don't remember what percent of hp he had on her turn, but I remember being surprised how quick she took him down.

Ahh. That makes more sense. He has a lot of health on Honor Mode. So it shows he takes more damage from Bludgeon attacks?

And yes, I did him a while back on Honor Mode with a group made up of 4 Paladins. Ayll, I found is basically useless for that fight. Even tho one of them died to his attack, I got it done.
Raz Dec 23, 2024 @ 7:07pm 
Originally posted by wtiger27:
Ahh. That makes more sense. He has a lot of health on Honor Mode. So it shows he takes more damage from Bludgeon attacks?

And yes, I did him a while back on Honor Mode with a group made up of 4 Paladins. Ayll, I found is basically useless for that fight. Even tho one of them died to his attack, I got it done.

No, he is not Vulnerable to Bludgeoning. He is just not Resistant to it.

The Doombringer Maul is his Achilles heel anyways. Myrkul is an undead. The maul places Bone Chill on unread preventing them from healing and imposing disadvantage on their attacks. It works on Kethric and Myrkul.
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Date Posted: Dec 23, 2024 @ 2:31pm
Posts: 21