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there is a school of wizard that will let you add your Int bonus to the damage of evocation spells. in which case that would impact all evocation spell you cast regardless of what list they came from. Its might be going off your INT because its higher and therefore the one giving you the best bonus to DC and spell attack
You can build a Sorcerer as pure Control / Support Char then it might look a bit like what you describe. But you can also build them perfectly as killing machine (the Sorc is best suited for this).
For scaling: All spell casters scale the same way, you get higher level spell slots (only exception are Warlock which have a different kind of spell slots that dont stack with the spell slots from other classes).
Then some classes have special abilities that add to the damage, like for example Metamagic from the Sorcerer (especially Twin Cast and Quicken Spell). Other classes give you other benefits and if you want 2 of different classes you have to multiclass.
Further spells on their own dont scale, they are fixed (but some abilities of the class might add additional damage or allow you to cast them at multiple targets / multiple times like the Sorcerers Metamagic). The usually way to make spells stronger later on is to upcast them (casting them with a higher level spell slot). Sometimes / often casting lower level spells with a higher level spell slot is even more powerful than casting a high level spell slot, I personally tend to prefer lower level spells except if a higher level spell gives you really a lot and is definetly better.
The exception are cantrips. They scale with player level (no matter if you multiclass or not) and build correctly they can be on par with leveled spells or even outclass many of them in most situations (even level 6 spells).
But when you multiclass you have to pay attention to the spell casting attribute. If you for example multiclass Sorcerer with Bard its a no brainer because both use Charisma, just pump Charisma. Same goes for example for Cleric and Druid both use Wisdom, just pump Wisdom.
With Wizard + Sorcerer it gets a bit difficult because Sorcerer needs Charisma while Wizard needs Intelligence. For Defensive / Supportiv spells this rarely matters. But for Offensive, Debuff, Control or Damage Spells this is very important, because you need a high Attribute to be able to cause the effects / do (full) damage with them while you would fail with a low Attribute. In such cases you usually pump one Attribute and use offensive Spells primarily on that class which the Attribute belongs to and use the other class for supportive / defensive Spells where it often doesnt matter how high the Attribute is.
The thing is that the Metamagic of the Sorcerer is so good / strong / powerful that you often pair him with other Casters, even if you primarily play another caster. Usually you dont have any drawback doing so (except not being able to get level 12 in the other class) because you still gain the same amount of spell slots (they stack) and you can just use the spells of the other class for offensive things, so you can for example go full intelligence in a Wizard / Sorc combo and use the Wizard spells for offensive stuff plus augment them with the Sorcerers Metamagic.