Baldur's Gate 3

Baldur's Gate 3

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I don't think BG3 is that perfect, but one thing I really appreciate
When it comes to moral dilemmas, choices, etc that are part of a companions questline you actually have the option to say some version of: "That is your choice to make."
May seem a "passing of the buck" at first glace, but given that it's still influenced by your interactions with them until that point you still have agency there, just not in the brute-force everyone defers to the PC's decision sort of way.
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Showing 1-5 of 5 comments
seeker1 Jan 26 @ 4:28pm 
Yes. there are underlying "invisible" systems and mechanics not visible to the player, such as the so-called Nightsong Points which you don't normally see, where when you tell SH (or someone else) "this is your decision to make," some of your interactions with them in the past and your approval and etc. will shape the decision they make, so yes, on the one hand they are making it, on the other hand you have influenced it.
Talbot Jan 26 @ 4:57pm 
Originally posted by Dongmyeong:
When it comes to moral dilemmas, choices, etc that are part of a companions questline you actually have the option to say some version of: "That is your choice to make."
May seem a "passing of the buck" at first glace, but given that it's still influenced by your interactions with them until that point you still have agency there, just not in the brute-force everyone defers to the PC's decision sort of way.

I actually really agree with this and I did it whenever possible, which led to me improving my opinion of Gale and confirming my distaste for Astarion's loser ass.
Shale Jan 26 @ 6:30pm 
Yeah it helps the companions feel that bit more alive. You're not in control of all their decisions, you can just let them make up their own mind with your only influence being the time you've spent together thus far.
It was a lot more satisfying to see Shadowheart make the right choice in Act 2 without me wrestling that choice from her hands. Same with Lae'zel actually listening to someone who she acknowledges as a traitor, but now has enough doubt to hear the opposing side.
Also just nice for when you don't actually have a preference and are happy to go with whatever path the companion wants.
Favonius Jan 26 @ 7:05pm 
Originally posted by Shale:
Yeah it helps the companions feel that bit more alive. You're not in control of all their decisions, you can just let them make up their own mind with your only influence being the time you've spent together thus far.
It was a lot more satisfying to see Shadowheart make the right choice in Act 2 without me wrestling that choice from her hands. Same with Lae'zel actually listening to someone who she acknowledges as a traitor, but now has enough doubt to hear the opposing side.
Also just nice for when you don't actually have a preference and are happy to go with whatever path the companion wants.

Also had that with Wyll to whom you can say he can choose his own way, and with Gale too because you can just help him take his own decision (or influence him either way if that's your choice).

Basically all this depends on my Tav, meaning i have a different attitude in different run. But with a default chaotic-neutral alignment, everyone is free to follow his own path (within limits)
Originally posted by Shale:
It was a lot more satisfying to see Shadowheart make the right choice in Act 2 without me wrestling that choice from her hands. Same with Lae'zel actually listening to someone who she acknowledges as a traitor, but now has enough doubt to hear the opposing side.
Yes, exactly! Those situations are what I was referring to.
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Date Posted: Jan 26 @ 2:51pm
Posts: 5