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You don't need to lock into gith -- IIRC the cleric can change the skill set focus more often than the gith once a day thing. ?
Edit, looked it up, its channel divinity charge so 2x per short at high levels. You may be just as well off with the gith idea, given that, but if you wanted another race you certainly could skip the gith.
Its an interesting exercise, but you can get through BG3 with like 4 skills or less. Persuasion and or deception, slight of hand, perception, and insight seem to govern 95% of the in game stuff that matters. The others are all minor, like ooo, that nature skill let me pick a useless potion component, and now I can make glow in the dark water...
As far as I know, Knowledge of the Ages only applies once, meaning that if you use it for WIS and then INT, you'll lose proficiency in WIS for INT, and it won't stack. I could be wrong, I haven't tried it, but I imagine for balancing reasons that's how it'd work
idk why you went full neckbeard towards the end though- the point of a skill monkey or JOAT is to excel in as many things as possible- especially in games like this where one person is basically bound to be the face of the party. There's plenty of things where survival, insight, arcana, history, religion, etc all have passive features which unlock dialogue that wouldn't be available to you if you didn't pass the roll
Also worth noting that the point of this particular build is to get all of these buffs as early as possible- I reckon this is the objectively fastest way to do it
Can you share what that sheet looks like?
It only applies once but you can swap it at any time if you have a charge. So you can swap your focus from wis to int 3 or more times per long rest with even a level 2 dip. If you need 2 skills cranked up, then go gith which does stack.
I understand the skillmonkey concept. Bg3 specifically railroads conversations and choices so much that the extra fluff you can say is often outright ignored or leads to the same place as not making the skill check. Its a BG3 problem with how it distills all your conversational efforts into a couple of paths for almost everything. And actual skill (not conversational) effects for history, religion, etc... are very infrequent ... oo, that there is a statue of jergal, or ahh.. those dead guys were harpers... its nice fluff, but its not useful enough to have one guy doing nothing but making every skill roll -- of course, that is just my one opinion (though, like you, I did try it -- I expected the usual RPG thing where you lose your team and have to solo through some awful area but there isn't anything like that other than one optional and easy area at the carnival).
If you want to do it, then do it -- something does not have to be useful to be fun.
I agree this is the fastest way to what you want to do. And I don't know if dipping 2 into bard for JOAT is even worth considering. But you may want to itemize around stat increases, act 1 you have int hat, str club, and dex gloves, leaving cha/wis/con as your 16/16/14 char creation values (vs what you listed) if you wanted to go that route. I think that sets you to 19/18/14/17/16/16. If you think bard is worth it, going all in to 3 for expertise starts looking nice.