Baldur's Gate 3

Baldur's Gate 3

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New classes
So they gonna add all these sub classes but what about their interactions with the world? are we getting new voice lines or something?
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Showing 1-15 of 16 comments
Ghost Mar 9 @ 10:36pm 
Wouldn't expect much, most of it is class-specific not subclass.
Unlikely.
I believe on the Larian discord someone asked about this and a mod or someone said Hexblade and the new Paladin subclass are getting some small amount of new lines/dialogue but that seems to be the extent of it. Which is a shame because I thought there are a TON of moments in quests and in the story Drunken Master could've gotten a lot of flavor out of (thinking about the drinking section a the Fading Moon in act 2).
Ghost Mar 9 @ 11:03pm 
Originally posted by Darkside Hazuki:
I believe on the Larian discord someone asked about this and a mod or someone said Hexblade and the new Paladin subclass are getting some small amount of new lines/dialogue but that seems to be the extent of it. Which is a shame because I thought there are a TON of moments in quests and in the story Drunken Master could've gotten a lot of flavor out of (thinking about the drinking section a the Fading Moon in act 2).

Paladin and Hexblade make sense. The Hexblade itself is meant to sentient and all the Paladin subclasses have big differences with the oaths.
Gaius Mar 9 @ 11:11pm 
Originally posted by Ghost:
...

Paladin and Hexblade make sense. The Hexblade itself is meant to sentient and all the Paladin subclasses have big differences with the oaths.

Oh, the hexblade is sentient? This is pretty interesting, I'd love to have a weapon like Modwyr (for Deadfire) in BG3. I'm sure it will not be as talkative considering the subclass is coming in a free DLC, but still cool.
Ghost Mar 9 @ 11:20pm 
Originally posted by Gaius:
Oh, the hexblade is sentient?

To be clear, I'm not sure if they're going to implement that or not. Or how if they do. Also it's not DLC, just a patch.
Last edited by Ghost; Mar 9 @ 11:43pm
jonnin Mar 9 @ 11:22pm 
so far, every conversation is root class that ignores sub class. So like if you are an arcane archer, you still see the <fighter> SMASH IT conversation choice, but it wouldn't be different from before. I can't recall a single subclass conversation bullet.
NT Mar 9 @ 11:28pm 
I hope they'd add Artificer, and more races. Perhaps some races from Spelljammer? I WANT PLASMOIDS OK. It would be AWESOME if their was DLC (With your own party, that happens during or after the main story) that uses Spelljamming in a semi-open world. Ay, y'know most GODS (Mystra?!) live in the Astral plane.
Ghost Mar 9 @ 11:43pm 
Originally posted by jonnin:
so far, every conversation is root class that ignores sub class. So like if you are an arcane archer, you still see the <fighter> SMASH IT conversation choice, but it wouldn't be different from before. I can't recall a single subclass conversation bullet.

There are subclass dialogues, but for the most part it's just regular class.

Originally posted by th:
I hope they'd add Artificer, and more races. Perhaps some races from Spelljammer? I WANT PLASMOIDS OK. It would be AWESOME if their was DLC (With your own party, that happens during or after the main story) that uses Spelljamming in a semi-open world. Ay, y'know most GODS (Mystra?!) live in the Astral plane.

None of that's going to be coming from Larian. You might have some luck with mods.
Mander Mar 10 @ 2:00am 
Originally posted by Quintosential:
So they gonna add all these sub classes but what about their interactions with the world? are we getting new voice lines or something?

Considering that the drunken monk has a new mocap for hits...
And the Oathbreaker Paladin has been confirmed having new dialogue for paladins of the crown…
I would tentatively say yes to both new dialogue and new interactions.
I mean… there must be a reason why P8 took so much time to make, yes?
Last edited by Mander; Mar 10 @ 2:01am
KRON Mar 10 @ 2:11am 
Originally posted by Ghost:
Wouldn't expect much, most of it is class-specific not subclass.
I would expect some dialogue specific to shadow magic sorcerer in Act 2, though. Or Oath of the Crown paladin in Act 3.
A few lines no doubt, probably no more then other subclasses. Which is to say it happens but it's rare for anything subclasses related in dialogue lol
seeker1 Mar 10 @ 4:16am 
Obviously Oath of the Crown, like all the others, will have an oath to follow ... and consequences for breaking it ... so I assume that has to be in there.
seeker1 Mar 10 @ 4:22am 
Originally posted by th:
I hope they'd add Artificer, and more races.

Well, on the one hand, you can play an Artificer right now ... dilemma is you have to pick from two choices at mod.io at this point ... one is RAW, the other is homebrew, but I dunno, compared to the Nexus version I've found both ... lacking ... homebrew is OK but plagued with weird typos and odd design aspects, and other stuff, RAW is ... well, let's just say it's still a WIP. And at least for me, the Nexus version is not desirable anymore as unlike the other two it requires 5E spells instead of Mystra's .... sigh.

Neither mod.io version of the Artificer includes the ability to make or use guns (or adds them to merchants) unlike the Nexus one ... fortunately, Skirbie's mods take care of THAT problem.

As for races, plenty of options there. Pretty much all the 5E additional ones are out there at this point.

Perhaps some races from Spelljammer? I WANT PLASMOIDS OK.

Well, you might want to check out the 5E Spelljammer features mod. It doesn't add new playable races, but you encounter plasmoids, and you get your own space galleon, which includes a blaster cannon it can fire at ground targets from space ....
ravism Mar 10 @ 5:13am 
Originally posted by th:
I WANT PLASMOIDS OK.

There is a standalone 5e Plasmoid race mod, and they are a part of a Monster Races mod, both by Eclip5e_ on mod.io, so they should also be in the in-game mod manager. They aren't my mods and I don't use those two, so I don't know how well they work, or if the standalone requires ImpUI like the grouped mod does.
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Date Posted: Mar 9 @ 10:18pm
Posts: 16