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Rapportera problem med översättningen
It would be easy?!
This game took 7 years to make. It wouldn't be 'easy' to make entire new areas of the game. They don't need to make more money, this game is still selling very well.
This isn't a live service game. We're really lucky they added as much as they did for us over the last 8 patches.
They're done with it and moving on to their next game.
They could, but that requires working with WoTC for longer which they DO NOT wish to do.
Anyone know the backstory on why they won't work with wotc??
What they've consistently said is that they just plain prefer working with their own rules and IP.
Basically, they like having full creative control over their work, and you don't get that with licensed IP.
On the one hand:
‘Almost nobody left’ of D&D team that helped get Baldur’s Gate 3 off the ground, says Larian CEO: Wizards of the Coast provided both story and system support'
https://www.polygon.com/24003046/hasbro-layoffs-bg3-baldurs-gate-3-wotc-dnd
On the other, Sven & team said this. Perhaps this is the publically diplomatic face they need to keep, as I suspect while they don't want to work with WotC right now, they might want to leave open possibilities for the future.
Larian Head Says Not To Blame Wizards Of The Coast For No Baldur's Gate 4
https://www.thegamer.com/larian-head-swen-vincke-says-not-to-blame-wizards-of-the-coast-for-no-baldurs-gate-4/
Their official stance is they're just burned out and want to move on new things. And, yes, I agree, they've also said they like not being constrained by outside IP.
Try to live up to the faith placed in you.
I mean, as others have said, WotC also did fire a lot of the people that Larian worked with, and I'm not discounting the possibility that Swen disliked that enough to make him wary of working with WotC again. It would certainly have that effect on me.
But at the end of the day, none of us have any way of knowing what he thinks beyond what he's said in public, and the 'we like to use our own IP to have full creative control' explanation seems likely to be true even if there are other reasons in addition to it, so I don't think it's especially useful to speculate with no information.
Most of it will either be unvoiced or amateurly voiced. Few or no cutscenes. No more mo-cap animations. It may branch off from the main story but it's doubtful it will affect it.
Spelljammer 5E is out there right now if you want some more adventures -- in outer space. But: unvoiced, still doesn't have minimaps, etc. Just don't expect amateur modders to bring you what a professional development studio did.