Baldur's Gate 3

Baldur's Gate 3

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Maru Jul 14, 2023 @ 8:30pm
Resting is a waste of time and annoying.
change my mind
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Showing 1-15 of 68 comments
Deadpaanda Jul 14, 2023 @ 8:31pm 
It progresses some of the story content so if you just want less content that's on you.
Recjawjind Jul 14, 2023 @ 8:32pm 
It's.... an integral part both of the story and dnd.
Lord Adorable Jul 14, 2023 @ 8:32pm 
Won't bother to. I like my D&D mechanics.
Homer Morisson Jul 14, 2023 @ 8:37pm 
Long Rests I actually like, as in retreating to a peaceful, safe place in which my party lets down their guard and eventually their hair, that's cool, kind of like coming home after a hard day of slaughtering goblins.

What I don't like is how often 5e forces you to rest... I'd want Long Rests to be a reward, not a dreaded "Yet again?!" just cause your Spell Slots and Sorcery Points are all gone from just one or two battles.
katzenkrimis Jul 14, 2023 @ 8:42pm 
I like camp because every time I go there something unexpected happens.

One day it's kinky, the next day it's creepy, after it's a murder mystery.

It's a gathering spot for the criminally insane.

What's not to like.
Deadpaanda Jul 14, 2023 @ 8:44pm 
I just remembered we can get that goblin chicken to go to our camp. gonna raise it to become a BEAST
Ronin Gamer Jul 14, 2023 @ 8:59pm 
Short rest restores health without using resources as well as restoring certain functionality like a fighters extra action, warlock spell slots, etc. Long rest obviously resets everything and also has many conversations with your team members and unique story events can take place at camp as well, some that can be missed for those of you that wish to be stupidly stubborn about it.
Honestly I don't care what you do with your experience, it's yours to do more poorly if you wish, but going to camp and resting or short resting is a function that serves a purpose in DnD and has uses in BG3. I don't care if I change your mind or not, I know it's value.
dolby Jul 14, 2023 @ 9:11pm 
yeah you are right the way it's done in game it's totally pointless
boo_guy Jul 14, 2023 @ 9:12pm 
Camp isn't a waste of time, it's where you go pet and play fetch with the doggie and feed the goblin chicken.
Last edited by boo_guy; Jul 14, 2023 @ 9:15pm
Ignosius Jul 14, 2023 @ 9:13pm 
The intent of resting is to get you to ration your resources and not just blow all of your spells on a single encounter. You need to survive long enough to get to somewhere you can actually rest.

In practice, however, it just causes the player to rest after every single encounter. It requires some kind of balancing to actually make it work in a game.
dolby Jul 14, 2023 @ 9:13pm 
Originally posted by katzenkrimis:
I like camp because every time I go there something unexpected happens.

One day it's kinky, the next day it's creepy, after it's a murder mystery.

It's a gathering spot for the criminally insane.

What's not to like.
the rest with mechanical aspects of it... cos it does nothing at all... may as well remove food although.
dolby Jul 14, 2023 @ 9:16pm 
Originally posted by boo_guy:
Camp isn't a waste of time, it's where you go pet and play fetch with the doggie!
His talking about rest not camp. Camps can exist without resting those two things are two separate things apart from that they share the same location. One in this case resting is a waste of time and is pointless.
Homer Morisson Jul 14, 2023 @ 9:16pm 
Originally posted by Ignosius:
The intent of resting is to get you to ration your resources and not just blow all of your spells on a single encounter. You need to survive long enough to get to somewhere you can actually rest.


And that's precisely what I hate about it... this artificial limitation on spell slots just so the dumb brutes aka Melees still have a justification to exist... look at how Pathfinder WotR does it, much more sensibly... you get a ton more Spell Slots, and Resting is tracked via Fatigue, how long you've spent traipsing about.

Much better than forcing us to either long rest after every slightly challenging encounter, or to make slightly challenging encounters artificially super-challenging because we have to nerf ourselves to not lose all our spell slots.

Stupid system.
Clownpost 101 😆
[OTS]EchoZenLogos Jul 14, 2023 @ 9:18pm 
Originally posted by Ignosius:
The intent of resting is to get you to ration your resources and not just blow all of your spells on a single encounter. You need to survive long enough to get to somewhere you can actually rest.

In practice, however, it just causes the player to rest after every single encounter. It requires some kind of balancing to actually make it work in a game.

This honestly is a problem with pretty much any game ever made with a "Rest" mechanic, and it's sad to see developers not put enough thought into properly balancing it.

Neverwinter Nights (the original) lets you rest basically at any time as long as enemies are not too close, and since you get so limited spell slots in the D&D version that is based on it basically means you rest whenever you are out of combat. This made things totally unbalanced and there were no consequences for spamming rest.

Long-term resting in RPGs should give significant bonuses, but only be required rarely and shouldn't be needed to "replenish spell slots" or whatever in games that give you only enough spells to make it through a handful of encounters. Short-term resting or breaks between battles should be enough to mostly keep you going unless something really major happened.
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Date Posted: Jul 14, 2023 @ 8:30pm
Posts: 69