Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There have been no buffs to it, and there was nothing to fix, so it's working today like it always was.
Bone Chill on the other hand is an actual attack roll like Firebolt.
Examples of these negative status effects include: Baned, Bloodless, Dazed, Drunk, Enwebbed, Frightened, Maimed, Off-Balance, Paralyzed, Prone, Restrained, Reverberation, Shocked, and Sleeping. I'm sure I missed a few but I was using a cheat sheet.
Clerics frequently end up at the bottom of initiative, so you may have inadvertently been setting Shadowheart up for success simply by using bonus action weapon abilities or wearing a pair of gloves.
RNG means sometimes you miss, sometimes you don't. Sometimes you miss a lot. Sometimes you never do, for awhile. Numbers. Crazy.
With what stat? Dexterity, especially early on is one of the highest stats in the game...
Yep. That's what happens when the bulk of your early opponents have Dex as their primary stat.