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I'm out.
My suggestion, keep the Bard a purebred, while you play on the front lines with a Fighter or Paladin in heavy armour, to take the heat off your Bard.
edit: More likely would be Bardic "College of Valor", which is similar but a little less flashy, still get medium armor, shield proficiency, and extra attack
If that's not in the game then it gets more complicated lol, but probably still possible
I think that is in the game. At least to some degree from my understanding watching developers reviews and the PFH event.
Both the Valor and Swords subclasses will be in 1.9, and both enable warrior bards.
Good to know. OP has the answer. :)
Yup, should be good. Good luck!
Nice, got some options then. For maxing AC, getting Shield proficiency from somewhere else, and then pairing it with Dueling fighting style from Sword Bard, and wearing halfplate, would have like 21 AC before magic items (15 half plate + 2 dex mod + 2 shield + 2 dueling fighting style).
And/or the Defensive Duelist feat, and the Shield spell, can make this even higher
It never crossed my mind (because I feel pure bards are outright awesome, specially college of lore bards), but you could possibly try a bard/warlock with pact of the blade (it gives you the ability to use CHA as your melee attack stat instead of STR or AGI).
About hte bard monk, it would be completely MAD (as in multiple attribute dependant). Bards require CHA for spellcasting, their class mechanics and being a party face, DEX for ranged and melee combat, some CON, and monks require WIS. I'm not saying you shouldn't do it, but it sure wound't be for the power.
This sort of thing works better with one level of hexblade, if hexblade were in the game.
As it stands in 1.0, three levels is too deep an investment to achieve SAD scaling. Hell, that's almost an entire ASI anyway, which could go towards strength or dex, and it delays bard spell progression far too much.
Unless they changed it, Swords and Valor colleges get an extra attack at 6, not 5.
Paladin 2 is the MC I’m going for. Smites add a lot of damage when backed up with full caster levels, and Bard is missing good damage options in its base kit (without considering Magic Secrets).
lol you are correct, extra attack at level 6, not 5. Bard/Paladin is a strong combo too, you can do everything - melee combat, spellcasting, social stuff. And depending on how the game does class restricted content/dialogue, getting 2 classes on 1 character might be good for that too