Baldur's Gate 3

Baldur's Gate 3

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[MOD-REQUEST] - Shared consumables, arrows, potions between party members
It's pretty simple:

I want every character to be able to display all the consumables another character has in their own taskbar = shared consumables.
I don't want to manually send another party member a potion or an arrow before he can use it. Yes I know thats possible but to me those are just uneccessary and time consuming klicks that could be solved easier.

This would be a huge ease of life mod for me and many others I assume.
Would be greatly appreciated. Many Thanks in advance :)
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Showing 1-12 of 12 comments
seeker1 Feb 1 @ 5:25am 
I personally think it's kinda "generous" that during combat, members of your party can freely send arrows, potions, scrolls, and other consumables to each other, without costing an action, and regardless of how distant they are from each other. You can hand your potion of supreme healing to another party member who is on the opposite side of the room. You can hand your arrow of snark slaying to another party member without even worrying if doing that costs you an action. And you can do this in many cases even if it's not your turn in combat.

Personally, I'm happy and glad Larian doesn't restrict this more.

I don't know of a mod that does what you want.
Worlord Feb 1 @ 7:35am 
Originally posted by seeker1:
I personally think it's kinda "generous" that during combat, members of your party can freely send arrows, potions, scrolls, and other consumables to each other, without costing an action, and regardless of how distant they are from each other. You can hand your potion of supreme healing to another party member who is on the opposite side of the room. You can hand your arrow of snark slaying to another party member without even worrying if doing that costs you an action. And you can do this in many cases even if it's not your turn in combat.

Personally, I'm happy and glad Larian doesn't restrict this more.

I don't know of a mod that does what you want.
Personally, I think the only reason this is allowed is because of the abysmal inventory system that discourages you from evenly distributing your resources.
Raz Feb 1 @ 7:45am 
Originally posted by Worlord:
Originally posted by seeker1:
I personally think it's kinda "generous" that during combat, members of your party can freely send arrows, potions, scrolls, and other consumables to each other, without costing an action, and regardless of how distant they are from each other. You can hand your potion of supreme healing to another party member who is on the opposite side of the room. You can hand your arrow of snark slaying to another party member without even worrying if doing that costs you an action. And you can do this in many cases even if it's not your turn in combat.

Personally, I'm happy and glad Larian doesn't restrict this more.

I don't know of a mod that does what you want.
Personally, I think the only reason this is allowed is because of the abysmal inventory system that discourages you from evenly distributing your resources.

Elaborate. Examples of systems that do what you're insinuating.
Worlord Feb 1 @ 11:25am 
Originally posted by Raz:
Originally posted by Worlord:
Personally, I think the only reason this is allowed is because of the abysmal inventory system that discourages you from evenly distributing your resources.

Elaborate. Examples of systems that do what you're insinuating.
I'm not insinuating anything. I am saying up front that the inventory system is so bad that, unless you want to spend an hour or so distributing all your arrows, potions, weapons and armor each time you make a significant purchase or loot a battlefield, you're just going to let the inventory stay with whoever picked it up and rely on the game to make it easier to use each others' inventory.

I have better things to do with my game time than play the "Quartermaster" mini-game. ;)
Last edited by Worlord; Feb 1 @ 11:26am
Raz Feb 1 @ 11:37am 
Originally posted by Worlord:
Originally posted by Raz:

Elaborate. Examples of systems that do what you're insinuating.
I'm not insinuating anything. I am saying up front that the inventory system is so bad that, unless you want to spend an hour or so distributing all your arrows, potions, weapons and armor each time you make a significant purchase or loot a battlefield, you're just going to let the inventory stay with whoever picked it up and rely on the game to make it easier to use each others' inventory.

I have better things to do with my game time than play the "Quartermaster" mini-game. ;)

I am tryna figure what games you people play that junk just auto sorts into other peoples bags.
Originally posted by Worlord:
Originally posted by Raz:

Elaborate. Examples of systems that do what you're insinuating.
I'm not insinuating anything. I am saying up front that the inventory system is so bad that, unless you want to spend an hour or so distributing all your arrows, potions, weapons and armor each time you make a significant purchase or loot a battlefield, you're just going to let the inventory stay with whoever picked it up and rely on the game to make it easier to use each others' inventory.

I have better things to do with my game time than play the "Quartermaster" mini-game. ;)

I don't understand how this makes the inventory system "bad". The character that purchases something or picks something up has it in their inventory. Take a minute or two to split up some stacks and think about who is likely to make the best use of certain items. Gale or Shadowheart might have more time to makes use of scrolls or throwable consumables (alchemical fire, explosives, etc) then your melees or archers because of the limit of their spell slots. Although the scaling cantrips do make this less valuable. Kind of silly to imagine characters digging into each other's packs or tossing around bundles of arrows in the middle of a fight.

To me, the camp chest is the silliest, most immersion breaking thing in this game.

I would like to see a change from the developers that would allow us to name a bag so that anything you pick up of that type goes to that bag. So a "potions" bag, an "elixir" bag, etc. The game already has this mechanic coded into it since we have the alchemical supplies and camp supplies bag. They could even put a few on merchants for sale if coding it to allow players to alter the other bags would be a problem.
Last edited by hilburnashua; Feb 1 @ 11:45am
seeker1 Feb 1 @ 11:44am 
Well, I guess it would be nice if the Split Item option had ... an option for "Split This Item Evenly Among All Party Members" ... so ... for example ... if you had 18 potions of healing and you have 6 party members, taking that action would give every party member 3 potions of healing. Yeah, would be nice.

Not something the lack of which, up until this moment, I ever thought of fretting over, admittedly.

I have to tell you I *have* played CRPGs where if party member A wants to hand a potion to party member B, they need to actually be near each other. BTW, I am not one of these hardcore TT rules lawyers, so I'm not sure if on TT handing another party member a potion costs an action. (I'm sure somebody who pores over the TT rules more than I do knows the answer.)
seeker1 Feb 1 @ 11:46am 
Originally posted by hilburnashua:
To me, the camp chest is the silliest, most immersion breaking thing in this game.

Well, they made it accessible from anywhere for convenience, but I agree, there's a "game logic" thing there. I guess the camp chest contains a time-space enchantment where even when you are not in camp, you can just magically summon items out of it, or even USE items that are inside it.

Granted, same deal with you having magical access to anything in camp-party-member's inventories, even if they are in camp and not present with you. Your camp must have some kind of magical transfer portal.

I would like to see a change from the developers that would allow us to name a bag so that anything you pick up of that type goes to that bag. So a "potions" bag, an "elixir" bag, etc. The game already has this mechanic coded into it since we have the alchemical supplies and camp supplies bag. They could even put a few on merchants for sale if coding it to allow players to alter the other bags would be a problem.

There's several mods that do that (not just named containers, but auto-sorting containers for consumables). And it's weird, I never decided to use any of them until recently, and now, having started to use them, I can't see living without them.
Last edited by seeker1; Feb 1 @ 11:52am
Originally posted by seeker1:
Well, I guess it would be nice if the Split Item option had ... an option for "Split This Item Evenly Among All Party Members" ... so ... for example ... if you had 18 potions of healing and you have 6 party members, taking that action would give every party member 3 potions of healing. Yeah, would be nice.

Not something the lack of which, up until this moment, I ever thought of fretting over, admittedly.

I have to tell you I *have* played CRPGs where if party member A wants to hand a potion to party member B, they need to actually be near each other. BTW, I am not one of these hardcore TT rules lawyers, so I'm not sure if on TT handing another party member a potion costs an action. (I'm sure somebody who pores over the TT rules more than I do knows the answer.)

I do like that idea of "split evenly between party members idea". Although I think I would limit it to "active" members since the others are at camp.

And yes, handing things to other part members in most TT requires some kind of limiting action. In Pathfinder it would be a move action, which would provoke an attack of opportunity from threatening enemies.
Last edited by hilburnashua; Feb 1 @ 11:48am
Favonius Feb 1 @ 11:54am 
You would have like 1500 entries in your toolbar, i fail to see how it would simplify your gameplay.

I'm a loot goblin, so i'm organizing according to that : i'm mostly sending everything to camp where i have different containers for crap, food, magical items, consumable items etc
From time to time, every character goes to the camp chest and reloads a reasonable amount of what he needs/upgrades his gear
For what i keep in the active group, all elixirs go to Tav, all arrows and poison to Astarion, all curing stuff to shadowheart, all explosives to Karlach, all scrolls to Gale etc. The point is to remember easily where to find the item in case of need

There's a mod to add specific containers too, it helps managing your inventory quite a bit
seeker1 Feb 1 @ 2:06pm 
I'm using an auto sorting container mod as well ... generally,

I give the quiver (which auto sorts all arrows) to my arcane archer.
I give the explosives case (which auto sorts all grenades) and the potion case (which auto sorts all potions and elixirs) to my alchemist. I often have him toting quite a few healing potions, because he can upgrade their AoE and effectiveness if he throws them... (likewise with his bombs, too) ...
I give the poisons and oils case to Astarion, natch. There's also a tools case that holds, well, basically three things, shovels, trap kits, and lockpick kits.
The scrolls case to Gale, natch.
There's also a quest/story item storing container - all story/quest items I no longer need go there, which in turn goes in the camp chest.
Last edited by seeker1; Feb 1 @ 2:07pm
Originally posted by seeker1:
Well, I guess it would be nice if the Split Item option had ... an option for "Split This Item Evenly Among All Party Members" ... so ... for example ... if you had 18 potions of healing and you have 6 party members, taking that action would give every party member 3 potions of healing. Yeah, would be nice.
That actually would be nice.
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Date Posted: Feb 1 @ 4:49am
Posts: 12