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I believe alignment is mainly for reoleplay purposes - to help the player make decisions on how their player should react to the world.
However, it should be noted that evil people can do good deeds without good intent and good people can do evil deeds without evil intent - the same goes with chaos and law.
Think about the character from Inglorus bastard colonel hans Landa in the first farm scene with the french farmer, he was presented as a very pleasant and charming guy
The rest were either neutral, or good. And Shadowheart clearly was not quite all there, far from typical Sharran. Won't be surprised if the rumors about her are true and she's actually a brainwashed cleric of Selune.
Minsc was chaotic good in BG 1,2 and Jaheira actually was neutral good, even though the game allowed druids to be true neutral at that time.
I think it's ok to not show their alignments considering that apparently you can sway origin characters into different directions. But I loved alignment shift system in Planescape: Torment, there's that.
Oh ok, I like Gale too... as long as he isn't talking.
EDIT: And I really need to stop spelling Gale Gael. Sorry I have a friend named Gael.
If you make good aligned choices, she'll dislike you pretty quickly.
She also doesn't get any affinity for petting Scratch. Truly, truly wicked! >:(
Evil: Astarion, Lae'Zel
Neutral: Shadowheart, Gale (one is a tsundere with ambivalent approval choices, another one is too fishy to be good)
Good: Wyll, Karlach
Seems pretty balanced to me. But since they can be led to different paths as you play this whole topic is moot.