Baldur's Gate 3

Baldur's Gate 3

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Luminara Dec 20, 2024 @ 11:51am
Mod Manager content problems
There are barely any good mods at mod manager, Already has been two months (or probably more) since it was released yet can't seem to find any good mods
Only mods for customisation, way too op weapons and subclasses that only have a few abilities that other classes don't or simply have a poor (or stolen from ingame files) icon and animation.
Even a few mods like the gojo & sukuna mod have poor and almost no animations for each ability and have every single icon stolen from the game files.
I don't have a problem with balance, i have a problem with the quality of the content, why are there so many mods at nexus and not at the mod manager? Not only this but the SEVERAL problems the mod manager has, mostly at uninstalling things.
Can someone just tell me why most mods are just either unlocking things ingame, customisation or weapons? don't see any content, maps or abilities with cool animations, and to be fair i'd accept that this isn't that kind of game but can't seem to find a single mod of quality, making the game monotonous and repetitive.
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Showing 1-15 of 15 comments
Wuorg Dec 20, 2024 @ 11:55am 
Well, there's quite a few class mods with their own VFX. And some of the most popular mods add flavorful, balanced new abilities and items (Mystra's Spells, Fade's Equipment).

If by "content," you mean like adventures and stuff, that's very difficult to create at the present time. Doesn't have to do with the Mod Manager itself.
Heu, Iterum Id Feci Dec 20, 2024 @ 12:11pm 
Because Nexusmods offers a lot of tools to make the modders life easier.
They get to moderate their own comments section, nexusmods has a basic versioning support, it has a basic bugtracker etc.
Managing multiple release websites is a lot of work, modio offers way less tools and some mods that require native modloader or scriptextender aren't even allowed on mod.io.
All that together + probably aa few more reasons I missed is why a lot of mod authors elect to just stick with nexusmods.
I know that I won't be releasing anything anywhere else. You don't like it? Well, to bad for you...I'm giving you stuff for free...use it or leave it.
seeker1 Dec 20, 2024 @ 12:13pm 
It's a question of time. There are still more mods at Nexus than are in mod.io because people have been making mods since EA, and the Toolkit has only been out a short time.

I personally think there are some very good mods at mod.io. There will be more as time goes on. Unfortunately, there are also some terrible ones, because you get the usual problem of lots of chefs.

I really am getting tired of people posting mods that are NOT described as "WIP" or "just testing" and also a) have no descriptions and b) have not turned on forums to ask questions. "Here's my new class, the Instigator." OK. Class progression? What does it do? No info, and no way to ask questions about it, well, I ain't trying it.

Also, it has a stupid upvote/downvote system. Well, I don't care whether I get downvoted for posting comments with complaints, questions, bug reports, or feature requests ... I'm still gonna do it ... couldn't give a F who votes what on my comment. Nexus wisely separates the bug reports from other forum discussions; mod.io does not bother, and has some awful threading.

Sorry if I have something to say other than "AWESOME MOD d00d" or "when is this coming to console?"

As I've said, I personally like the fact that I know the mod.io mods are using Osiris scripting instead of script extender, and that increasingly I now have the option to use mods that previously required SE on mod.io (or DLLs like native modloader), which now function without it.
Last edited by seeker1; Dec 20, 2024 @ 12:31pm
Wuorg Dec 20, 2024 @ 12:15pm 
Originally posted by 1337_h4x0r_xXx_deathlord666_xXx:
I know that I won't be releasing anything anywhere else. You don't like it? Well, to bad for you...I'm giving you stuff for free...use it or leave it.

Honestly. OP isn't being forced to use the in-game mod manager, and it isn't like going the extra step to get mods from nexus or wherever else is all that hard. If he doesn't like it, then don't use it, use one of the mod managers the community has so generously developed and made available completely for free.
Heu, Iterum Id Feci Dec 20, 2024 @ 12:16pm 
Originally posted by seeker1:
No info, and no way to ask questions about it, well, I ain't trying it.
Well, that might have some pull behind it, if the mod author would get anything from you trying it... ;P
seeker1 Dec 20, 2024 @ 12:20pm 
I understand. But if you put up a mod which is presumably for public use (there is a section for "just testing" or stuff that is just for personal use for you and your friends), I don't get the point of not describing what it does. I get the sense that many people get some enjoyment from people enjoying their mods. If you're going to spend the amount of time necessary to make it, why not also describe what it does?

On the other hand, many mod authors are really good at incorporating your feedback into changes in their mod, including feature requests. I guess like any environment, it attracts different types of people; I really enjoy the very helpful, friendly ones. And yes, I know, at the end of the day, they are not getting paid for this. But it's like many hobbies, I get the sense you can get other kinds of satisfaction out of it.
Last edited by seeker1; Dec 20, 2024 @ 12:24pm
Wuorg Dec 20, 2024 @ 12:26pm 
Originally posted by seeker1:
I understand. But if you put up a mod which is presumably for public use (there is a section for "just testing" or stuff that is just for personal use for you and your friends), I don't get the point of not describing what it does. I get the sense that many people get some enjoyment from people enjoying their mods. If you're going to spend the amount of time necessary to make it, why not also describe what it does?

On the other hand, many mod authors are really good at incorporating your feedback into changes in their mod, including feature requests. I guess like any environment, it attracts different types of people; I really enjoy the very helpful, friendly ones. And yes, I know, at the end of the day, they are not getting paid for this. But it's like many hobbies, I get the sense you can get other kinds of satisfaction out of it.

I've wondered about this for a long time too. I wonder if it more often than not has something to do with English being a second language for the author, and their not wanting to make a lengthy description in a language they don't know super well. Just speculation. That, or it was a very simple mod that took them like a couple hours to make and their investment isn't super high.
Heu, Iterum Id Feci Dec 20, 2024 @ 12:30pm 
Originally posted by seeker1:
I understand. But if you put up a mod which is presumably for public use (there is a section for "just testing" or stuff that is just for personal use for you and your friends), I don't get the point of not describing what it does. I get the sense that many people get some enjoyment from people enjoying their mods. If you're going to spend the amount of time necessary to make it, why not also describe what it does?
Because writing a description is a lot of work...especially if you want it to be readable and not just a block of text.
And I can't talk about other modders, obviously, but every single one of my mods I made for me, either bc I wanted something changed or I had fun doing it.
Then after that I shared them...because why not...Others might enjoy them, or they might not, either way most of the work is done anyway..."just" have to pack it up, upload it, make screenshots, write a description, then get annoyed by users complaining about every little thing, instad of just opening the modding tools and changing it, just like I did and in extreme cases even demanding those changes, because somehow they seem to think I owe them anything....
I think you get where I'm going...
All that ♥♥♥♥ is just getting more and more, and it's getting further and further from what's really the fun thing about modding. Instead of modding and enjoying your time you suddenly are only managing. And for many of us that's boring.
That's why bigger modteams or even some of the bigger modders, have people for that part, that have fun with the managing part, while the others can enjoy what they like doing.

Edit: If you want better descriptions how about you contact the mod author and offer to write a description for them. I'm dure many would appreciate that, and that's exactly in the spirit of modding....instead of relying on others to do it, do it yourself.
Last edited by Heu, Iterum Id Feci; Dec 20, 2024 @ 12:35pm
Wuorg Dec 20, 2024 @ 12:37pm 
Originally posted by 1337_h4x0r_xXx_deathlord666_xXx:
Originally posted by seeker1:
I understand. But if you put up a mod which is presumably for public use (there is a section for "just testing" or stuff that is just for personal use for you and your friends), I don't get the point of not describing what it does. I get the sense that many people get some enjoyment from people enjoying their mods. If you're going to spend the amount of time necessary to make it, why not also describe what it does?
Because writing a description is a lot of work...especially if you want it to be readable and not just a block of text.
And I can't talk about other modders, obviously, but every single one of my mods I made for me, either bc I wanted something changed or I had fun doing it.
Then after that I shared them...because why not...Others might enjoy them, or they might not, either way most of the work is done anyway..."just" have to pack it up, upload it, make screenshots, write a description, then get annoyed by users complaining about every little thing, instad of just opening the modding tools and changing it, just like I did and in extreme cases even demanding those changes, because somehow they seem to think I owe them anything....
I think you get where I'm going...
All that ♥♥♥♥ is just getting more and more, and it's getting further and further from what's really the fun thing about modding. Instead of modding and enjoying your time you suddenly are only managing. And for many of us that's boring.
That's why bigger modteams or even some of the bigger modders, have people for that part, that have fun with the managing part, while the others can enjoy what they like doing.

Fair. Different strokes, I guess. Though, there's a difference between a wall of text and no description at all. I mean...at least give them something more than what's already in the title, dig? Then again, with how entitled (and just...so angry, all the time) certain kinds of mod users get...I get it lol.
Last edited by Wuorg; Dec 20, 2024 @ 12:37pm
Heu, Iterum Id Feci Dec 20, 2024 @ 12:40pm 
Originally posted by Wuorg:
Originally posted by 1337_h4x0r_xXx_deathlord666_xXx:
Because writing a description is a lot of work...especially if you want it to be readable and not just a block of text.
And I can't talk about other modders, obviously, but every single one of my mods I made for me, either bc I wanted something changed or I had fun doing it.
Then after that I shared them...because why not...Others might enjoy them, or they might not, either way most of the work is done anyway..."just" have to pack it up, upload it, make screenshots, write a description, then get annoyed by users complaining about every little thing, instad of just opening the modding tools and changing it, just like I did and in extreme cases even demanding those changes, because somehow they seem to think I owe them anything....
I think you get where I'm going...
All that ♥♥♥♥ is just getting more and more, and it's getting further and further from what's really the fun thing about modding. Instead of modding and enjoying your time you suddenly are only managing. And for many of us that's boring.
That's why bigger modteams or even some of the bigger modders, have people for that part, that have fun with the managing part, while the others can enjoy what they like doing.

Fair. Different strokes, I guess. Though, there's a difference between a wall of text and no description at all. I mean...at least give them something more than what's already in the title, dig? Then again, with how entitled certain kinds of mod users get...I get it lol.
I personally always write at least a little bit of a description. When I'm that commited I hack something together quickly anyway...it ain't pretty, but whatever. But I can understand full well, if ppl don't feel like it...they wanna do what's fun to them, same as me. Even if in the end I find mods without description annoying just as you do.
seeker1 Dec 20, 2024 @ 12:44pm 
Originally posted by 1337_h4x0r_xXx_deathlord666_xXx:
Because writing a description is a lot of work...especially if you want it to be readable and not just a block of text.

I get that. Writing out a class progression takes a lot of time. What abilities/feats/features/spells/etc. does it get at each level. Takes even more time to write out if it is levels 1 to 20. Takes even longer if they are custom spells and abilities. Sure.

Thing is, and this puzzles me, this can't possibly take more time than writing a class mod itself (as opposed to a mod that just makes one small change to one thing, etc.) Unless, of course, and I agree, maybe English isn't your first/native language... that could be the reason.

Documentation for software is not a simple task, not even for software that merely modifies other's software.

instead of just opening the modding tools and changing it,

I would be doing that, or making my own, if I could use and run the Modding Toolkit. But since Larian made it Windows only ... AND impossible to run in emulation ... on a Mac ... I can't. I can only ask other modders to do things for me.

(Same issue for Linux, as well, of course, for consoles. Yes, I know we're all peasants.)

just like I did and in extreme cases even demanding those changes, because somehow they seem to think I owe them anything....
I think you get where I'm going...

Sure. I make feature requests. I have seen cases where the mod author says "sure" and incorporates my suggestions.

I have also seen cases where they say no, and give an explanation for why they won't. And it's often a good answer. Either there's a technical reason (they want to make their subclass compatible with others, but due to technical issues they can't), or a substantive reason (for example, they won't add a particular spell or ability to the class, because it's not as described in RAW) ... and yes, of course, they don't owe me anything. I request sometimes; I never demand.

In the case of one mod - Veilyn the Bloodletter at Nexus - it doesn't work on Macs, and they don't know why. (I suspect it has something to do with his character model.) Am I gonna DEMAND they make it compatible? I asked them to look into it. I hope they eventually find the reason. I'd sure like to make it compatible.

That's why bigger modteams or even some of the bigger modders, have people for that part, that have fun with the managing part, while the others can enjoy what they like doing.

Yeah, I have seen that, some of the "bigger" mods are "subcontracting" other people to handle bug reports, beta testing, troubleshooting, and other feedback. Makes sense.

I certainly get why having to deal with lots of users can get annoying, ESPECIALLY when they are asking things that HAVE already been spelled out in the description, or they are the 800th person to ask "when is this coming to console" when the mod author merely points out for the 800th time "whenever it gets approved, which is out of my hands".
Last edited by seeker1; Dec 20, 2024 @ 12:48pm
Heu, Iterum Id Feci Dec 20, 2024 @ 12:51pm 
Originally posted by seeker1:
I request sometimes; I never demand.
And that's fine. Requests are fine, as long as the Mod author didn't explicetly state they don't want requests (Which very rarely happens).
But I've had mods on the nexus for more than a decade, and I can tell you, there are more than enough people who feel way more entitled, and don't behave that way. Enough that more than once I stopped reading my PMs...because somehow often enough they seem to be aware enough how ridiculous they are, but not aware enough to stop themselves.
And things like that can really drain you of any fun you have in modding.
My solution is that I barely read comments anymore (though I have disclaimers on my mods that I don't read them).
seeker1 Dec 20, 2024 @ 1:10pm 
As I said in an earlier thread, the Cheater's Scroll author turned off his forum comments because mod.io does no moderation of comments.

That sucks. They should. And I get why he did it. Fortunately, as I still had some questions for him, I just hopped over to his Nexus forums, which were still open.

Needless to say, as he's offering a Swiss Army Knife of cheat modding, he gets a LOT of requests, and complaints, from people who hosed their game by cheating something (he very specifically recommended you should NOT do).
Last edited by seeker1; Dec 20, 2024 @ 1:11pm
giftedfox Dec 20, 2024 @ 1:27pm 
A lot of the modding does take a lot of work that has no pay unless they have supporters like you. There is one person I know that is working hard to get a Pathfinder 2e mod out for the game but it is a lot of work and trying to figure out the best way to change the code to allow PF2e rules. They've been at it for six months with little head way due to work and other things in their life.

It can be faster to use what is already in the game. Is it really stealing if it is a mod for the game? Some people do like those mods because it makes it easier for them for a quicker pace. Each to their own.
fastello Dec 20, 2024 @ 5:17pm 
Mod.io can't support script extender mods, which limits what mods can go there.
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Date Posted: Dec 20, 2024 @ 11:51am
Posts: 15