Baldur's Gate 3

Baldur's Gate 3

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How to enter on Druid Grove?
I was exploring, and i saw that this area its sealed with something that looks like roots of trees
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Showing 1-15 of 26 comments
KRON Feb 12 @ 6:12am 
You can't enter it anymore. They have completed the ritual and sealed it off. Next time when the game tells you to make sure you completed everything before going forward, that's what happens when you don't.
Last edited by KRON; Feb 12 @ 6:14am
NSLucs Feb 12 @ 6:13am 
Originally posted by KRON:
You can't enter it anymore. They have completed the ritual and sealed it off.
So I lost an entire area of the game?
KRON Feb 12 @ 6:14am 
Originally posted by NSLucs:
So I lost an entire area of the game?
Yea, you did.
Originally posted by NSLucs:
Originally posted by KRON:
You can't enter it anymore. They have completed the ritual and sealed it off.
So I lost an entire area of the game?
The game warned you. There is no way for that to happen without a warning, but there are other large areas still accessible if you didn't complete them.

E: This is a game with consequences. It won't spell out the consequences ahead of time, but it often gives warnings when one thing is going to lock in the consequences of actions and inactions.
Last edited by EricHVela; Feb 12 @ 6:17am
NSLucs Feb 12 @ 6:30am 
Originally posted by EricHVela:
Originally posted by NSLucs:
So I lost an entire area of the game?
The game warned you. There is no way for that to happen without a warning, but there are other large areas still accessible if you didn't complete them.

E: This is a game with consequences. It won't spell out the consequences ahead of time, but it often gives warnings when one thing is going to lock in the consequences of actions and inactions.
being really honest, I read all the possible dialogues and I don't remember a single warning about this.

well... unfortunately I don't think there is anything I can do.
KRON Feb 12 @ 6:32am 
Originally posted by NSLucs:
Originally posted by EricHVela:
The game warned you. There is no way for that to happen without a warning, but there are other large areas still accessible if you didn't complete them.

E: This is a game with consequences. It won't spell out the consequences ahead of time, but it often gives warnings when one thing is going to lock in the consequences of actions and inactions.
being really honest, I read all the possible dialogues and I don't remember a single warning about this.

well... unfortunately I don't think there is anything I can do.
There is a warning when you try to go to the mountain pass. You have to actually press "Ok" to proceed.
Raz Feb 12 @ 6:32am 
It's not a dialogue and clearly you didn't pay attention because if you try to leave Act 1's main map in ANY form be it through the Underdark or the Mountain Pass you get a warning text box you have to hti Confirm before proceeding.
seeker1 Feb 12 @ 6:37am 
Ya know that Rite of Thorns they were talking about? (I mean, maybe you blew past them mentioning it several times, dunno.)

Guess what. It's complete. Meaning, the tieflings are all gone, and the Grove itself is totally sealed from outsiders ... including you.

So if you needed anything from Arron ... too bad, so sad. The waypoint is outside the grove, and they ain't gonna open the main gate for you anymore, the Rite has sealed it.
NSLucs Feb 12 @ 6:40am 
I see... Thank you guys, it's my first playthrough and i didnt know what happend.
Favonius Feb 12 @ 6:50am 
Just to be sure...
Did you ever enter the grove? Like after fighting the goblins at the entrance?
If you did and then went on exploration too far, you're done with it
If you never entered the grove but did fight the goblins (and did not exit act 1), you just need to get your character near the door, and it will open
wtiger27 Feb 12 @ 6:51am 
Originally posted by NSLucs:
I see... Thank you guys, it's my first playthrough and i didnt know what happend.

It's ok. I made a lot of mistakes during my first and early play runs. Learn from it and enjoy the game. Nothing wrong with starting over with a new char.
Toasty Feb 12 @ 6:54am 
Originally posted by NSLucs:
I see... Thank you guys, it's my first playthrough and i didnt know what happend.
You can always use a previous save, before you went further with the campaign
seeker1 Feb 12 @ 7:04am 
TBH, there's nothing "mission critical" to finishing the game that's inside the Grove, now that it's sealed, at this point.

BUT ... I'm gonna mention one other possible consequence of sealing the Grove you should be aware of ... all the tieflings were forced to hit the road, and are also, as a result dead (unless you wiped out all the goblin leaders), like Zevlor, Alfira, Dammon, Mol, etc., etc.

Just letting you know ... although you don't NEED them to finish the game, either.
You're going to end up with quite a different set of side quests because the grove is sealed. But that just means there will be lots of new stuff to see if you play again.

Just remember, time is moving in the world. If you see a child in danger or a building on fire and you decide to long rest - guess what? Time has passed and that child is dead and that building is burned down. When the druids say they're working on a ritual to close the grove and you leave the area without resolving that, time passed and the grove is sealed. That doesn't make your choice to long rest or move on wrong, but it will give you a different story than if you had saved them.

There is no 'wrong' way to play the game, just different choices will give you different outcomes. When you play again, try to save the grove and compare the different things you get to see going forward.
harken23 Feb 12 @ 8:12am 
Now you have an entirely new area to explore on your next game! Don't try to see everything in one go. It's not possible.
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Date Posted: Feb 12 @ 6:11am
Posts: 26