Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
2. barrelmancy on the pillars
3. profit
I more classical approach would be to destroy the pillars before attacking Raphael. Those pillars are vulnerable to Bludgeoning and Force damage. The Orphic Hammer could be useful here. For Raphael, the Blood of Lathander could be useful to blind him. Beware of Korilla, she doesn`t have a lot of hp but can do serious damage to the party, so kill her fast. If you managed to get Yurgir on your side (I got it), it`s a plus otherwise you may find him pain in the *** with his invisibility.
Good luck!
https://youtu.be/CG80kd0sBx0
Might give you an idea
Seriously, last time i went there, i used
- barrelmancy to clean most of his allies (maybe it's better against the pillars though)
- monk hireling that could stun Raphael (maybe i was lucky)
- Hasted Gale casting good old magic missiles
He was down before he could do anything very scary (the music though...) , even before i dropped all the pillars
Another interesting thing is Hope as a cleric : she has healing but also divine intervention in case it turns bad for you
Also, Raphael has an anti-planar binding feat...
Then we mostly focused on killing the cambions. Stuck Raph with a couple of Hold Monsters.
With all the Cambions dead, Raph usually goes down pretty easy.
I had Yurgir on my team.
Other than that, crowd control. Hold monster and Otto's irresistible dance and MVPs.
The NPC you save, I think her name is Hope, has some strong heals but she can drop fast so try to keep her alive. She also has a Divine Intervention spell to burn, might as well.
Bludgeoning attacks for the pillars + potions/scrolls for extra actions.
and like other mentioned hold monster you can get a boat load of both globe and hold monster scroll from the wizard merchant in act 3