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Personally, I'm happy and glad Larian doesn't restrict this more.
I don't know of a mod that does what you want.
Elaborate. Examples of systems that do what you're insinuating.
I have better things to do with my game time than play the "Quartermaster" mini-game. ;)
I am tryna figure what games you people play that junk just auto sorts into other peoples bags.
I don't understand how this makes the inventory system "bad". The character that purchases something or picks something up has it in their inventory. Take a minute or two to split up some stacks and think about who is likely to make the best use of certain items. Gale or Shadowheart might have more time to makes use of scrolls or throwable consumables (alchemical fire, explosives, etc) then your melees or archers because of the limit of their spell slots. Although the scaling cantrips do make this less valuable. Kind of silly to imagine characters digging into each other's packs or tossing around bundles of arrows in the middle of a fight.
To me, the camp chest is the silliest, most immersion breaking thing in this game.
I would like to see a change from the developers that would allow us to name a bag so that anything you pick up of that type goes to that bag. So a "potions" bag, an "elixir" bag, etc. The game already has this mechanic coded into it since we have the alchemical supplies and camp supplies bag. They could even put a few on merchants for sale if coding it to allow players to alter the other bags would be a problem.
Not something the lack of which, up until this moment, I ever thought of fretting over, admittedly.
I have to tell you I *have* played CRPGs where if party member A wants to hand a potion to party member B, they need to actually be near each other. BTW, I am not one of these hardcore TT rules lawyers, so I'm not sure if on TT handing another party member a potion costs an action. (I'm sure somebody who pores over the TT rules more than I do knows the answer.)
Well, they made it accessible from anywhere for convenience, but I agree, there's a "game logic" thing there. I guess the camp chest contains a time-space enchantment where even when you are not in camp, you can just magically summon items out of it, or even USE items that are inside it.
Granted, same deal with you having magical access to anything in camp-party-member's inventories, even if they are in camp and not present with you. Your camp must have some kind of magical transfer portal.
There's several mods that do that (not just named containers, but auto-sorting containers for consumables). And it's weird, I never decided to use any of them until recently, and now, having started to use them, I can't see living without them.
I do like that idea of "split evenly between party members idea". Although I think I would limit it to "active" members since the others are at camp.
And yes, handing things to other part members in most TT requires some kind of limiting action. In Pathfinder it would be a move action, which would provoke an attack of opportunity from threatening enemies.
I'm a loot goblin, so i'm organizing according to that : i'm mostly sending everything to camp where i have different containers for crap, food, magical items, consumable items etc
From time to time, every character goes to the camp chest and reloads a reasonable amount of what he needs/upgrades his gear
For what i keep in the active group, all elixirs go to Tav, all arrows and poison to Astarion, all curing stuff to shadowheart, all explosives to Karlach, all scrolls to Gale etc. The point is to remember easily where to find the item in case of need
There's a mod to add specific containers too, it helps managing your inventory quite a bit
I give the quiver (which auto sorts all arrows) to my arcane archer.
I give the explosives case (which auto sorts all grenades) and the potion case (which auto sorts all potions and elixirs) to my alchemist. I often have him toting quite a few healing potions, because he can upgrade their AoE and effectiveness if he throws them... (likewise with his bombs, too) ...
I give the poisons and oils case to Astarion, natch. There's also a tools case that holds, well, basically three things, shovels, trap kits, and lockpick kits.
The scrolls case to Gale, natch.
There's also a quest/story item storing container - all story/quest items I no longer need go there, which in turn goes in the camp chest.