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Let us know how it works, obscene AC builds are always fun.
Bad Larian! 🤬
Oh well, I guess that's what mods are for...
Does it matter? Are we really hurting for AC when you can get +30 on a regular Wizard in base game?
But what's the reason to change it?
It's really not, and you can get much higher than that. It's not hard to reach a point where basically everything only has a 5% chance to hit you.
There is no difference from enemy accuracy from Tactician to Honour and it doesn't take much to prevent an enemy from even attempting to hit you. 20AC plus Arcane Ward and enemies won't bother touching you because they cannot damage you even if they manage to land an attack.
Wrong.
30+ AC is pretty easy.
At some point it's just overkill, nothing will ever have more than a 5% chance of hitting you.
Where it matters is early game - if you can get 18/16/16 by lvl 5, then you have an AC of 20 before things like the Shield, Mirror Image or Shield of Faith spells. Two of those ar Lvl 1 spells and the other is a Lvl 2 spell.
Int 18 + Dex 16 + Wis 16 + Shield of Faith + Shield + Mirror Image = 36 AC (for one round, + 3 hits getting slightly lower each time).
With a Cleric in the group you can do this at Lvl 3, and there are lots of items that grant Shield or Shield of Faith.
My point is that it's already pretty easy to get insane AC with just about any class if you build for AC - but nerfing Bladesinging from using the Int bonus only hurts early game when you don't have access to those things.
For example, as soon as I hit lvl 3 I could be rocking an AC of 19 (17 Int, 16 Dex, 16 Wis) if I put 1 lvl into Monk after picking up Bladesinger. With Ethel's hair, that's 20 AC.
This is rly good early game, but will need to be buffed even further later if I'm going to keep up with enemy bonuses.
I find min/max in 5e a little depressing.. I miss my sacred fist.
A 20 still hits just doesn't get the critical damage die.