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This isn't based on DoS except through the game engine.
While there are hints of them possibly doing some sort of weapon crafting system for the game that was more generalized, all they've left in is the more narrow crafting options ... making Adamantine weapons or armor, or Sussur weapons. Or you can use Dammon to make Lesser Helldusk armor pieces for you. If you want a more full fledged crafting system, as I've said, JWL and others have mods for that.
Honestly, most players will bypass it, as I suspect they'd rather just have their Uber Sword of Eternal Death in the tutorial chest, then have to go through the work of crafting it.
Plus, it devalues the actual equipment you can find ingame.
If the whole game is about crafting, like say a survival game, I'm all for it. But if a game needlessly adds crafting, like most RPGs , it ends up little more than a time sink not worth putting in the effort.
It's comical to watch some streamers. There inventory is basically a collection of everything in the game - except rags and suh. lol
But the alchemy system was more or less done, so that was kept in, and the rest of the crafting materials were just left as scene dressing and vendor trash.
The explanation for stuff like this is usually super mundane.