Baldur's Gate 3

Baldur's Gate 3

View Stats:
Brian Dec 22, 2024 @ 12:29pm
Can someone explain the saving throw rules to me?
Firstly, are they still reflex, will and fortitude? Secondly, where are they coming from? I keep reading people saying the first level of the class you start as gives you your saving throws. Does that means if I have 16 (+3) strength and 14 (+2) constitution as a fighter at level 1, I have 5 in all my saving throws?
Originally posted by Starwight/ttv:
Originally posted by Brian:
Originally posted by FunkyMonkey:
I don't think that's fair. He's been asking about the game the last few days and getting some snarky comments. I'd be annoyed too.

Let's give the guy the benefit of the doubt and just help a new player out.

Thanks for being fair-minded but I totally get people on this forum disliking me. I kind of loathe 5e, from a technical standpoint, from a WotC standpoint, and from a "the tabletop version attracts/creates theater kid rejects instead of game players" standpoint. And then as I pointed out in a different thread, the character pacing is pretty terrible so far.

So I probably deserve the hate :p

Your opinion on 5e isn't a problem. If you start to insult people like myself who have been playing 5e for 10 years as both a player and DM, and tell us we SHOULDN'T like the game, THAT would be a problem.

Also I can summarize saving throws for you the same way I tell my players, since I feel the comments only kind of half explained how they work in 5th edition. It is super easy.


1. You have one saving throw per attribute (ie str saves, con saves, wis saves, etc.)

2. You roll a 1d20+your attribute modifier for any saving throw you make

3. If you are PROFICIENT in said saving throw, you then get to add your prof bonus on top of the modifier. So for example, if you are making a wisdom save, and your modifier is a +3. Let's say you're level 3, with a +2 proficiency bonus. Your wisdom saving throw looks like this: 1d20+3 (WIS modifier)+2 (Your proficiency bonus).

4. You absolutely can make saving throws you are not proficient in (I've seen new 5e players not know this, this is why I mention it). However, you do not get to add your prof bonus to the roll in that case, you ONLY apply your ability score modifier.

---------------------------------------------

Some additional info:

Wisdom and Dexterity saving throws are hands down the most common saving throws to be made in the game.

INT and Cha saving throw spells arguably have the most debilitating effects in the game

Con saves are how casters maintain concentration. So proficiency in con saves is vital for your casters. Also, the DC for a concentration save is either 10 or half damage taken, whichever is greater.


So when you see people being anal about which class they start with for multiclassing there's two reasons. ONE, a caster wants those juicy con save proficiency. Two, certain other proficiency--like heavy armor or martial weapons, for example, will be important for certain multiclass builds.



Hopefully this explains how the 5e system handles saving throws a little bit more succinctly; it should at least give you the gist so you can decide what's best for your BG3 build.


On a sidenote, you mentioned will and fortitude. I am vaguely familiar with those terms, though I never played DnD before 5e. I cannot imagine, as a 5e player or DM, having only two stats that can be used for saves. I get the draw to the simplicity of it, but I think I prefer having a saving throw per stat--especially as a DM, I think it is easier to come up with a type of saving throw off the top of the head in an improvised situation, personally.
< >
Showing 1-15 of 45 comments
Wuorg Dec 22, 2024 @ 12:32pm 
Read this: https://bg3.wiki/wiki/Saving_throws

That will explain it in more detail than a comment can. Short answer is that instead of Reflex, Will, and Fortitude, you have Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma Saving Throws. They are used more-or-less the same, though. Your bonus is specific to each stat.
Last edited by Wuorg; Dec 22, 2024 @ 12:32pm
Brian Dec 22, 2024 @ 12:35pm 
It can't be summarized in a few sentences? Seriously? I don't need detailed calculations, I just want the general concepts. Why does the first level class matter so much?
Lamprey Unbirthing Dec 22, 2024 @ 12:40pm 
When an enemy makes certain attacks, you roll a saving throw to resist it, or reduce its effect. Different spells/actions require different saving throws (strength vs. wisdom for example), and only that stat effects that saving throw (If you need to make a strength saving throw, only strength affects the roll, not constitution). The bonuses you get to saving throws come from your stats, but also your starting class, which gives saving throw proficiency in two stats, which means your proficiency bonus gets added to the saving throw for those stats (2 at level 1, 3 at level 5, 4 at level 9) which means your character succeeds those saving throws more often.

This means for Strength throws, you get +3 from 16 strength, and then +2-+4 from your class as you level up.

If you are single classing, you don't have to think about it too much, if you multiclass, which class you start as comes into play, say you want to multiclass Sorcerer and Warlock, it's recommended you start with Sorcerer because it gives CON proficiency, which mages use a lot.
Detective Costeau Dec 22, 2024 @ 12:40pm 
Short version: 1st level class is the only one you get proficiencies from.
So you can't just pick up more proficiencies by snagging a single level in another class.

Basically, all of your saves add their ability score modifier, plus your proficiency bonus for the ones your 1st level class is proficient with.
Sonic Titan Dec 22, 2024 @ 12:41pm 
Originally posted by Brian:
It can't be summarized in a few sentences? Seriously? I don't need detailed calculations, I just want the general concepts. Why does the first level class matter so much?
There's about 2 short paragraphs on the wiki, Brian, and the calculation is adding one number to another. Don't make me tell Maximus about your naughtiness!
Dusk_Army Dec 22, 2024 @ 12:41pm 
Your first class level determines which saves you're proficient in (generally 2, one mental, one physical). Unlike earlier editions, 5e doesn't stack the bonuses across classes, so if you were to say, go Paladin 1/Sorcerer 1 in that order, you'd still only have the Strength and Charisma proficiency from Paladin, but not the Constitution from Sorcerer (if I'm remembering who gets what off the top of my head).

Outside of feats, magic items and a small number of class features, you never gain proficiency in additional saving throws.
Raz Dec 22, 2024 @ 12:42pm 
There is a Saving Throw for each attribute. Having a +3 in Strength will not help with Constitution saving Throws.

Your first level matters because every class has two stats they are Proficient in gaining a free +2 to most dice rolls in that stat on top of their stat increase as well.

A Fighter is Proficient in Strength and Constitution. If the Fighter has to do a Strength saving throw (getting shoved by an enemy) a Fight with 17 Strength would have a +3 from Strength and another +2 from Proficiency (or more if you added that as one of their abilities in character creation towards Athletics) on top of whatever their dice roll is.

The game summarizes all of this by just hovering over whatever stat window you're looking at, hitting T to inspect then hovering over whatever bolded word is in the sentence to inspect that as well.
Brian Dec 22, 2024 @ 12:43pm 
Okay so then why do people make a big deal out of, say, the Constitution one? Is that for maintaining concentration spells? Is that the big reason? Otherwise I don't know why people would really care all that much which ones are being emphasized.
Last edited by Brian; Dec 22, 2024 @ 12:44pm
Sonic Titan Dec 22, 2024 @ 12:44pm 
Originally posted by Brian:
Okay so then why do people make a big deal out of, say, the Constitution one? Is that for maintaining concentration spells? Is that the big reason?
Yes.
Sentient_Toaster Dec 22, 2024 @ 12:57pm 
DEX, CON and WIS saves are quite common. DEX comes up a lot versus spells with physical effects, breath weapons and what-not; CON for concentration, poison, various dangerous stuff like petrification and banshee wails; WIS shows up a lot regarding mental affects re: fear and mind control.

STR saves are very rare, with low strength mostly being an issue if you're fighting a pack of shadows or if for some reason you're a packrat who wants to take everything not nailed down.

INT saves are rare, but tend to be very bad if failed when they do occur (e.g. being stunned by a mind flayer, having your mind being eaten by an intellect devourer).

CHA saves are also rare but can lead to things like being possession, banishment to another plane, not being able to leave a Forcecage, that sort of thing. BG3 doesn't throw a lot of this at the player, it's more an issue in higher-level tabletop play.
Brian Dec 22, 2024 @ 1:02pm 
Man, you never know how much you like reflex will and fortitude until you don't have them any more.
FunkyMonkey Dec 22, 2024 @ 1:03pm 
With saving throws, the "Big 3", as in the important ones, are Constitution, Dexterity and Wisdom. The other three are less important.

Constitution is important for any caster for keeping concentration on spells, Dexterity is often rolled against AoE damaage spells and Wisdom is often rolled against Fear, Charm and Mind control.

When you are proficient in a saving throw, you get your proficiency bonus added to it, which starts at +2 and goes up to +4. On top of that, all saving throws get their ability modifier added as a bonus. So, for example, with 14 CON and CON save proficiency you would have +4 in that save at the start of the game.

Class determines what saves you proficient in and even if you multiclass, you don't get the new classes saving throw proficiencies added. You can get Resilient as a feat, which gices you +1 in one stat and proficiency in that saving throw. Resilient CON is a feat that I always take on Wizards and Clerics for this reason.

Here are what saves each class is proficient in:
Barbarian: STR and CON
Bard: DEX and CHA
Cleric: WIS and CHA
Druid: WIS and INT
Fighter: CON and STR
Monk: DEX and STR
Paladin: WIS and CHA
Ranger: DEX and STR
Rogue: DEX and INT
Sorcerer: CON and CHA
Warlock: WIS and CHA
Wizard: WIS and INT

Hope this helps.
Mike Garrison Dec 22, 2024 @ 1:04pm 
Originally posted by Brian:
It can't be summarized in a few sentences? Seriously?
Summary: If you roll higher than the target number, you reduce the effect of the attack.
Mosey Dec 22, 2024 @ 1:08pm 
Originally posted by Brian:
It can't be summarized in a few sentences? Seriously? I don't need detailed calculations, I just want the general concepts. Why does the first level class matter so much?

Comes to forums to ask question, someone gives the literal game rules in question, they complain that it's too long. They then ask for more information.

Can't make this stuff up folks. OP is going to have to read, but I guess it took slightly less effort to complain about the detailed answer than it would have to read it.
Brian Dec 22, 2024 @ 1:09pm 
Originally posted by Mike Garrison:
Originally posted by Brian:
It can't be summarized in a few sentences? Seriously?
Summary: If you roll higher than the target number, you reduce the effect of the attack.

Yeah thanks I know the concept of a saving throw :p
< >
Showing 1-15 of 45 comments
Per page: 1530 50

Date Posted: Dec 22, 2024 @ 12:29pm
Posts: 45