Baldur's Gate 3

Baldur's Gate 3

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General Radahn build ideas?
As someone not as versed with everything in the game i was wondering what would be a cool build for the unit that is Radahn in the game? at least when it comes to base?
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Showing 1-12 of 12 comments
You should try the squirrel minstrel-cuckoo build.
There's not really anything close to "Dual-wielding greatswords while spamming incredibly powerful gravity magic" I'm afraid.

Elden Ring is operating at a rather different power level than a BG3 protagonist is.
Well -- yeah but i was curious to anyone's takes on getting as close as possible? xD
Probably some kind of paladin? Radiant damage and holy damage are basically the same thing. Thunder damage also looks kind of similar to ER's gravity magic, so multiclassing with tempest domain cleric could fit.

Use the special tadpole going into act 3 and you can cast the black hole ability, which is probably the closest thing in the game to gravity magic. Pass the Zaith'isk checks in the creche for the passive that lets you use illithid powers as a bonus action, and you'll be able to spam smites + black hole every turn lategame.
Originally posted by Oregano Furioso:
Probably some kind of paladin? Radiant damage and holy damage are basically the same thing. Thunder damage also looks kind of similar to ER's gravity magic, so multiclassing with tempest domain cleric could fit.

Use the special tadpole going into act 3 and you can cast the black hole ability, which is probably the closest thing in the game to gravity magic. Pass the Zaith'isk checks in the creche for the passive that lets you use illithid powers as a bonus action, and you'll be able to spam smites + black hole every turn lategame.

Do you think Barb would work at all as well? due to the whole rage thing he has going on? i suppose if your more leaning into pre-consort anyways
Originally posted by Waggleton P. Tallylicker:

Do you think Barb would work at all as well? due to the whole rage thing he has going on? i suppose if your more leaning into pre-consort anyways
Never actually played barb, but I don't see why that wouldn't work. It's up to you.

I think you can buy/steal unlimited void bulbs from Omeluum in the Underdark too, if you want an early/mid-game mass pull-in consumable.
Mystic class mod has a discipline dedicated to gravity
Grab it, grab disciplines that increase your size and attack range, use mastery of air to fly, then dual wield
Last edited by Moongrams; Feb 4 @ 10:05am
Originally posted by Megaflare:
Mystic class mod has a discipline dedicated to gravity
Grab it, grab disciplines that increase your size and attack range, use mastery of air to fly, then dual wield
what subclass would you recommend for that (the mystic)?
belgix Feb 6 @ 12:57pm 
LOL - I would prefer a Malenia build. Way much tougher to kill than Radahn ;-)
Livetrout Feb 6 @ 3:14pm 
Honestly, my mind just says Storm Sorcerer with a focus on thunder spells since they're the most similar to his gravity magic aesthetically and almost functionally. I'd also use a mod to change your casting stat to either constitution or strength. Pick up dual wielding for the swords and try to get to heavy armour if you're committed to the drip as well. Either that or wait for act three and the heavy armour that makes you proficient when you wear it.
Telekinesis might be what op is fishing for.
Originally posted by Moonbane:
Telekinesis might be what op is fishing for.
I jus love Radahn and wanted to find a new way to do a run/play the game, instead of jus committing to a single class like i usually do, since i struggle with doing multi-class builds and wanted to step outside of my comfort zone if i had some outsider input on how to go about making a thematic build. is all.
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Date Posted: Feb 4 @ 8:15am
Posts: 12