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Instead the right label is "replenish after a short rest".
Short rest were implemented in 5th to replace, somehow, the "per encounter" system of the 4th edition of d&d.
Normally in d&d you are not limited by the amount of short rest you can take. But in BG3 you are.
I personally find that a long rest every 3 encounters is about right enough to get the story and to have enough food collected between sleeps, although even using the illithid Tadpole requires long rests to recharge so there are exceptions.
I fully agree that maybe there needs to be a way to recover spellslots without long resting maybe more short rests or something, that being said i don't really have any problem with it being the way it is now.
However tying the story to long rests is something i do not particular like because alot of the time especially with the classes that don't have spells it becomes "i should rest so i get the story" rather then "I should rest because i need to"
Unless they place time-restrict on us as narrative, resting too much will make your tadpole grew too powerful and have bad outcome later on, or maybe timed side quest etc.
Then it is just pointless inconvenient. And since there are COUNTLESS supplies laying around there is no need for any resource management at all.
Beside, the dev can make the encounter more interesting, even without resource restriction. DOS 1 & DOS 2, for example, have normal skill/spell that didn't use resource at all, all use cool down timer.
Or in PF WOTR, where we got like TONS of scrolls and spell slot, but the challenge lies else where.
That's your "opinion" and you're entitled to have one.
I disagree it's not a waste of time. Who knows maybe the devs "tweaked" how it works? But this game isn't Pathfinder, perhaps you should go back and play that. And leave this game to the gamers 😂 you can always add mods and make it the way you want to. Without whinging about it 😆
Nope! Just BRUTALLY HONEST 😆