Baldur's Gate 3

Baldur's Gate 3

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So many patches yet no new region?
Why?
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Ursprungligen skrivet av MACIOREX:
Ursprungligen skrivet av Raz:

These gamers confuse how live service games do crap and non-live service games and expect the same mentality towards patching.

Many of the games OP has put over 100hrs into have all been Live Service games.


Bro, I am a player, not pirating, paying for games as I want to support industry that gives me dopamine, i have been playing since I can remember, i just want great game to have content and I am willing to pay for it... Why they cant make it open world with immersive map not regions and just keep adding regions and dungeons to the main game - it would be easy and nice money making machine....

It would be easy?!

This game took 7 years to make. It wouldn't be 'easy' to make entire new areas of the game. They don't need to make more money, this game is still selling very well.

This isn't a live service game. We're really lucky they added as much as they did for us over the last 8 patches.

They're done with it and moving on to their next game.
Raz 25 jan @ 10:41 
Ursprungligen skrivet av MACIOREX:
Ursprungligen skrivet av Raz:

You .. need to brush up on your reading comprehension. Where the ♥♥♥♥ you get pirate from? I said you're used to live service games which do drop large scale content with patches.

Not every game needs to be nor wants to be a live service content grind mill. You need to accept that sometimes, a good thing comes to an end.

OK , but still they could make some nice dungeons and additional content! But you are right I am used to bigger gameplays, yet BG3 was one of the coolest experiences I had recently...

They could, but that requires working with WoTC for longer which they DO NOT wish to do.
Ursprungligen skrivet av Raz:
Ursprungligen skrivet av northernwater:
Because bg3 has only generated 1 billion in sales.

And? What's that supposed to mean? They aren't obligated to put more content in the game beyond fixing problems already existing, and theyve made it quite clear they do not wish to work with WoTC any longer than necessary. DLC and extra content beyond giving what was already promised and this shadow drop of new subclasses would constitute dealing with WoTC for longer.
Of course they are not obliged to do anything.

Anyone know the backstory on why they won't work with wotc??
Easy is not the word I would ever use, especially not if you want the content in this theoretical DLC to be of similar quality to what BG3 already offers.
Ursprungligen skrivet av northernwater:

Anyone know the backstory on why they won't work with wotc??

What they've consistently said is that they just plain prefer working with their own rules and IP.
Basically, they like having full creative control over their work, and you don't get that with licensed IP.
Ursprungligen skrivet av northernwater:
Anyone know the backstory on why they won't work with wotc??

On the one hand:

‘Almost nobody left’ of D&D team that helped get Baldur’s Gate 3 off the ground, says Larian CEO: Wizards of the Coast provided both story and system support'
https://www.polygon.com/24003046/hasbro-layoffs-bg3-baldurs-gate-3-wotc-dnd

On the other, Sven & team said this. Perhaps this is the publically diplomatic face they need to keep, as I suspect while they don't want to work with WotC right now, they might want to leave open possibilities for the future.

Larian Head Says Not To Blame Wizards Of The Coast For No Baldur's Gate 4
https://www.thegamer.com/larian-head-swen-vincke-says-not-to-blame-wizards-of-the-coast-for-no-baldurs-gate-4/

Their official stance is they're just burned out and want to move on new things. And, yes, I agree, they've also said they like not being constrained by outside IP.
Senast ändrad av seeker1; 25 jan @ 11:58
Ursprungligen skrivet av Detective Costeau:
Ursprungligen skrivet av northernwater:

Anyone know the backstory on why they won't work with wotc??

What they've consistently said is that they just plain prefer working with their own rules and IP.
Basically, they like having full creative control over their work, and you don't get that with licensed IP.
So wotc is not the problem. It is just that they don't want to.
Goonch 25 jan @ 12:23 
DLC is just a trick to make people accept paying for a new game, but not getting enough content to constitute a new game.
Zeel Ara (Avstängd) 25 jan @ 13:15 
Because the game is finished and fully released. That has been made abundantly clear many times. This is not a live service game meant to milk players for time and money forever. It is a finished product that treats the players like intelligent human beings who are able to make their own choices without being coaxed and manipulated through unethical business practices.

Try to live up to the faith placed in you.
Ursprungligen skrivet av seeker1:
‘Almost nobody left’ of D&D team that helped get Baldur’s Gate 3 off the ground, says Larian CEO: Wizards of the Coast provided both story and system support'
https://www.polygon.com/24003046/hasbro-layoffs-bg3-baldurs-gate-3-wotc-dnd
Yeah. Hasbro went crazy and fired almost everybody in WotC's most profitable division. I guess maybe they felt like they had already cashed in on BG3 and didn't want to spend any money trying again.
Snaht 25 jan @ 13:37 
Ursprungligen skrivet av MACIOREX:
Why?
Larian will not be making any dlc because WotC has limited creativity compared to the divinity universe. They will be making a Divinity 3, maybe already in production.
Ursprungligen skrivet av northernwater:
Ursprungligen skrivet av Detective Costeau:

What they've consistently said is that they just plain prefer working with their own rules and IP.
Basically, they like having full creative control over their work, and you don't get that with licensed IP.
So wotc is not the problem. It is just that they don't want to.

I mean, as others have said, WotC also did fire a lot of the people that Larian worked with, and I'm not discounting the possibility that Swen disliked that enough to make him wary of working with WotC again. It would certainly have that effect on me.

But at the end of the day, none of us have any way of knowing what he thinks beyond what he's said in public, and the 'we like to use our own IP to have full creative control' explanation seems likely to be true even if there are other reasons in addition to it, so I don't think it's especially useful to speculate with no information.
Senast ändrad av Detective Costeau; 25 jan @ 14:07
harken23 (Avstängd) 25 jan @ 16:10 
Fitting anything like a new region into the main story would be incredibly hard.
I think more content is coming from modders. But set appropriate expectations. There may be new maps, quests, adventures, possibly even new custom companions -- the Veilyn the Bloodletter folks have already done that.

Most of it will either be unvoiced or amateurly voiced. Few or no cutscenes. No more mo-cap animations. It may branch off from the main story but it's doubtful it will affect it.

Spelljammer 5E is out there right now if you want some more adventures -- in outer space. But: unvoiced, still doesn't have minimaps, etc. Just don't expect amateur modders to bring you what a professional development studio did.
Wait on the modders. Larian isn't doing DLC for BG3. They're just patching in new stuff to the existing content.
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