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Sure you can make anything via homebrew for any system.
The problem is that won't carry over from table to table and eventually gets to be a lot to keep track of. (the amount of home brew that we have had to do for 5e over the years to fix problems could write a book)
While 1e had those noob traps 2e really doesn't have any feats I would say are must have.
(some are good improvements but they have good competition in most respects, so it comes down to flavor a lot of the time)
They also broke all the feats into different categories (Ancestry, skill, general & class) with each category coming at different levels so the choice is a lot simpler and you won't really have to choose between flavor or something that increases your power anymore.
2e essentially broke away from 3.5 completely and is redesigned from the ground up changes to how everything works, especially with the action economy and proficiencies.
About the only things that remain the same is you still have a penalty for each attack after the first (which encourages you to do other things like intimidate, recall knowledge, feint etc...) and there are still only 3 types of saving throw.
Uh... doesn´t sound that good for me
If you want to use consumeables then go Gloomstalker or ranged Fighter and spam arrows of many targets/slaying arrows which are beyond broken.
Melee builds feel very underwhelming however, except for monk.
It is IF (and that's a VERY big if) you use special arrows, haste and scrolls in each turn. If not it's just a weaker version of ranged champion fighter and definitely a much weaker version of a swords bard.
Yeah, archer fighter is super underrated, just because of all the arrows you can use. Almost have Arcane Archer already in the form of Eldritch Knight Archer.
2 levels of any warlock subclass for Armor of Shadows lets you cast Mage Armor for free infinitely. 1 level of war cleric gives you proficiency with all weapons, shields, and Heavy Armor. Finish out with Abjuration Wizard. Helm of Balduran gives crit immunity. Cloak of Displacement is basically permanent blur since you never actually take damage. Helldusk Armor maximizes damage reduction. Pairing the Reviving Hands with Helm of Balduran gives permanent Blade Ward. Evasive Shoes for +1 AC (boots slot is pretty free tho, this just makes number go up). Amulet of the Devout is +2 spell save DC. Band of the Mystic Scoundrel for bonus action CC spells and Ring of Protection for another +1 AC. Infernal Rapier allows attacking off your spellcasting modifier. Swires' Sledboard stacks even more flat damage reduction with force conduit. The Hellrider Longbow helps to shore up your low initiative.
https://eip.gg/bg3/build-planner/?buildId=cm4vwaapv0k0ad4zemim7ycdh full end game set up
Yeah it's insane. It's not even much about the class but more about the arrows. Doesn't really matter if you play Eldritch Knight, Champion or Gloomstalker, arrows of many targets will just annihilate the entire battlefield in one turn lol. Only downside is that it requires farming consumeables which is (understandably) a bummer for a lot of people.