Baldur's Gate 3
Gale cool and easy damage combo (power gaming for the NON power gamer)
EDITING
======
This post has been rewritten as it became apparent that a number of people become easily confused by my mention of a mod.
So I explain everything without it first.

Then added the one liner mod bonus below with extra separating space. Because this mod made me so curious, and it works.

==============
EDIT #2
By "non power gamer" I mean there is little theory crafting here. It's a single class Gale with a few easy to find item.
And it's just wizard, no Sorcerer / Warlock / Paladin shenanigan, we got enough of those for a life time.
===============

1. Base unmodded Level 12 build: D4+9+prone debuff (a level 6 magic missile will do 6D4+54+prone! :) )

- Being An evocation wizard gave him +5 on each magic missile (INT 20)
- Callous Glow Ring (conditional) +2 per magic missile https://bg3.wiki/wiki/Callous_Glow_Ring
- The Spellsparkler +1 damage (sometimes more) https://bg3.wiki/wiki/The_Spellsparkler
- Of course the is the +1 magic missile amulet, but instead I chose spineshudder amulet, that inflict prone debuff and some damage https://bg3.wiki/wiki/Spineshudder_Amulet


now, about the MOD. I was curious if Artificer spell bonus would apply and it does.
So I can add this to the buidl
- Atificer Artiellerist Level 4, for +D4 damage => 2D4+9+prone per missile
Отредактировано superlloyd; 23 фев в 3:19
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Сообщения 115 из 22
How in the ♥♥♥♥ are you going to say "non-power" gamer yet your first line includes a post-Lv12 multi-class that is completely pro-power since that is power you don't ever get.
Автор сообщения: Raz
How in the ♥♥♥♥ are you going to say "non-power" gamer yet your first line includes a post-Lv12 multi-class that is completely pro-power since that is power you don't ever get.
I just instealled some MOD and played the game, and levelled up.

Maybe my choice of word didn't communicate my meaning well to you. By power gamer, I mean the kind of people, that could very well be level 1, but spend hours theorycrafting the most optimal build.
This one just came naturally, I didn't over think it...
Sounds like using mods, yeah most allow you to do crazy things and be god, so what's the point here?

TLDR: install a mod and be god...
Автор сообщения: Thomas D.
Sounds like using mods, yeah most allow you to do crazy things and be god, so what's the point here?

TLDR: install a mod and be god...
Indeed., you didn;t read.

Summary for you, without any MOD, at level 12 only Evocation Wizard no multiclass,
you have D4+9 per magic missile
Автор сообщения: superlloyd
Автор сообщения: Raz
How in the ♥♥♥♥ are you going to say "non-power" gamer yet your first line includes a post-Lv12 multi-class that is completely pro-power since that is power you don't ever get.
I just instealled some MOD and played the game, and levelled up.

Maybe my choice of word didn't communicate my meaning well to you. By power gamer, I mean the kind of people, that could very well be level 1, but spend hours theorycrafting the most optimal build.
This one just came naturally, I didn't over think it...

Second you mentioned breaking the level cap and including a class that isn't even in the game you pissed all over "Non-Power".
Автор сообщения: Raz
Автор сообщения: superlloyd
I just instealled some MOD and played the game, and levelled up.

Maybe my choice of word didn't communicate my meaning well to you. By power gamer, I mean the kind of people, that could very well be level 1, but spend hours theorycrafting the most optimal build.
This one just came naturally, I didn't over think it...

Second you mentioned breaking the level cap and including a class that isn't even in the game you pissed all over "Non-Power".
Well remove the mods, it remove a singe line and leaves you with D4+9 missile magic with little effort (pure Evocation Wizard 12, no multiclassing)
Pretty cool.

I am confused why you are so focused on irrelevant details.
I know you are not a Troll from other post, but you wilful lack of comprehension leaves me confused.

I am happy to admit bad communication. But I detailed every single damage bonus. So I don't know what else I could add?
Отредактировано superlloyd; 23 фев в 0:00
The Magic Missile build is very common.

Also its ok with the correct gear and Evocation Wizard but its not "that" great in my opinion.

Its just 3d4 + 27 = 39 Max for 1 Level 1 Spell Slot
Or: 8d4 + 72 = 104 Max for 1 Level 6 Spell Slot

So its even with this gear just 30 - 104 (with a 1-6 Spell Slot)
Average: 34 (level 1) - 92 (level 6)



Here is another alternative that comes about as natural:
Warlock + Eldritch Blast + Agonizing Blast (only 2 Levels Warlock necessary can be multi classed afterwards with literally anything even Evocation Wizard) and if you keep the Tieflings alive you get an Item that adds the Charisma Modifier on top while you already get the Charisma Modifier added once (so twice in total).

Also its possible to gain 24 Charisma by several ways but lets stick to 22 Charisma because hitting this is ultra easy. So its 12 per Ray and you gain 3 Rays while each Ray is already a D10.

So you gain:
3D10 + 36 = 66 Max for 0 Spell Slots! (72 with 24 Charisma)

Range: 39 - 72
Average: 52

But usually you pair Warlock with Sorcerer and Sorcerer has Quicken Spells which costs only 3 Sorcery Points (and can be recharged by converting spell slots of your choice, a level 1 spell slots gives 1 Sorcery Point while a level 6 Spell Slots gives 6 Sorcery Points and allows it to use twice).

This allows the Warlock/Sorcerer to cast it twice, basically doubling the damage just for a single level 3 spell slot (or for 3x level 1 or twice for a level 6).

The total max damage output is 132 Damage (144 Damage with 24 Charisma) for almost 50% damage for half the cost.

Damage Range: 78 - 144
Average: 105

And its by far not the most damage you could get out of this there are ways to make it even higher.



With a Warlock / Evocation Wizard you could even add twice your Charisma and once your Intelligence Modifier. Lets say 24 Charisma and 20 Intelligence just for the fun (it will be hard but probably possible to reach this attributes):

This would yield:
3 Rays, each D10, +7 (Charisma Mod 1) +7 (Charisma Mod 2) +5 (Intelligence Mod):
3x (D10 + 7 + 7 + 5) = 87 Max
Range: 60-87
Average: 73

For 0 Spell Slots, cast as often as you want.



Also keep in mind that I even havent added items like the Callous Ring or Spell Sparkler in my examples (which would make them even more powerful) while it is included in yours!
Отредактировано Thomas D.; 23 фев в 1:06
Автор сообщения: Thomas D.
The Magic Missile build is very common.

Also its ok with the correct gear and Evocation Wizard but its not "that" great in my opinion.

Its just 3d4 + 27 = 39 Max for 1 Level 1 Spell Slot
Or: 8d4 + 72 = 104 Max for 1 Level 6 Spell Slot

So its even with this gear just 30 - 104 (with a 1-6 Spell Slot)
Average: 34 (level 1) - 92 (level 6)



Here is another alternative that comes about as natural:
Warlock + Eldritch Blast + Agonizing Blast (only 2 Levels Warlock necessary can be multi classed afterwards with literally anything even Evocation Wizard) and if you keep the Tieflings alive you get an Item that adds the Charisma Modifier on top while you already get the Charisma Modifier added once (so twice in total).

Also its possible to gain 24 Charisma by several ways but lets stick to 22 Charisma because hitting this is ultra easy. So its 12 per Ray and you gain 3 Rays while each Ray is already a D10.

So you gain:
3D10 + 36 = 66 Max for 0 Spell Slots! (72 with 24 Charisma)

Range: 39 - 72
Average: 52

But usually you pair Warlock with Sorcerer and Sorcerer has Quicken Spells which costs only 3 Sorcery Points (and can be recharged by converting spell slots of your choice, a level 1 spell slots gives 1 Sorcery Point while a level 6 Spell Slots gives 6 Sorcery Points and allows it to use twice).

This allows the Warlock/Sorcerer to cast it twice, basically doubling the damage just for a single level 3 spell slot (or for 3x level 1 or twice for a level 6).

The total max damage output is 132 Damage (144 Damage with 24 Charisma) for almost 50% damage for half the cost.

Damage Range: 78 - 144
Average: 105

And its by far not the most damage you could get out of this there are ways to make it even higher.



With a Warlock / Evocation Wizard you could even add twice your Charisma and once your Intelligence Modifier. Lets say 24 Charisma and 20 Intelligence just for the fun (it will be hard but probably possible to reach this attributes):

This would yield:
3 Rays, each D10, +7 (Charisma Mod 1) +7 (Charisma Mod 2) +5 (Intelligence Mod):
3x (D10 + 7 + 7 + 5) = 87 Max
Range: 60-87
Average: 73

For 0 Spell Slots, cast as often as you want.



Also keep in mind that I even havent added items like the Callous Ring or Spell Sparkler in my examples (which would make them even more powerful) while it is included in yours!

Mmm.. You're absolutely right Thomas.

But...
Let's just say I want to give Wizard a little love with an easy yet good enough build!;)

Everybody and their uncles are raving about Warlock and Sorcerer (and Paladin).
Frankly I am over those guys!

Plus, ahem, don't repeat it, my main character is a Warlock-Sorcerer, shame on me! :O
Отредактировано superlloyd; 23 фев в 1:58
If you play a modded in class, of course balance is non existent, you only have yourself to blame for feeling strong. And as already stated a magc missile/eldritch blast class is strong, but far from the best.
Автор сообщения: Moonbane
If you play a modded in class, of course balance is non existent, you only have yourself to blame for feeling strong. And as already stated a magc missile/eldritch blast class is strong, but far from the best.
You and some other made me realise...

One need to be super simple, precise, clear, unambiguous, succinct, yet detailed when one is sharing some random ideas that crossed their mind.
(Or not bother, another sane alternative)


Anyway, it might be hard but I think I can do all that, so in this case I tried to raise to the challenge again. post rewritten yet again! (i.e. reordered, added some blank space, etc... )

If you still misunderstand the updated version... well too bad, I don't think I can be any more clear.
Отредактировано superlloyd; 23 фев в 3:29
Автор сообщения: superlloyd
Автор сообщения: Moonbane
If you play a modded in class, of course balance is non existent, you only have yourself to blame for feeling strong. And as already stated a magc missile/eldritch blast class is strong, but far from the best.
You and some other made me realise...

One need to be super simple, precise, clear, unambiguous, succinct, yet detailed when one is sharing some random ideas that crossed their mind.
(Or not bother, another sane alternative)


Anyway, it might be hard but I think I can do all that, so in this case I tried to raise to the challenge again. post rewritten yet again! (i.e. reordered, added some blank space, etc... )

If you still misunderstand the updated version... well too bad, I don't think I can be any more clear.
Some further though made realise... this post his made for a certain audience, much like some like sweet and some like sour. And you are obviously not the audience.
How to make it apparent though?
An answer for another day...
While I will agree many of the mod classes are quite OP, and maybe especially the homebrew ones out there ... if you care about "balance stuff" ... if you are simply using a non-included 5E-sourced subclass that Larian didn't simply include with the base vanilla game, why would THAT be "powergaming"? I mean, is it "powergaming" that they themselves are adding more 5E subclasses in Patch 8, like the Hexblade? Were you a "powergamer" if you used a Hexblade mod prior to Patch 8. Why?

I of course would obviously NOT disagree that breaking the level cap will start to raise your power once you do so. And since the enemies are not scaling past CR 12, you're going to start outmatching them. Even if you are just multi-classing into some 12/8 or whatever configuration.

Incidentally, though, I find it amusing claiming that "any" mod class will make you "godlike". In fact, there's a mod class at mod.io called the Wretch designed for people who want to have a more challenging experience, as it basically gets little or no spells, abilities, or anything else as it levels up. :steamhappy:
Автор сообщения: seeker1
While I will agree many of the mod classes are quite OP, and maybe especially the homebrew ones out there ... if you care about "balance stuff" ... if you are simply using a non-included 5E-sourced subclass that Larian didn't simply include with the base vanilla game, why would THAT be "powergaming"? I mean, is it "powergaming" that they themselves are adding more 5E subclasses in Patch 8, like the Hexblade? Were you a "powergamer" if you used a Hexblade mod prior to Patch 8. Why?

I of course would obviously NOT disagree that breaking the level cap will start to raise your power once you do so. And since the enemies are not scaling past CR 12, you're going to start outmatching them. Even if you are just multi-classing into some 12/8 or whatever configuration.

Incidentally, though, I find it amusing claiming that "any" mod class will make you "godlike". In fact, there's a mod class at mod.io called the Wretch designed for people who want to have a more challenging experience, as it basically gets little or no spells, abilities, or anything else as it levels up. :steamhappy:

Well the title was mostly a reaction to the multiclassing optimization guide fatigue. But perhaps badly named indeed...

I am here for a light, brainless, relaxing, experience!

Other than that, the level 20 mod.... yea I am here to have fun... I have nothing to prove. plus this wouldn't be the place for it! ^_^

But anyway, I have a hard time believing *some* of the people above had an honest reaction. At best they were tired and angry, And my message was not super clear enough to get through their bad mood.
Отредактировано superlloyd; 23 фев в 6:42
Автор сообщения: seeker1
While I will agree many of the mod classes are quite OP, and maybe especially the homebrew ones out there ... if you care about "balance stuff" ... if you are simply using a non-included 5E-sourced subclass that Larian didn't simply include with the base vanilla game, why would THAT be "powergaming"? I mean, is it "powergaming" that they themselves are adding more 5E subclasses in Patch 8, like the Hexblade? Were you a "powergamer" if you used a Hexblade mod prior to Patch 8. Why?

I of course would obviously NOT disagree that breaking the level cap will start to raise your power once you do so. And since the enemies are not scaling past CR 12, you're going to start outmatching them. Even if you are just multi-classing into some 12/8 or whatever configuration.

Incidentally, though, I find it amusing claiming that "any" mod class will make you "godlike". In fact, there's a mod class at mod.io called the Wretch designed for people who want to have a more challenging experience, as it basically gets little or no spells, abilities, or anything else as it levels up. :steamhappy:

BTW were you not the one who lightly enticed me to play the cosmic sorcerer or something?

I had to make a new game. The permanent god mod buff.. the frankly over the top too op buff... I couldn't play that game anymore, lol. I even started in tactician mode with more enemies! Trying to recover from the cosmic sorcerer trauma! ^_^
Отредактировано superlloyd; 23 фев в 6:45
Автор сообщения: superlloyd
Автор сообщения: superlloyd
You and some other made me realise...

One need to be super simple, precise, clear, unambiguous, succinct, yet detailed when one is sharing some random ideas that crossed their mind.
(Or not bother, another sane alternative)


Anyway, it might be hard but I think I can do all that, so in this case I tried to raise to the challenge again. post rewritten yet again! (i.e. reordered, added some blank space, etc... )

If you still misunderstand the updated version... well too bad, I don't think I can be any more clear.
Some further though made realise... this post his made for a certain audience, much like some like sweet and some like sour. And you are obviously not the audience.
How to make it apparent though?
An answer for another day...

Don't stress over it. There are lurkers on these boards that will take personal offense to your preference. It's not a you problem.
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