Baldur's Gate 3
Sorlock or Mystic Arcanum
New to DnD. I was thinking of making an Archfey Warlock. Particularly for misty escape, it looks like mainly a misty step that triggers as a reaction in response to damage. Seems pretty strong as it's a patron feature, doesn't require one of my limited spell slots like if I casted misty step myself and it comes back on short rest. Not really into the fey presence, but maybe it might be useful. And the last otherworldly patron feature we'll have access to in 1.0 doesn't really interest me because it seems to only activate in response to an enemy charm. Maybe 1.0 will have enemies flinging charm left and right, but I can't remember that happening in any of my early access playthroughs.

Long story short, I was thinking Warlock 9 to get to 5th level spells, then Sorcerer 3 to get access to metamagic. Maybe use my metamagic to empower some eldritch blasts. What concerns me however is to the best of my knowledge I'll miss out on that 6th level spell from Mystic Arcanum. So veteran Dnd players, I'm calling on you. Does this seem like a viable build for BG3? And do the benefits of Sorlock outweigh that 6th level spell from Mystic Arcanum?

Also, based on my googling, it seems my main damage will come from Hex and Eldritch Blast. And luckily Eldritch blast, like all cantrips, scale off of character level and not levels in a particular class. So I'll be able to get 3 Eldritch Blasts per turn in 1.0 even if I multiclass. Also aware this is pretty late game build because if I wait til I get 5th level spells in Warlock, I won't get Metamagic from Sorcerer until level 12, the max in 1.0
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2-3 levels of warlock gets you just a pretty small pool of sorcery points. The Sorlock tends to be in the other direction, a sorcerer with 3-ish levels of warlock. If you're interested in taking Warlock to level 9, I'd probably just stick with it.
Цитата допису medicinezombie:
Цитата допису gramarye28:

That's a great point! I honestly have been learning DnD in a pidgin way and had no idea feats were tied to class level, not character level. I honestly thought they were like cantrips! Looks like I may have to make a choice. And I haven't mentioned this yet, but although I'm generally about maximizing the effectiveness of my build, I think something about the Archfey patron intrigues me from a rp perspective. Especially as Larian has said Warlocks will be able to interact with their patrons in game.

Another class I was thinking about maining for my first playthrough, and this is a total departure from the current conversation, at full release is the Circle of the Moon Druid. I really like the idea of concentrating on a spell then Wildshaping all in one turn to web enemies or do damage as a bear. But it fell off in EA for me when the bear didn't get buffed at lvl 5, while martial classes were getting extra attack. It really depends on how Larian pragmatizes combat wild shapes for full release. And their hasn't been enough information released about that for proper theorycrafting, imo.

lol, I both DM and play 5e, and I didnt know Feats were a class level thing for years, its easy to miss

a build being effective is nice, but RP reasons are really good to follow too, should be a lot of fun stuff with Archfey from that side of things, regardless of the build itself. Which might be a reason to dip into sorcerer - if it unlocks more RP stuff for your character (warlock + sorc, vs just pure warlock OR sorc).

Moon druids are def fun as well, at low levels dropping a Web and then wildshaping into a spider is really really effective. Ever better probably since Larian is expanding the pool of possible forms too.

casting Sunbeam and then turning into an elephant at level 12 and basically being a Venosaur sounds like fun lol

Thank you so much for your replies! Do you mind sharing what information you have on the wild shape forms available in full release? I have been looking everywhere, but it seems like there is a scarcity of information. Elephant sounds fun!
I'm doing a SorLock build too in my first playthrough. I have decided Sorc 2 levels - Warlock 3 levels - Sorc 7 levels. Using the Fiend Warlock so I can gain HP per each unaliving I do. Archfey seems too weird for me.

That way I get 1 good Level 5 spell, I keep 2/3 feats, and still feel like a strong SorLock.

Losing out on 1 ASI/Feat and a few higher level spells is worth the cost to me. I'm not trying to Spam FireBall or trying to be OP but rather keeping the combat interesting so I'm comfortable with this set up.

I hope your SorLock build goes great! I did tons of research on this lolol Took me awhile to figure things out.
Автор останньої редакції: Quintosential; 16 лип. 2023 о 19:27
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Опубліковано: 16 лип. 2023 о 16:51
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