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If you are looking for synergies during wild shape, pay a visit to this page: https://bg3.wiki/wiki/List_of_features_that_work_in_Wild_Shape
There are a few things that will change with patch 8 which may interest you:
https://bg3.wiki/wiki/Guide:Patch_8_preview#Miscellaneous
Anyway, the moon druid was always great. All druids are excellent fighter-caster provided you don't want to specialize them in fighting or casting.
edit - the only thing I would say is that, to get the most out of them, you're going to have to put up with summoning a small army every morning and then being followed around by them all day. You can't unfortunately park them in camp now.
Aside from that, I'll also mention again the Nexus mod that provides Wild Shape gear which provides a lot of useful benefits to druids in wild shape, particularly Moon Druids.
I'm not stress testing, so I don't know what changes Patch 8 is bringing to Moon Druids in vanilla. I do know there was a bug with Unlock Level Curve that interfered with druid wildshaping, but it's been fixed.
And why did he become the weakest of the group in your view?
What's your group composition? There are details missing to help you effectively.
Info needed.
I never said that the druid was weak etc ...
I'm talking about what other people tell me on other forums, that there's a lack of stuff for the druid with this special.
I don't know, I've never played with a transfo druid, so I never looked to see if there was any good stuff at the end of the game.
I'm just asking if it's true.
And I'm not looking for anything in terms of stuff in particular.
Translated with DeepL.com (free version)
Well, there are a few items dedicated to druids. Many see the lack of items as something bad. But there are other items and features that balanced that out. You don't need to min max to get a powerful character that can even survive HM (Honour Mode).
I can only speak out of experience for what worked best for me:
Tavern Brawler is the features that you have to take, to be able to deal damage and have a good chance to even hit things in wildshape. And here I quote the wiki that I linked above about the feature that work during wildshape:
But as quoted in my previous comment, this little issue with the HM will be patched with Patch 8 and made more powerful with spike growth.
As for items, the end-game items that I almost always pick are:
The rest is depending on my team composition.
And as always, the game is modifiable. So if you think the game lacks something, then there is a chance, that someone made a mod for that. or something that comes close to that.
Here it is one of the best jack of all classes. Change form to be a fighter, stay human to be a hybrid support/cleric/damage caster. If your background had slight of hand you could literally fill all 4 major roles (warrior (tank or damage or both)), rogue (because sneak attack is so weak in this ruleset), damage caster, support caster) of D&D type parties.
Itemization is what you make of it. There are not TONS of druid specific items (and arguably there should be, since you get 2 of them in your group, and druids are an important group in the game) but there are plenty of items that druids can use to great effect.
After all, wild shape is not the only thing that makes the druid strong in the end-game. Beside summoning 5-8 summons and boosting the whole team (even your summons) with Heroes' Feast -which only druids and clerics can learn- at the start of your day, you can also cast a lot of spells or use a scroll. There are even fights, where using the wild shape is worse then just throwing in a spell or setup a choke point or make everyone wet, so your wizard or sorc can cast a cold or lightning spell. Then there are the ilithid powers that you can dip into and use and also the elixirs that stay for the whole day.
You don't need a jack of all classes, trades, or whatever. You have a team at your disposal. 4 characters (summons not included) to send into a fight or dialogue. And yes, the game gives you the chance to adopt 2 druids into the group. But I don't know why both should play moon druid and why you need 2 druid in the group at any time (especially in the end-game).
As for the lack of druid items: just mod the game. There came a build-in mod manager with Patch 7 which makes modifying way simpler.
And I agree to this.
But you'll never really come to your own conclusion without spending the time with a druid and a few items on them that compliment your team.
So you're going to say yes, but a mod that doesn't make the class cheat and that remains balanced?
Although I don't know if I'll be modding my game at the moment, I'll ask just in case?
But in the worst case, I'll change class if I ever see that my character is lagging behind.
Translated with DeepL.com (free version)
So if you want to go Moon Druid and focus on wildshaping, there is a mod that adds more wild shape gear to the game for you to use, with precisely these kinds of benefits. I recommend it. There are also some other mods that add additional wild shapes, or change the abilities your wild shapes get, too. Particularly your ability to cast while in wild shape. Take a look at those.
I obviously always agree with "play however you like"; I just mention options to people.