Baldur's Gate 3

Baldur's Gate 3

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Anyone going to make a Bladesinger/Monk?
I've been perusing the BG3 wiki to see how high I can get my Dex/Int/Wis up (without mods) for a rly high AC.

Unfortunately, Int/Wis gear is hard to come by. I'll prolly use Gloves of Dexterity so I can put as many points into Int/Wis as possible.

But then there's also Bracers of Defense, Ring of Protection, and Cloak of Protection. And Mirror Image and Potion of Speed.

I think I can reasonably get my AC to 30+.

11 Wiz/1 Monk because all I really want is UD from monk and I want my 6th lvl spells.
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Showing 1-12 of 12 comments
Well, sounds like at least one person is.
Let us know how it works, obscene AC builds are always fun.
Pan Darius Cassandra (Banned) Jan 30 @ 6:14pm 
I was just watching a video from a playtester, apparently Larian nerfed Bladesong so it only gives +2 to AC instead of your Int modifier.

Bad Larian! 🤬

Oh well, I guess that's what mods are for...
Raz Jan 30 @ 6:22pm 
Originally posted by Pan Darius Cassandra:
I was just watching a video from a playtester, apparently Larian nerfed Bladesong so it only gives +2 to AC instead of your Int modifier.

Does it matter? Are we really hurting for AC when you can get +30 on a regular Wizard in base game?
seeker1 Jan 30 @ 7:01pm 
Seems to me a Bladesinger/Monk would want to be a Kensei Monk, as those are the types of monks that specialize in sword mastery and bladed attacks .... (ya can't get Kensei in Patch 8, but you can get it from 5E Monk Subclasses Combo Pack at mod.io) ... (personally these days I tend to prefer Ki Duellist) ...
Pan Darius Cassandra (Banned) Jan 30 @ 7:42pm 
Originally posted by Pan Darius Cassandra:
I was just watching a video from a playtester, apparently Larian nerfed Bladesong so it only gives +2 to AC instead of your Int modifier.

Bad Larian! 🤬

Oh well, I guess that's what mods are for...

But what's the reason to change it?
Alt Jan 30 @ 8:21pm 
Originally posted by Pan Darius Cassandra:
Originally posted by Pan Darius Cassandra:
I was just watching a video from a playtester, apparently Larian nerfed Bladesong so it only gives +2 to AC instead of your Int modifier.

Bad Larian! 🤬

Oh well, I guess that's what mods are for...

But what's the reason to change it?
Because it is OP in current game's reality. You can pretty easy get 20 AC on a pure wizard and even 24 in the act 3. I know some people want that power fantasy, but at least some semblance of difficulty should be left. Otherwise even ironman playthroughput will be a cakewalk.
Pan Darius Cassandra (Banned) Jan 31 @ 4:00am 
Originally posted by Alt:
Originally posted by Pan Darius Cassandra:

But what's the reason to change it?
Because it is OP in current game's reality. You can pretty easy get 20 AC on a pure wizard and even 24 in the act 3. I know some people want that power fantasy, but at least some semblance of difficulty should be left. Otherwise even ironman playthroughput will be a cakewalk.

It's really not, and you can get much higher than that. It's not hard to reach a point where basically everything only has a 5% chance to hit you.
Alt Jan 31 @ 12:48pm 
Originally posted by Pan Darius Cassandra:
Originally posted by Alt:
Because it is OP in current game's reality. You can pretty easy get 20 AC on a pure wizard and even 24 in the act 3. I know some people want that power fantasy, but at least some semblance of difficulty should be left. Otherwise even ironman playthroughput will be a cakewalk.

It's really not, and you can get much higher than that. It's not hard to reach a point where basically everything only has a 5% chance to hit you.
I think you cant on the highest difficulty, you can come close. But not 5%. And you would need to get best stuff from act 3 for that. But we are talking about AC from stats here. You can easy get those to 20 in the first act. It would be too OP to get so many AC bonuses from that, considering other ways wizard can get additional AC.
Raz Jan 31 @ 1:00pm 
Originally posted by Alt:
Originally posted by Pan Darius Cassandra:

It's really not, and you can get much higher than that. It's not hard to reach a point where basically everything only has a 5% chance to hit you.
I think you cant on the highest difficulty, you can come close. But not 5%. And you would need to get best stuff from act 3 for that. But we are talking about AC from stats here. You can easy get those to 20 in the first act. It would be too OP to get so many AC bonuses from that, considering other ways wizard can get additional AC.

There is no difference from enemy accuracy from Tactician to Honour and it doesn't take much to prevent an enemy from even attempting to hit you. 20AC plus Arcane Ward and enemies won't bother touching you because they cannot damage you even if they manage to land an attack.
Pan Darius Cassandra (Banned) Jan 31 @ 8:12pm 
Originally posted by Alt:
Originally posted by Pan Darius Cassandra:

It's really not, and you can get much higher than that. It's not hard to reach a point where basically everything only has a 5% chance to hit you.
I think you cant on the highest difficulty, you can come close. But not 5%. And you would need to get best stuff from act 3 for that. But we are talking about AC from stats here. You can easy get those to 20 in the first act. It would be too OP to get so many AC bonuses from that, considering other ways wizard can get additional AC.

Wrong.

30+ AC is pretty easy.

At some point it's just overkill, nothing will ever have more than a 5% chance of hitting you.

Where it matters is early game - if you can get 18/16/16 by lvl 5, then you have an AC of 20 before things like the Shield, Mirror Image or Shield of Faith spells. Two of those ar Lvl 1 spells and the other is a Lvl 2 spell.

Int 18 + Dex 16 + Wis 16 + Shield of Faith + Shield + Mirror Image = 36 AC (for one round, + 3 hits getting slightly lower each time).

With a Cleric in the group you can do this at Lvl 3, and there are lots of items that grant Shield or Shield of Faith.

My point is that it's already pretty easy to get insane AC with just about any class if you build for AC - but nerfing Bladesinging from using the Int bonus only hurts early game when you don't have access to those things.

For example, as soon as I hit lvl 3 I could be rocking an AC of 19 (17 Int, 16 Dex, 16 Wis) if I put 1 lvl into Monk after picking up Bladesinger. With Ethel's hair, that's 20 AC.

This is rly good early game, but will need to be buffed even further later if I'm going to keep up with enemy bonuses.
jonnin Jan 31 @ 8:23pm 
I haven't paid attention ... does a 20 hit if you have no-crit-me armor of some sort on, if a 20 would NOT hit your AC from the math?

I find min/max in 5e a little depressing.. I miss my sacred fist.
Last edited by jonnin; Jan 31 @ 8:23pm
Raz Jan 31 @ 9:34pm 
Originally posted by jonnin:
I haven't paid attention ... does a 20 hit if you have no-crit-me armor of some sort on, if a 20 would NOT hit your AC from the math?

I find min/max in 5e a little depressing.. I miss my sacred fist.

A 20 still hits just doesn't get the critical damage die.
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Date Posted: Jan 30 @ 5:59pm
Posts: 12