Baldur's Gate 3

Baldur's Gate 3

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Can you make Laez'el turn against Vlaakith?
In act 3, Can you make Laez'el turn against Vlaakith and believe in Orpheus after Vlaakith visits the camp?
Last edited by Karam; Jan 25 @ 3:36pm
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Showing 1-15 of 20 comments
Jehane Jan 25 @ 3:04pm 
You mean in Act 3? I guess it depends on how you handled that storyline before. In my current playthrough, Lae'zel turned against Vlaakith in Act 2, I think after the monastery, and when Vlaakith showed up again in Act 3, Lae'zel was like "shove off, I'm done with you". Vlaakith was not amused 😁
Yeah.
Karam Jan 25 @ 3:10pm 
Originally posted by Jehane:
You mean in Act 3? I guess it depends on how you handled that storyline before. In my current playthrough, Lae'zel turned against Vlaakith in Act 2, I think after the monastery, and when Vlaakith showed up again in Act 3, Lae'zel was like "shove off, I'm done with you". Vlaakith was not amused 😁
Well, I kinda ignored Laez'el the whole game so there has been little to no story progression to her I'm afraid lol
Karam Jan 25 @ 3:11pm 
Originally posted by Chaosolous:
Yeah.
How though?
Raz Jan 25 @ 3:14pm 
Originally posted by Karam:
Originally posted by Jehane:
You mean in Act 3? I guess it depends on how you handled that storyline before. In my current playthrough, Lae'zel turned against Vlaakith in Act 2, I think after the monastery, and when Vlaakith showed up again in Act 3, Lae'zel was like "shove off, I'm done with you". Vlaakith was not amused 😁
Well, I kinda ignored Laez'el the whole game so there has been little to no story progression to her I'm afraid lol

Then you're not likely converting her in Act 3. She needed the Creché and Voss to push her towards betraying Vlaakith which is all Act 1 with the Act 2 ambush fight further ticking her off towards Vlaakith.
Originally posted by Karam:
Originally posted by Chaosolous:
Yeah.
How though?
Chose and succeed at the dialogue choices that push her that way.
It is the events at the creche and afterward (when Voss visits the camp) that make Lae'zel turn away from Vlaak'ith.

I suspect that Act 3 is too late, if it hasn't already happened.
Simbolic Jan 25 @ 3:29pm 
Little after act 1 when you go to her peoples stronghold. To get the parasite extracted when it fails. You can convince her that Vlaakith has betrayed her people. Since it wasn't a means to extract the parasite. It instead sacrificed the life from her people to empower Vlaakith herself.
Laez'el will at first struggle with that concept but will quickly come to reason. She will even encounter Vlaakith at camp and refuse her loyalty to Vlaakith.
Last edited by Simbolic; Jan 25 @ 3:31pm
seeker1 Jan 25 @ 4:42pm 
Yes.


The ending Lae'Zel gets if she DOES stay loyal to Vlaakith pretty much implies that the Lich Queen has been lying about that, too, of course. There is no "ascension". There's just a bunch of soulless zombie Gith standing around the room. It's pretty much implied that Githyanki who come before Vlaakith don't get "ascended," she just consumes their souls.
Last edited by seeker1; Jan 25 @ 5:10pm
I did one playthrough where I told Vlaakith to take a walk. My entire party was killed. Oopsie.
wtiger27 Jan 25 @ 5:00pm 
Originally posted by Amethyst_Cat:
I did one playthrough where I told Vlaakith to take a walk. My entire party was killed. Oopsie.

Yeah. One of those BS parts of that quest line. It forces you to accept what she wants or game over. Could have been designed a lot better imo.
Bumc Jan 25 @ 11:01pm 
Originally posted by wtiger27:
Originally posted by Amethyst_Cat:
I did one playthrough where I told Vlaakith to take a walk. My entire party was killed. Oopsie.

Yeah. One of those BS parts of that quest line. It forces you to accept what she wants or game over. Could have been designed a lot better imo.

Feels like Withers should step in and sneakily res you after her performance back at base even if you'll have to fix your companions manually afterwards.
Best of both worlds then, FAFO but not lose honor run over a cut-scene death.
Jehane Jan 26 @ 8:30am 
Originally posted by Mike Garrison:
It is the events at the creche and afterward (when Voss visits the camp) that make Lae'zel turn away from Vlaak'ith.

I suspect that Act 3 is too late, if it hasn't already happened.
I think so too because what happens at the creche is the first and probably most crucial step on that journey. Maybe it can still be done after Moonrise Towers, I mean, no one says you have to head straight for Baldur's Gate... though isn't there a point of no return before you enter the Shadowfell? 🤔 I think there was a warning that some quests would no longer be available once you proceed, so maybe that quest is affected, too.
Raz Jan 26 @ 8:58am 
Originally posted by Bumc:
Originally posted by wtiger27:

Yeah. One of those BS parts of that quest line. It forces you to accept what she wants or game over. Could have been designed a lot better imo.

Feels like Withers should step in and sneakily res you after her performance back at base even if you'll have to fix your companions manually afterwards.
Best of both worlds then, FAFO but not lose honor run over a cut-scene death.

Wither's is limited in how far he can interfere with mortal business. If it has to do with the Absolute, he can interfere to a very small degree (his reviving the Dark Urge actually crosses the line, but due to the nature of the whole situation surrounding the Dark Urge specifically, he has some bargaining power) but since our death is from Vlaakith, he cannot do anything about it. It is no different than if we died full wipe to an Owlbear.

That's that, we failed to push fate along a path for us to succeed and the Absolute to fail.

Technically, Bhaal, Bane, and Myrkul are interfering even less than Wither's is as the Dead Three are specifically giving orders to their Chosen. The Dead Three never show up in person to do anything on the mortal plane beyond sending their Avatars, which every last Avatar is infused with their Chosen, so still within the rules they must follow. Wither's is physically here, on Faerun, and not only is he here, but he is reviving our camp when they hit the dirt so long as someone survives to tell him to do so. That is well and truly beyond anything a God is allowed to do on Faerun, and within mortal business.

Originally posted by Jehane:
Originally posted by Mike Garrison:
It is the events at the creche and afterward (when Voss visits the camp) that make Lae'zel turn away from Vlaak'ith.

I suspect that Act 3 is too late, if it hasn't already happened.
I think so too because what happens at the creche is the first and probably most crucial step on that journey. Maybe it can still be done after Moonrise Towers, I mean, no one says you have to head straight for Baldur's Gate... though isn't there a point of no return before you enter the Shadowfell? 🤔 I think there was a warning that some quests would no longer be available once you proceed, so maybe that quest is affected, too.

Point of no return is the Shadowfell. Depending on actions taken, Lae'zel may leave for the Creche on her own which ends up getting her killed in Act 2. If the signs of the Gith were never found, and the Mountain Path never explored, then you can do so after entering Act 2 so long as you never hit the Shadowfell.
Last edited by Raz; Jan 26 @ 9:00am
Karam Feb 4 @ 1:30am 
So apparently you can, kinda. Even if you did not interact with Lae'zel the whole game you can try to succeed a DC30 Persuasion roll at the end of the game (my path was side with the emperor and turn Karlach into a mind flayer) to convince her to stay and not join Vlaakith, even if she's still loyal to her.
If you succeed she says something along the lines of "I dedicated my life to Vlaakith, but I fell in love with this world" afterwards she explains she'll be an outcast and will probably be hunted by Vlaakith's pawns.

Later at the reunion camp she tell you about how glad she is to have found allies who she can trust, and that she found an outpost of Vlaakith and offers you to join her to crusade the place.
Last edited by Karam; Feb 4 @ 1:37am
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Date Posted: Jan 25 @ 2:55pm
Posts: 20