Baldur's Gate 3

Baldur's Gate 3

View Stats:
Dice roller for party
It's been a while since I played or followed the news, I had stopped, since the dice roller system is only tied to those who engage in a conversation or bump into an event (even if not dangerous), you were forced to make all the rolls, with the party looking at you dumbfounded, it seems like those sessions done at the table with the master who has no idea what to do, so he forces the arcane rolls on the barbarian and the strength tests on the wizard, have they finally put a system that the roll is made with the stat of the highest party member nearby, or does it continue to be all forced and save scumming is the common practice to enjoy the story, or at least see the character with the right stats, fail the rolls?
< >
Showing 16-24 of 24 comments
Niliu Mar 13 @ 3:41am 
Originally posted by Wolphyre:
It's been a while since I played or followed the news, I had stopped, since the dice roller system is only tied to those who engage in a conversation or bump into an event (even if not dangerous), you were forced to make all the rolls, with the party looking at you dumbfounded, it seems like those sessions done at the table with the master who has no idea what to do, so he forces the arcane rolls on the barbarian and the strength tests on the wizard, have they finally put a system that the roll is made with the stat of the highest party member nearby, or does it continue to be all forced and save scumming is the common practice to enjoy the story, or at least see the character with the right stats, fail the rolls?

This is clearly a post from someone who only watches DnD and doesn't play it.

Whoever tries to do something is the person who has to roll. If you have the wrong character selected, that's like the Barbarian of a TTRPG asking to do Arcana, most likely won't end well, but it's a player choice, not a system issue.

LTP.
alanc9 Mar 13 @ 2:33pm 
Here's how a real RPer handles it, starting at 18:00 or so

https://youtu.be/oRN74ZivrEk?si=X3S0oN4r444PqQri

Since she's playing Astarion for that convo, she makes Astarion decisions.
Originally posted by Niliu:
Originally posted by Wolphyre:
It's been a while since I played or followed the news, I had stopped, since the dice roller system is only tied to those who engage in a conversation or bump into an event (even if not dangerous), you were forced to make all the rolls, with the party looking at you dumbfounded, it seems like those sessions done at the table with the master who has no idea what to do, so he forces the arcane rolls on the barbarian and the strength tests on the wizard, have they finally put a system that the roll is made with the stat of the highest party member nearby, or does it continue to be all forced and save scumming is the common practice to enjoy the story, or at least see the character with the right stats, fail the rolls?

This is clearly a post from someone who only watches DnD and doesn't play it.

Whoever tries to do something is the person who has to roll. If you have the wrong character selected, that's like the Barbarian of a TTRPG asking to do Arcana, most likely won't end well, but it's a player choice, not a system issue.

LTP.

Yes, and in a party, on the table top, you can have multi-person conversations. You can interject, offer advice, step up and answer or ask a question of an NPC - even if you're not the person how initiated the conversation.

Secondly, unlike on TT, its a pain in the arse to constantly manually switch between characters.
Niliu Mar 13 @ 3:19pm 
Originally posted by Incunabulum:
Originally posted by Niliu:

This is clearly a post from someone who only watches DnD and doesn't play it.

Whoever tries to do something is the person who has to roll. If you have the wrong character selected, that's like the Barbarian of a TTRPG asking to do Arcana, most likely won't end well, but it's a player choice, not a system issue.

LTP.

Yes, and in a party, on the table top, you can have multi-person conversations. You can interject, offer advice, step up and answer or ask a question of an NPC - even if you're not the person how initiated the conversation.

Secondly, unlike on TT, its a pain in the arse to constantly manually switch between characters.

Actually, only the people at the table who's characters are present can speak, otherwise you're metagaming, which is strictly against the rules.
Nibbie Mar 13 @ 4:51pm 
Originally posted by Niliu:
Originally posted by Incunabulum:

Yes, and in a party, on the table top, you can have multi-person conversations. You can interject, offer advice, step up and answer or ask a question of an NPC - even if you're not the person how initiated the conversation.

Secondly, unlike on TT, its a pain in the arse to constantly manually switch between characters.

Actually, only the people at the table who's characters are present can speak,

Exactly. Your party's characters are present, literally a couple feet away, but can't speak or otherwise do literally anything. Thank you for agreeing it doesn't make sense.
Originally posted by Hobocop:
You don't really roleplay a team, though. You're roleplaying whichever character you're leading the conversation with.

Can't really agree about Pathfinder. The narrative framing always assumes your MC is the only one talking and really falls apart in the surprise segments where you aren't allowed to magically draw upon your party member's skill proficiencies because all the DCs are scaled with the assumption that you are. Which feels like a cheap rugpull in a system with as much number bloat as Parhfinder 1e while also not being allowed to use any spells or abilities in the moment to bolster your chances of success. Haha, oops, you have to make talky checks as Amiri 3/4ths of the way through Kingmaker with zero outside help, isn't that cool?

BG3 doesn't really suffer from any of those gotcha moments since you're not running around assuming you can just use the best modifier for everything (and the DCs are designed around that) plus the ample methods to influence your rolls when you need them through Enhance Ability and/or Guidance.

I personally hate how the game switches you to the MC during many conversations despite entering the conversation with another character being in the lead. This to me is a "gotcha" that seems to be unavoidable without removing people from the party.
seeker1 Mar 13 @ 5:06pm 
If you don't like the game doing this, I repeat, get the mod that allows you to use the highest conversational stats and modifiers of the best party member in conversation regardless of Tav handling the conversation. I linked to it earlier, it's on Nexus.
alanc9 Mar 13 @ 7:32pm 
Originally posted by Nibbie:
Originally posted by Niliu:

Actually, only the people at the table who's characters are present can speak,

Exactly. Your party's characters are present, literally a couple feet away, but can't speak or otherwise do literally anything. Thank you for agreeing it doesn't make sense.

Which would be fine as long as they stay in character.

Would you be OK with Astarion interrupting a conversation to say Astarion things?
Niliu Mar 13 @ 11:50pm 
Originally posted by Nibbie:
Originally posted by Niliu:

Actually, only the people at the table who's characters are present can speak,

Exactly. Your party's characters are present, literally a couple feet away, but can't speak or otherwise do literally anything. Thank you for agreeing it doesn't make sense.

No, you're twisting my words to suit your incorrect narrative. Being at the table does not automatically mean you're present. You're wrong.
< >
Showing 16-24 of 24 comments
Per page: 1530 50

Date Posted: Mar 10 @ 10:15am
Posts: 24