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I did remember that game and who made it when Divinity: Original Sin rolled around and I was like 'oh, yeah, they made that.' and I was in.
Exactly ! for me it's more about being able to turn into a dragon in an open world in a game that is so old while some of the recent ones can't do it ^^
Still remember the dragon hunter squad - apparently a lot of people missed that you could turn into a dragon against them when you kill the one with the blocker.
There was also Divinity: Dragon Commander which they made after Ego Draconis. Though that game was also far from perfect.
Fire Breath can barely hit the Dragon Terror Patrol from point-blank range, and Fireball always misses them by a country mile since it wasn't intended for enemies of their size. Meanwhile, the Power Rangers can still stunlock you with explosive arrows which never miss.
That is to say, I can definitely understand how people didn't notice fighting the Ginyu Force as a dragon was possible, since it just barely functions as intended.
Ok the game is full of flaws but in 2009 I was 11 years old and open world rpgs weren't seen every day and at that time it seemed like a revolution to me but it's sure that 14 years later it must have got a hell of a lot of old, I don't even want to go back there I prefer to keep my childhood memories intact eheh