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You're not in Act 2 until you enter the S-CL.
I'm only gonna make the very generic point that some endings that sound rather grim and unhappy at the end of the game initially, seem more optimistic once (if) you make it to the Epilogue. I'll spoil nothing else.
But the bottom line is the end of the game presents you with a choice Larian forces you to make: (here we go to tags):
Side with this manipulative douche Emperor; just my personal view, he ain't Balduran, he's the thing that ate Balduran and inherited some of Balduran's memories.
or
Side with Orpheus, which means, ordinarily, you/Tav/the Origin protag must become a mindflayer, or Karlach becomes one, or Orpheus becomes one. Those are the only choices, and it's hard to call any of them a purely "happy" ending. However, one of those choices CAN save Karlach's life. (It's why she's willing.)
However, this is D&D, which tends to emulate reality in that there is no neat and tidy "...and they lived happily ever after..." because the end of the adventure is just closing one chapter of the character's lives.
As a favor, I will burst the bubble for you now: there will not be DLC or a BG4 from Larian, and you will probably wish for this when the credits roll.
Have fun in Act 3!
Spoilers.
Dark Urge is a Bhaalspawn, just like CHARNAME/Gorion's Ward was in BG1-2.
That said, his "origin" story is a bit different, most of the BG1-2 Bhaalspawn like Sarevok and CHARNAME resulted from him getting busy with mortal women, Dark Urge seems to have been essentially created out of Bhaal's being directly. Which is why Durges that reject Bhaal essentially get unmade. But CAN be reconstituted by Withers.
The canonical Bhaalspawn of BG2 has an identity in BG3 - his name was Abdel Adrian, he remained mortal, he became a Duke of BGC, and he's already dead. Somebody in this game has his shield.
The people claiming that the themes and narratives aren't connected either never played the originals or were too young to udnerstand them.
The game will have a good ending. Even for Karlach, if you make the right decisions in your play run.
Then of course, what is a good ending is also dependent on the player's perspective.
You also will see the start of the Shadowland curse being lifted as your party leaves there at the end of Act 2. It starts right away once Ketheric is killed.[\spoiler]
In BG1, the FIRST thing that happens is that your foster father is killed and you are left alone in the wilderness. If you try to go back home, they won't let you in.
You then find out that everywhere you go, assassins are waiting to kill you.
After fighting through about half the game, you finally reach Baldur's Gate. The Duke sends you back to your old home, where you are framed for a murder that either you didn't commit or you did commit but was in self-defense (depends on your choices). You also find out that the vast majority of the people you were friends with growing up have been killed and replaced by doppelgangers.
You escape back to Baldur's Gate, and the place has been taken over by your enemies. You are hunted by the law and have to move around through the sewers. Eventually you confront the guy who has caused all this to happen, and he flees to an old tomb of Bhaal buried under the city. There you kill him.
Nope, nothing grim or dark there!
As for BG2, it starts with you being tortured in cage in a dungeon. Halfway through the main enemy steals your soul. It ends with your enemy, your soul, and you being dragged to hell, although if you recover your soul from him, he is left in hell and you return intact. (Although, possibly with your alignment changed to evil.)
So were the original Baldur's Gate games... This is not something new just because Larian is touching it. DnD proper is heavy with adult themes and dark as eff if you go beyond the surface.
Yup. "Empathy" is a word used now only by people who have no idea what it actually means. If it even had a legitimate meaning in the first place.