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I did play as Shadowheart on custom honor mode, keeping her as stealth cleric and it was a cheese. I dumped her STR to imrprove her charisma to improve dialog options, making her a pure spell caster. At some point i had to use a monk hireling though, to add an OP melee fighter to my team.
I know many people use tempest cleric builds, but i never really tested.
I play mostly HM so bless is basically mandatory in most fights making a cleric more support role early on....but on reg mode I think you can honestly make anything work
Personally I cant play without Shart as a cleric. too iconic.
maybe play her origin
There is a mod to make clerics use charisma though that works fine.
As far as actual power goes though cleric is fine.
Tempest, War & light are currently probably the better ones in game.
And if you want to be more martial you can always do a multi class split.
Ranger 5+ 7 cleric works quite well.
BTW if you are open to modding the mod for divine soul sorcerer is amazing.
You get meta magic like a normal sorcerer but access to both the wizard and cleric spell lists.
You also get 2d4 that you can add to any d20 roll once per short rest.
Overall I would agree with the others here.
Specially on Normal - everything works.
BUT maybe you should consider waiting for Patch 8?
It should bring the last big Content Update for BG3 (I personally wait for my next real palythrough for this as well) adding new Subclasses and I guess more stuff (not checked all information) but than the Game should be "Complete" (besides mods).
Guidance, best or almost best cantrip in game.
Crowd control since very start
Good dmg spells
Medium armor + shield
Not bad HP like (some) other casters
Healing
NOT stat/feat greedy. ASI ASI ALERT/WAR CASTER (Depending on what potion you have less) and to the moon.
+ that, depending on domain, clerics have cools stuff. Here my favorites:
-Tempest. Heavy armor, wider range of dmg spells. Crazy spikes of dmg.
-Life. Heavy armor, STRONGEST healing in game (btw, remember: you'll still have CC and DMG if you don't need healing)
-Light. wider range of dmg spells. Defensive trigger. Great sinergy with radiant orbs.
-Knowledge. Proficiencies!!
Clerics only have 1 bad thing: not charisma. Beware of this if you want to make your Tav a cleric.
In the first few levels, if you are open to doing a respec a bit later, you can dip 1 level of monk to get some extra physical attacks until your spells become more useful. Around level 5 you can redo from the ground up and go pure cleric. Its a crutch but it works really well and keeps your sleep-fight-sleep-fight cycles down in act 1.
The only real downside is the first 10 min with 2 clerics, one that has poor stats, is a bit weak but since its just the easy intro and beach you will be fine.
I thought Patch 8 had already come out? If it hasn't, maybe I'll just fiddle around until Patch 8 comes out. Then see if the mod for Clerics with Charisma works. I really liked having that with the Paladin. Then I would probably just go with a Tempest Cleric.
Edit: Sorry, I just saw the bit where Patch 8 is under testing. That's what I get for scanning headlines on news sites and not reading article.