Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A cutscene should play but that is bugging out if you're stuck. Have you tried using a different character to use the flower? It shouldn't matter but sometimes one character won't work but another will. Its an odd bug that I have only experienced a handful of times.
The turrets are, in fact, resetting. I hit them for more damage than they have, and poof, full health and they keep trying to kill me.
I figured out the second bug though. If I have more than one flower in my inventory when I activate the generator, it freezes. If I only have the one that I'm putting in the generator, the cutscene plays.
Put one into each characters and use them to advance one character at a time. Put a character near the outer 2 towers tehn advance 2 inside the tower and neutralize the turrets there..
After that is easy, you recall the 2 guys outside of the tower. Finally use someone with misty step or fly to reach the bottom.
Once you have the turrets shut down, you can then go down to the tower's garden (there is even a handy pair of boots of featherfall to help you with this), get a flower from the garden, and use it for the generator.
That shuts down the turrets permanently, so you can pick up the flowers and take them upstairs to shut down Bernard's friends (if you want to fight Bernard).
Nope. I am on Honour mode and just bonking them with a hammer or using Shocking Grasp takes them out permanently.
The fact dude has the conversation bug, I am wondering if that is causing the issue because the turrets are semi-tied to the cutscene for shutting down so they might be stuck in a loop.
I have never seen them bug at all in all my 2.5k hrs in this game and north of 280 mods. Just zap/bonk, move on.
This is how I deal with them. Works fine. You can also use feather fall to get to the ground from the mushrooms.
You actually only have to unlock one door and that is the one on the ground level after getting the flower needed. And there is really a way to not even have to unlock it. There is a pipe you can use if you cast gaseous form to slip thru it to the room where the flower is used.
Also at the entry level, where the turrets are, you don't need to unlock that door ether. To the left of the door, is a large window you can jump thru.
I don't have to spend any time attacking the turrets or worrying about them attacking me. You are invisible after all. Go into combat mode. Plenty of time to bypass them.
Very easy to kill... Grab a Maul. Grab anyone with Great Weapon Master. Cast Jump Ritual on them. Enter turn based mode. Jump right behind the turret. Hit hide. End turn based mode, hit with hammer. You should outright kill it more than not, two tap it to finish it. It's how I clear all of them from the outside front way all the way to the two inside. So long as you go into Hide before turning turn based mode off, they don't just swivel onto you.
I have never brought a flower near them. Is this possibly OPs problem?
Oye, OP, are you carrying a Sussur flower and they are getting back up after you move outta range with said flower?