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Rapporter et problem med oversettelse
I forgot to press the F5 key, totally my fault, I think i should stick a sticky note on my monitor to remind me to press F5 every now and then
Loosing over 3 hours of gameplay sucks, I give you that, but the game does autosave in most dangerous areas, just because you explore and don't mind manually saving (or forget), doesn't mean the game is meant to do it for you every now and then. You think rogue like games didn't punish careless players? And they mostly save only at exit, so you could continue next time you start the game and didn't have to go all the way from the begining. Yet those games were (and still are) very popular. Begs the question why is that?
Now people just ask for more frequent autosaves, when the game already does autosave, just not every 10 seconds. So we're back to my previous statement. As you said, it's not as much as to push a button. You are punished for not doing that. If it's laziness, forgetfulness, or whatever, doesn't really matter much.
You posted here to let everyone know you don't understand the importance of saving your progress? The good news is, you'll never do that again. With anything digital - save early and often my friend.
Do you want Swen to personally fly to your house, pick up your hand, and use your finger to press the F5 key every 10 minutes or something? How are you blaming Larian because you can't remember to quick save?
Just constantly hit F5.
How do you ever forget?
I'm in the "why the ♥♥♥♥ is auto save not saving" camp.
Since you can literally get 3 save in less than 5 minutes or not once in 2 hours depending on your activities.
We're in 2024, if it was difficult to make save go on every 5 or 10 minutes I think we would have known for a while now.
If, like some of you like to say it, I have to press a key on regular basis to the point of needing an alarm to do it might as well have been automated in the first place.
Yes, I can forget about it because I like to play the game not to think like some degenerate that want the very perfect game and go for the F5+F8 combo at every corner and so I don't think about saving since it shouldn't be considered a gameplay mechanics in the first place.
In the other hand, I understand it comes from more classical RPG, and hear classical as OLD not as GOOD.
But in that regard then why implement a save system ? In paper RPG you can't really save, even less reload a save, apart when you quit the game so let's go with it and if you die you lose everything you worked on like real life, no ?
In fact the save system is not my principal grief with the game it's more of an AI problem.
Since I lost nearly 2 hours because NPC seems to love to throw themselves at the thing I throw to disable or change fire or liquid state. And so you don't even go for the misunderstanding, you're outright bad and they go for the kill... If only we were the same level and not 2 or 3 over mine. It's easier to kill ennemies than friend and that's not at a moral point just at the physical level.
And by combining the two you can lose a lot of time because the program is just a program and mea culpa doesn't exist for the computer, it only makes me want to play outright bad and go for world destruction for the pleasure of looking at them burn by my hand.