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Aaaand now I wan't to check out wizard. Damn, at this rate I'm gonna spend more time choosing my class than playing it)
But for ease of learning, the smaller spell lists of the Sorcerer and Warlock (especially the Warlock), and their fairly straight forward class mechanics (with Warlock right now, you pretty much just get extra temp hp as there's no point in choosing GOOLock yet, and Sorcerer is just choosing between whether you want your spell to go farther, have a higher chance of success, or cast two at a time - and whether you want an extra spell or Wild Magic - hint: choose Wild Magic, it's the most fun).
Wizard takes a lot more planning to build properly than either the Sorcerer or the Warlock.
This will be short guide so read carefully.
1. Wizards : They have low hit points (health) & are often easy targets. High Elf will be best choice as they can invest 16 ability points in dexterity & intelligence each & learn one extra cantrip.
You can cast mage armour which does not require concentration & gives +3 Armour class.
Higher your armour class score the better, as enemies will often miss. You can also cast false life to increase health.
At level 2 you can choose one subclass for wizard.
Abjuration School: They gain arcane ward which protects hit points.
Evocation school: Their evocation spells do not harm allies.
As you gain level you will be able to choose spell. You can learn spells through scrolls but not all spells can be learned due to unavailability. There are no scrolls for best spells.
We will discuss other classes later. Enjoy the game. So let me know how wizard is best class. As there is great learning curve. After Wizard you are going to choose Sorcerer. LOL
High elf is an ok choice, for the Int, but you really don't need the extra cantrip (this feature is actually better for other classes than for the Wizard) because the Wizard already gets a few cantrips (and how many do you really need anyway?), but more importantly, can LEARN any cantrip from a scroll, so you will eventually end up with all of them anyway. So it's kind of a wasted feature. The +1 Int will help you get to 16 or 17 initially, but they're also not the only race that gets a +1 to Int.
Mage Armour's effectiveness is debatable. While you have no armor proficiency as a Wizard, certain races do in fact grant armor proficiency on their own, so presumably you won't need it. The only time Mage Armour is a good choice is when you literally don't have any other choice. I believe +1 Studded Leather is better? Or is it +2 Studded Leather? Either way, the point is the Warlock gets Light Armour proficiency (and, if for some reason you really wanted to go armourless, you could also get the Armor of Shadows Invocation and cast it for free as many times as you want without using a spell slot).
The Abjuration shield you get from Abjuration specialization requires you to cast a level 1 or higher Abjuration spell, of which there are only a few in the game right now and the easiest one to get is Mage Armor. However, since Mage Armor is an all-day buff, once you've lost the temp hp from it all you're doing is blowing another level 1 spell slot to get back a few temp hp. You could do the same by being a Fiend Warlock and just killing something, casting False Life on yourself, or having your Cleric cast Aid (which is usually the best solution, since the entire party gets Aids). I've seen some neat Abjuration builds, but I don't think it's better than other existing options, at least right now, that can give more or at least more consistent temp hp (especially Fiendlock with Dark One's Blessing...or hell, even Fiendish Vigor if you went Goolock for some reason).
The Evocation ability is all right - but you could also just be more careful with your spells and only use AoE when the party is clear. I mean, it's not that hard. Also, you aren't required to use AoE spells. I mean, you could just hit hard with some single target spells. Or use whichever is more appropriate at the time. Especially if you're playing a Warlock, where you are probably Eldritch Blasting every turn anyway. Or if you're playing a Sorc and Twinning dual Thunder Orbs which hit two targets and don't present any danger to allies. But even if you do use an AoE, just get everyone else out of the way first, it's super easy. This is a very niche ability, that is essentially there to let you AoE the frontlilne without hitting the fighters (also, you can aim your AoE's further behind the enemy so that it doesn't overlap with your allies). I should also mention that this ability only works with instant Evocation spells - some of the better AoE spells are persistent and come from the Conjuration school (like Cloud of Daggers). So, stuff like Thuderwave, Burning Hands, and Shatter. But nothing that lasts for more than a turn.
Currently, every spell that is available on a spell list will show up as a scroll somewhere, eventually. Many of them you can gain from a vendor, and if the vendor doesn't have it a long rest will reroll what the vendor has. Plus there are TONS of scrolls lying all over the place for you to learn. You can even learn Cleric, Druid and Ranger spells, though this shouldn't be possible and will hopefully be removed soon.
The entire party gets aids?! That's terrible. Haven't they heard about prep and safe sex in Faerûn?
Sorry Panda, just had to. Please forgive me.
"All spellcasters have low HP".
That is why you choose wizard. At level 2, abjuration wizard can get 21HP just after casting mage armour (16 AC). If they use false life then it is 28HP. Which is a lot. After getting sword of justice any companion can cast shield of faith of wizard which means 18 AC.
Only Evocation school wizards have ability to use evocation spells & not harm allies.
"High elf is an ok choice... "
Again you are playing game in wrong way
Best choice. High Elf is immune to sleep. Where as Dwarves & Gith will immediately fall in magical slumber. High Elves have darkvision & Gith do not have it. They also have longbow,longsword & shortsword proficiency.
"Mage Armour's effectiveness is debatable...."
What do you mean by that? Wizards do not get proficiency in light armour. Mage armour is must if they are using robes.
I know you are suggesting warlock. But why would I play warlock? LOL
Wizards can learn magic missile,Chromatic orb,sleep spell at level 1. All these spells make combat walk in park. Where as your warlock uses only one cantrip. Magic missile has 100% accuracy.
"The Evocation ability is all right..."
Why are you displaying your mediocre knowledge? We are helping new player.
I can complete all battles without taking damage but as you can see I am not encouraging others to do that.
"Currently, every spell that is available..."
In all my 600 hours of game play, I have not found scroll for scorching ray. Cloud of daggers is latest spell. Invisibility scrolls are rare.
You do not get best scrolls lying around. Maybe you are using mods or other tricks. Blur & Magic Mirror are best defensive scrolls but player needs good score in sleight of hand.
You need high dexterity & proficiency in sleight of hand to get any item.
So again this proves my point that High Elf is best choice.
Warped headband of intellect can set intelligence to only 17. So people who used Gith & Dwarf need to change their strategy.
And do not edit posts. LOL
It depends on the type of caster.
For a wizard? Godly. It's a level 1 spell, lasts the entire ADVENTURING day (8 hours should last you for as long as you're doing stuff), and STACKS with Bracers of Defense, which means a wizard with 14-16 dex could get to 17-18 AC, NAKED.
For a Sorcerer? Hmm... I don't know if I'd want to use mage armor for one of the FEW spells I can memorize in a day. Sorcerers can only memorize (Sorcerer level +1) spells. They can cast it from scrolls though, so it's not like it's BAD for them, but a very hard sell for me. MAYBE get it early, but swap it out later when you have other protections?
For a warlock? Hmm probably not... Warlocks can get armor in other ways. They can use Light armor, some can even use medium armor in certain melee builds. I don't know if a warlock would bother with it honestly. There's an Invocation for it, so It's free... I guess if there's just NO OTHER invocation you want it's not the worst thing for +1 AC over studded leather.
Fair enough. At least this isn't the days when Magic-Users got 1d4 hp and you HAD to roll for them too. My 1 hp Magic-Users would spend most of their time pissing themselves in the corner.
We've come a long way.