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But hey, if D&D is too woke for you, you should switch to Pathfinder right now. It's a real manly man system with lots of big numbers and no gays or pronouns or options to play as a disabled character at all.
There's not a single shred of rl politics in our tables....but a lot of memes and movie references for example...ie my players are now in the forgotten realms MiB with a flashing wand that casts modify memory, "Eye Protectors" that protect from the flashing wand etc...
Im sure it bothers the people in charge at WotC to no end that they cant do anything about all the problematic DnD books people already have in their bookshelves.
They can try telling ttrpg fans that orcs represent black people and dark elves are problematic all they want, but thats not gonna help them sell books nor is it gonna convince anyone of such moronic ideas. XD
Obviously dripping with sarcasm in your post but at least they release everything for free, have great art, a much more complete rules system and more customization options to build exactly what you want.
Even 2e having cut down on the math and only been out half the time 5e has puts 5e to shame with the options it gives.
(The CR calculator also actually works and its near impossible to break the system until you are very close to level 20)
They also don't try to screw over content creators or send the pinketons to peoples houses to intimidate them so there is that upside too.
Of course that's only true if you have the brains to homebrew, instead of just depending on prewritten stuff....:P
You find it cool that PF bombards you with millions of prewritten options, I for my part find it annoying having to sift through hundreds of options that aren't relevant to me and my playstyle to find the 5 things that are of interest to me.
Butto each their own....that's why there's hundreds of different rulesets...So if PF is your thing, more power to you, whatever...
Sad thing about is the idiots claiming orcs = black people obviously never read Tolkien.
He equated them to the soccer and other sports hooligans he had seen.
As for the dark elves, a lot of their stuff comes from the Elric book series, the Melenbone people were a large inspiration from them with a bit of dark elves from norse mythology thrown in.
The only way these things are racist is if you insert your own biases into them and change them to suit an agenda.
Problem is once you hit a certain point of homebrew it becomes an absolute PITA to keep track of and the requirement to home brew so much leads to a massive amount of variance at each table.
Hence one of the reasons I have loved pathfinder so much as both a DM and as a player.
The adventure league is also amazing as it allows me to take a character from one table to another to another (we have 3 DM's in our small town alone that run games tied to the adventure league which is great if your schedule shifts around and are attached to a character.
The good news is that it doesnt really matter if WotC makes good DnD content or not.
Theres 50 years of ttrpg history and fandom there and they cant kill that with any amount of woke new books. People will keep playing DnD wih or without WotCs support.
Sometimes the current edition if DnD is in a ♥♥♥♥♥♥ place, when it is companies like Paizo and other third party publishers step up and serve the parts of the ttrpg market WotC doesnt want to associate with. ^^
YA sadly ppl tend not to want to try new systems once they are settled into one.
As a DM when I had burnout with 5e I more or less gave my players the option of "we can take some time off so I can relax for a couple weeks or we can try the starter box for a couple other systems"
Thankfully they ended up loving cyberpunk red and pathfinder 2e.
The fact many of our local players started out in 2-3e D&D though probably helped with that though as it meant they were not afraid to try more crunchy systems.
That's actually a great point being that I still favore 3.5 and really only play 5e in video games. So you're right, regardless of what WotC does, I'll still be playing the rule set I favor prior to them dragging the game through the mud. On top of that there are so many other publishers making games such as Pathfinder, etc. that still focus on the fantasy and imaginative rather than ridiculous identity politics.
Never had that problem, though our table doesn't care that much for balance and rulelawyering...and often you just need to "dress up" already existing things to give the player what they want, which makes homebrewing a whole lot easier...And of course getting the players in the boat of managing their stuff themselfes, instead of you as GM having to do everything for them. Luckily I have enough experienced and long time players, so that helps a lot...
I don't play with randoms at all. So Adventure league is kinda useless for me. I have long term groups who play together for years. There is no need for me to take characters from table to table.
I also make a point of having a rather strict schedule and everyone committing to a rather strict regular schedule. We play pretty much every saturday...I'd say about 45 Saturdays a year, and have done so for almost 5 years now. The strict schedule and having your players comit the day for that, helps massively with stability, so there is very little shifting around...