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The Amazing Kreskin is still alive.
He's 88 years old.
He might be able to answer this question.
I'll get on the horn, see if I can make it happen.
I'm asking about the class in general, in 5e, not specifically for BG3... obviously we don't know BG3 yet up to Level 12, but we know that everything in the PHB will be in the game, so PnP veterans will definitely be able to give valuable advice.
Warlock is extremely fun for a variety of reasons. Keep in mind this is a larian game, so environmental interaction, and esp verticality plays a huge role in this game, and being able to knock enemies back as a cantrip is just crazy powerful.
Yeah, Disintegrate is a good point, though I really hate that in BG3 as a Sorc you pretty much get zero cool Necromancy spells, and so I'd kinda be forced to play Wizard (which I hate, stupid micromanagement having to prepare spells), and if I can't play Sorc, I might as well try the Warlock was my thinking.
So the Cantrip Eldritch Blast can actually get Knockback?
That is indeed pretty cool, to get a ranged knockback and push guys off a cliff from far away, heh.
Warlock might have better longevity if you're not long resting though.
Grab that alongside agonizing blast, and your eldritch blasts are going to be exceptionally effective. It's not even a short knockback, its a full 4.5 meters, or 15 feet if you prefer imperial units.
Also as a fiend warlock, you still get fun spells like fireball, though you can only cast them twice per combat for the majority of the game, 3 times at very high levels. They will always be upcast to the highest level you can though, because of how warlock spellslots work, so they are going to *hurt*.
Eldritch blast is always a super viable fallback option though.
Also @Indure:
Yeah, the longevity might be a point in favor of the Warlock over Sorc, as Warlock can get their Slots back from Short Rests, while Sorc can only do so via Long Rests.
The Fallback with the special Cantrip, especially as it's upgradeable/customizable is also a major advantage, as Sorcerer Cantrips are just so ♥♥♥♥♥♥ boring, that's kid's party "magic" to my mind... Oh look, I can make a ball of light appear...
4.5 meters is indeed quite significant, and as I said, that from range no less.
Gonna look into what specific spells Warlocks will get up to Level 12, and go from there... Warlock of course also has the added bonus of getting to interact with your Patron throughout the game, which sounds pretty cool.
Yeah, warlocks are more consistent, but twinned casted haste or quick casted fireballs just end encounters in 1 turn (yeah, it doesn't work in tabletop, it does here).
A summon? Really? When, how what, all the Paths, or just a specific path?
Summon could be a proper dealmaker for me, as I said, I really hate that Sorc doesn't get Necromancy spells I want, especially Animate Dead... so if all Warlocks can get a summon, I'm pretty much sold!
Chieftain:
I won't multiclass, due to the bloody Level 12 cap... Level 12 is already way too low for my tastes, why should I further gimp my character by only getting 6 levels in a class... that's half again as weak.^^
Metamagic is awesome, but the nerfed BS we get with 5e/in BG3... I want proper Metamagic, like you get in Pathfinder WotR, that would be amazing... but no.