Baldur's Gate 3

Baldur's Gate 3

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[SKILL MONKEY] I think I cooked
>Start as a Githyanki
>Pick rogue, entertainer background
>max out everything in Charisma
>get expertise in persuasion (trading) and sleight of hand (obvious)
>Take these stats: 8 str, 12 dex, (dw, I have a plan) 8 con, 16 wis, 14 int, 16 cha

>do beginning until you land, stop at level 2

>MC into Knowledge Domain Cleric (I choose Oghma because it's fitting and not morally binding)

>Run around and stop at level 3

>Get 2nd level in Cleric
>Since you have full proficiency in CHA, you can purely focus on INT and WIS
>Use Githyanki's Astral Knowledge and Cleric's Knowledge of the Ages to get ridiculous amounts of cheese

>Run around and stop at level 4

>MC into Storm Sorcerer for the cantrips you'll primarily do damage with, as well as the heap of dialogue viability now
>casting any ritual spell still grants you the ability to fly with Tempestuous Magic
>yummy feather fall

If anyone has a more viable way, please let me know
I have yet to encounter any problem which my character hasn't been able to solve- even the STR checks can be cheesed

Skills at level 4:

Acrobatics +3

Animal Handling +5

Arcana +6

Athletics -1

Deception +5

History +4

Insight +5

Intimidation +5

Investigation +4

Medicine +5

Nature +4

Perception +5

Performance +5

Persuasion +7

Religion +6

Sleight of Hand +5

Stealth +1

Survival +5
Last edited by Rain :); Jan 29 @ 2:08pm
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Showing 1-6 of 6 comments
jonnin Jan 29 @ 2:17pm 
only skill related thing missing is ensuring you have a lot of the animal spells (bulls strength, etc) which give advantage on the related skill sets. You don't need this for slight of hand due to gloves but if you have it, you can use other gloves, and there may be other advantage items I haven't paid attention to it all.

You don't need to lock into gith -- IIRC the cleric can change the skill set focus more often than the gith once a day thing. ?

Edit, looked it up, its channel divinity charge so 2x per short at high levels. You may be just as well off with the gith idea, given that, but if you wanted another race you certainly could skip the gith.

Its an interesting exercise, but you can get through BG3 with like 4 skills or less. Persuasion and or deception, slight of hand, perception, and insight seem to govern 95% of the in game stuff that matters. The others are all minor, like ooo, that nature skill let me pick a useless potion component, and now I can make glow in the dark water...
Last edited by jonnin; Jan 29 @ 2:28pm
Rain :) Jan 29 @ 3:30pm 
Originally posted by jonnin:
only skill related thing missing is ensuring you have a lot of the animal spells (bulls strength, etc) which give advantage on the related skill sets. You don't need this for slight of hand due to gloves but if you have it, you can use other gloves, and there may be other advantage items I haven't paid attention to it all.

You don't need to lock into gith -- IIRC the cleric can change the skill set focus more often than the gith once a day thing. ?

Edit, looked it up, its channel divinity charge so 2x per short at high levels. You may be just as well off with the gith idea, given that, but if you wanted another race you certainly could skip the gith.

Its an interesting exercise, but you can get through BG3 with like 4 skills or less. Persuasion and or deception, slight of hand, perception, and insight seem to govern 95% of the in game stuff that matters. The others are all minor, like ooo, that nature skill let me pick a useless potion component, and now I can make glow in the dark water...

As far as I know, Knowledge of the Ages only applies once, meaning that if you use it for WIS and then INT, you'll lose proficiency in WIS for INT, and it won't stack. I could be wrong, I haven't tried it, but I imagine for balancing reasons that's how it'd work

idk why you went full neckbeard towards the end though- the point of a skill monkey or JOAT is to excel in as many things as possible- especially in games like this where one person is basically bound to be the face of the party. There's plenty of things where survival, insight, arcana, history, religion, etc all have passive features which unlock dialogue that wouldn't be available to you if you didn't pass the roll

Also worth noting that the point of this particular build is to get all of these buffs as early as possible- I reckon this is the objectively fastest way to do it
Bard college of Lore is still the way for my knowledge ♥♥♥♥♥; mc to an arcane trickster for all the skills.
Rain :) Jan 29 @ 3:59pm 
Originally posted by DarkWaterSong:
Bard college of Lore is still the way for my knowledge ♥♥♥♥♥; mc to an arcane trickster for all the skills.

Can you share what that sheet looks like?
jonnin Jan 29 @ 5:33pm 
Originally posted by Rain :):
Originally posted by jonnin:
only skill related thing missing is ensuring you have a lot of the animal spells (bulls strength, etc) which give advantage on the related skill sets. You don't need this for slight of hand due to gloves but if you have it, you can use other gloves, and there may be other advantage items I haven't paid attention to it all.

You don't need to lock into gith -- IIRC the cleric can change the skill set focus more often than the gith once a day thing. ?

Edit, looked it up, its channel divinity charge so 2x per short at high levels. You may be just as well off with the gith idea, given that, but if you wanted another race you certainly could skip the gith.

Its an interesting exercise, but you can get through BG3 with like 4 skills or less. Persuasion and or deception, slight of hand, perception, and insight seem to govern 95% of the in game stuff that matters. The others are all minor, like ooo, that nature skill let me pick a useless potion component, and now I can make glow in the dark water...

As far as I know, Knowledge of the Ages only applies once, meaning that if you use it for WIS and then INT, you'll lose proficiency in WIS for INT, and it won't stack. I could be wrong, I haven't tried it, but I imagine for balancing reasons that's how it'd work

idk why you went full neckbeard towards the end though- the point of a skill monkey or JOAT is to excel in as many things as possible- especially in games like this where one person is basically bound to be the face of the party. There's plenty of things where survival, insight, arcana, history, religion, etc all have passive features which unlock dialogue that wouldn't be available to you if you didn't pass the roll

Also worth noting that the point of this particular build is to get all of these buffs as early as possible- I reckon this is the objectively fastest way to do it

It only applies once but you can swap it at any time if you have a charge. So you can swap your focus from wis to int 3 or more times per long rest with even a level 2 dip. If you need 2 skills cranked up, then go gith which does stack.

I understand the skillmonkey concept. Bg3 specifically railroads conversations and choices so much that the extra fluff you can say is often outright ignored or leads to the same place as not making the skill check. Its a BG3 problem with how it distills all your conversational efforts into a couple of paths for almost everything. And actual skill (not conversational) effects for history, religion, etc... are very infrequent ... oo, that there is a statue of jergal, or ahh.. those dead guys were harpers... its nice fluff, but its not useful enough to have one guy doing nothing but making every skill roll -- of course, that is just my one opinion (though, like you, I did try it -- I expected the usual RPG thing where you lose your team and have to solo through some awful area but there isn't anything like that other than one optional and easy area at the carnival).

If you want to do it, then do it -- something does not have to be useful to be fun.

I agree this is the fastest way to what you want to do. And I don't know if dipping 2 into bard for JOAT is even worth considering. But you may want to itemize around stat increases, act 1 you have int hat, str club, and dex gloves, leaving cha/wis/con as your 16/16/14 char creation values (vs what you listed) if you wanted to go that route. I think that sets you to 19/18/14/17/16/16. If you think bard is worth it, going all in to 3 for expertise starts looking nice.
Last edited by jonnin; Jan 29 @ 6:03pm
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Date Posted: Jan 29 @ 1:57pm
Posts: 6