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Here is the quotation from the Player Handbook of 5e rules:
"When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to 0."
r/whoosh
After all, flowing dodge is a monk feature. So surely they've added it, right?
I know how they work. I think the joke clearly went over your head.
Even if it's something that's in the book, not every video game needs to be a carbon copy of the others. No DnD game has ever 100% copied the mechanics of table top.
Why I say halfway is because there is an already working Advantage and Disadvantage mechanism in the game already. So implementing the Dodge action is no additional work. It is on purpose. Why? I can't fandom the answer, since for me this would enrich the combat system.
Instead of the silly stuff they put in like the charges you can build up with some gear and other stuff on gear that triggers on certain actions.