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You can totally dual wield, though seeing as the archery fighting style is so good and makes your hits so much more consistent, I'd still lean ranged over melee.
10 isn't good enough.
Rangers primary ability is Dexterity, their saving throw proficiencies are Strength & Dexterity.
Might not be optimized but it makes for a good all-arounder with Hunters mark proccing on the range hits.
I usually prefer having a shield to dual wielding, especially when you get more attacks per round. The AC bonus is really nice.
Though you CAN dual wield hand crossbows for a ranged weapon and still get the AC bonus with a sword/shield.
Agree. Player has to weigh whether the investment of a feat or two fits the gamers style.
Also for ranger, hunters mark is a bonus action, which will block your offhand attack every time you switch targets.
I'm dumb, and yes I've played the game but bear with me. For a class like ranger who uses finesse weapons, switching between bow and melee doesn't matter in terms of damage, right? Considering bow and melee rely on dex? Basically, it's not as problematic as trying to hit with a crossbow consistently as a str barb who needs to focus on getting close right?
So yeah, this sounds like a good build idea to me.
They are clearly asking about the comparison of bow vs dual wielding.