Baldur's Gate 3

Baldur's Gate 3

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Saru Jul 14, 2023 @ 11:06pm
Per Encounter Abilities?
Are there any abilities that are "per encounter" or is it all either cantrip/use whenever or spell slot based? I wouldn't mind seeing something similar to Pillars of Eternity, it could cut down on long rest spamming, if that even is a concern atm.

Wondering what others think.

Cheers.
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Showing 1-11 of 11 comments
larhtas Jul 14, 2023 @ 11:10pm 
Yes, somehow.
Instead the right label is "replenish after a short rest".
Short rest were implemented in 5th to replace, somehow, the "per encounter" system of the 4th edition of d&d.
Normally in d&d you are not limited by the amount of short rest you can take. But in BG3 you are.
Rusted Metal Jul 14, 2023 @ 11:33pm 
Another berserk avatar - 3 now, nice.

I personally find that a long rest every 3 encounters is about right enough to get the story and to have enough food collected between sleeps, although even using the illithid Tadpole requires long rests to recharge so there are exceptions.

I fully agree that maybe there needs to be a way to recover spellslots without long resting maybe more short rests or something, that being said i don't really have any problem with it being the way it is now.

However tying the story to long rests is something i do not particular like because alot of the time especially with the classes that don't have spells it becomes "i should rest so i get the story" rather then "I should rest because i need to"
Last edited by Rusted Metal; Jul 15, 2023 @ 12:04am
Wither Jul 14, 2023 @ 11:35pm 
Originally posted by BrutalHonestGaming:
Originally posted by Saru:
Are there any abilities that are "per encounter" or is it all either cantrip/use whenever or spell slot based? I wouldn't mind seeing something similar to Pillars of Eternity, it could cut down on long rest spamming, if that even is a concern atm.

Wondering what others think.

Cheers.

Go play Pillars of Eternity and leave this game for actual gamers 😆

Now you want to talk about a total "cake walk" 😂 Pillars of Eternity 1&2 were so easy to play, I could practically play both of them in my sleep 😴

Is that the game you're coming from? This game is going to eat you alive 😂
Maybe that "rest spamming" is the way it's done in POE 1&2 😜

But in this game isn't "rest spamming" because it's a part of the overall story and different things happen every time you rest 😝 You might encounter The Devil or The Manifestation of The Tadpole or Find out one of your party members is "Vampire Light" 😜

And it's you have various actions you can perform in your turn. Plus 1 free action like healing yourself. And you have to plan carefully as to what, skills and abilities you use. Cantrips can be cast anytime you wish,
Therefore they're valuable 😛 And some actions will require you to do a full rest to be able to use that ability.

Here's an extremely useful tip 😜 Make sure to turn off, Karmic Dice in the settings because it's based on luck and it works for the enemies and against you 😂 Believe it or not, I learned that "tip" from here, shocking I know 😆

Unless they place time-restrict on us as narrative, resting too much will make your tadpole grew too powerful and have bad outcome later on, or maybe timed side quest etc.

Then it is just pointless inconvenient. And since there are COUNTLESS supplies laying around there is no need for any resource management at all.

Beside, the dev can make the encounter more interesting, even without resource restriction. DOS 1 & DOS 2, for example, have normal skill/spell that didn't use resource at all, all use cool down timer.

Or in PF WOTR, where we got like TONS of scrolls and spell slot, but the challenge lies else where.
BrutalHonestGaming Jul 14, 2023 @ 11:42pm 
Originally posted by Wither:
Originally posted by BrutalHonestGaming:

Go play Pillars of Eternity and leave this game for actual gamers 😆

Now you want to talk about a total "cake walk" 😂 Pillars of Eternity 1&2 were so easy to play, I could practically play both of them in my sleep 😴

Is that the game you're coming from? This game is going to eat you alive 😂
Maybe that "rest spamming" is the way it's done in POE 1&2 😜

But in this game isn't "rest spamming" because it's a part of the overall story and different things happen every time you rest 😝 You might encounter The Devil or The Manifestation of The Tadpole or Find out one of your party members is "Vampire Light" 😜

And it's you have various actions you can perform in your turn. Plus 1 free action like healing yourself. And you have to plan carefully as to what, skills and abilities you use. Cantrips can be cast anytime you wish,
Therefore they're valuable 😛 And some actions will require you to do a full rest to be able to use that ability.

Here's an extremely useful tip 😜 Make sure to turn off, Karmic Dice in the settings because it's based on luck and it works for the enemies and against you 😂 Believe it or not, I learned that "tip" from here, shocking I know 😆

Unless they place time-restrict on us as narrative, resting too much will make your tadpole grow too powerful and have a bad outcome later on, or maybe a timed side quest, etc.

Then it is just pointless and inconvenient. And since COUNTLESS supplies are laying around there is no need for any resource management at all.

Besides, the dev can make the encounter more interesting, even without resource restrictions. DOS 1 & DOS 2, for example, have normal skills/spells that didn't use resources at all, all use cooldown timers.

Or in PF WOTR, where we got TONS of scrolls and spell slots, but the challenge lies elsewhere.

That's your "opinion" and you're entitled to have one.

I disagree it's not a waste of time. Who knows maybe the devs "tweaked" how it works? But this game isn't Pathfinder, perhaps you should go back and play that. And leave this game to the gamers 😂 you can always add mods and make it the way you want to. Without whinging about it 😆
Deadpaanda Jul 14, 2023 @ 11:46pm 
Originally posted by BrutalHonestGaming:
Originally posted by Wither:

Unless they place time-restrict on us as narrative, resting too much will make your tadpole grow too powerful and have a bad outcome later on, or maybe a timed side quest, etc.

Then it is just pointless and inconvenient. And since COUNTLESS supplies are laying around there is no need for any resource management at all.

Besides, the dev can make the encounter more interesting, even without resource restrictions. DOS 1 & DOS 2, for example, have normal skills/spells that didn't use resources at all, all use cooldown timers.

Or in PF WOTR, where we got TONS of scrolls and spell slots, but the challenge lies elsewhere.

That's your "opinion" and you're entitled to have one.

I disagree it's not a waste of time. Who knows maybe the devs "tweaked" how it works? But this game isn't Pathfinder, perhaps you should go back and play that. And leave this game to the gamers 😂 you can always add mods and make it the way you want to. Without whinging about it 😆
dude stop trying to gate keep the game. toxic people like you give game fans a bad rep. let people have their own complaints and leave it at that. no need to tell them to leave the game because they don't like some mechanics
Saru Jul 15, 2023 @ 12:00am 
Originally posted by BrutalHonestGaming:
Originally posted by Saru:
Are there any abilities that are "per encounter" or is it all either cantrip/use whenever or spell slot based? I wouldn't mind seeing something similar to Pillars of Eternity, it could cut down on long rest spamming, if that even is a concern atm.

Wondering what others think.

Cheers.

Go play Pillars of Eternity and leave this game for actual gamers 😆

Now you want to talk about a total "cake walk" 😂 Pillars of Eternity 1&2 were so easy to play, I could practically play both of them in my sleep 😴

Is that the game you're coming from? This game is going to eat you alive 😂
Maybe that "rest spamming" is the way it's done in POE 1&2 😜

But in this game isn't "rest spamming" because it's a part of the overall story and different things happen every time you rest 😝 You might encounter The Devil or The Manifestation of The Tadpole or Find out one of your party members is "Vampire Light" 😜

And it's you have various actions you can perform in your turn. Plus 1 free action like healing yourself. And you have to plan carefully as to what, skills and abilities you use. Cantrips can be cast anytime you wish,
Therefore they're valuable 😛 And some actions will require you to do a full rest to be able to use that ability.

Here's an extremely useful tip 😜 Make sure to turn off, Karmic Dice in the settings because it's based on luck and it works for the enemies and against you 😂 Believe it or not, I learned that "tip" from here, shocking I know 😆
Boy, aren't you just a ray of pure sunshine...
BrutalHonestGaming Jul 15, 2023 @ 12:19am 
Originally posted by Saru:
Originally posted by BrutalHonestGaming:

Go play Pillars of Eternity and leave this game for actual gamers 😆

Now you want to talk about a total "cake walk" 😂 Pillars of Eternity 1&2 were so easy to play, I could practically play both of them in my sleep 😴

Is that the game you're coming from? This game is going to eat you alive 😂
Maybe that "rest spamming" is the way it's done in POE 1&2 😜

But in this game isn't "rest spamming" because it's a part of the overall story and different things happen every time you rest 😝 You might encounter The Devil or The Manifestation of The Tadpole or Find out one of your party members is "Vampire Light" 😜

And it's you have various actions you can perform in your turn. Plus 1 free action like healing yourself. And you have to plan carefully as to what, skills and abilities you use. Cantrips can be cast anytime you wish,
Therefore they're valuable 😛 And some actions will require you to do a full rest to be able to use that ability.

Here's an extremely useful tip 😜 Make sure to turn off, Karmic Dice in the settings because it's based on luck and it works for the enemies and against you 😂 Believe it or not, I learned that "tip" from here, shocking I know 😆
Boy, aren't you just a ray of pure sunshine...

Nope! Just BRUTALLY HONEST 😆
branmakmuffin Jul 15, 2023 @ 12:24am 
Originally posted by Saru:
Are there any abilities that are "per encounter" or is it all either cantrip/use whenever or spell slot based? I wouldn't mind seeing something similar to Pillars of Eternity, it could cut down on long rest spamming, if that even is a concern atm.

Wondering what others think.

Cheers.
In PnP, there are some abilities that are per combat encounter. Gloomstalker's Dread Ambusher is one. You get that extra attack only in the first round of combat.
Mosey Jul 15, 2023 @ 12:32am 
There are items in the game that are once per combat, so one expects more of that kind of thing when the game goes live.
Saru Jul 15, 2023 @ 8:25am 
I guess it's fine as long as they don't make you do a long rest after every encounter.
Saru Jul 15, 2023 @ 8:29am 
Originally posted by BrutalHonestGaming:
Originally posted by Saru:
Boy, aren't you just a ray of pure sunshine...

Nope! Just BRUTALLY HONEST 😆
I find the notion funny that you think that something that is based on D&D is something for "real gamers", completely ignoring the fact that D&D is as popular as it is because it is very easy to learn and play, especially in its current iteration. "Casual friendly" you might even say.
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Date Posted: Jul 14, 2023 @ 11:06pm
Posts: 11